1. Sand
  2. News

Sand News

The PvPvE extraction shooter where you build and drive a huge stompy mechanical base across a ruined planet gets a Steam release window




I love the idea of building a huge mechanical mobile base and using it to stomp my way around a post-apocalyptic landscape on giant metal legs. Throw in a PvPvE system where I can battle other players' bases and raid ruined cities for resources, and set the whole thing in an "industrial alternate history of 1910" ruled by the Austro-Hungarian Empire... yeah, Sand: Raiders of Sophie is ticking a lot of boxes for me...
Read more.

SAND: Raiders of Sophie is coming to Steam this March!

[p][/p][p]Last night at the New Game + showcase we launched a new trailer, where we revealed that SAND: Raiders of Sophie stomps its way onto Steam this March![/p][p][/p][p]A huge thanks to everyone who has joined us for our recent playtests, we're looking forward to seeing you all back on Sophie in March![/p][p][/p][p]We'll share more dev updates between now and then to keep you all updated on how development is coming along but for now, feast your eyes on the latest trailer.
[/p][h3]Check out the new trailer here 👇[/h3][previewyoutube][/previewyoutube][p]
Wishlist SAND: Raiders of Sophie on Steam now to be notified when it launches on Steam! [/p][p][/p][p][dynamiclink][/dynamiclink]Come and join us on our social media pages to keep yourself up to date with all the news and updates for SAND or join the discussion over on Discord now! [/p][p][/p][p]Discord - Facebook - Twitter - Instagram [/p][p][/p][p]- Hologryph & tinyBuild Games[/p]

SAND Development Update - December '25 | Release Date Update

[p][/p][p]Hey All,[/p][p][/p][p]We're back with another short Development Update for SAND: Raiders Of Sophie! [/p][p][/p][p]A couple of weeks back in our last dev update, we announced that Sand: Raiders Of Sophie will release "When it's ready" and today we want to elaborate on that a little, so let's jump straight into the most pressing topic...[/p][h3]
When is SAND: Raiders Of Sophie releasing? [/h3][p][/p][p]In the weeks since the playtest, we’ve been hard at work going through all the feedback and suggestions we received from our players. After careful consideration, in order to ensure we meet the expectations of our players and are able to properly address everything we've learnt from the playtest, we need a little more time. As a result, we’ve decided to move the game’s launch to Q1 2026.[/p][p]Releasing the game is a milestone we only get one chance to hit, and we want to make sure that when we do, it reflects our vision and delivers the best possible experience for our community.[/p][h3]
When will you share an exact date for launch?[/h3][p][/p][p]We have not finalized an exact date yet, but we are confident in our estimate of how long it will take to address the remaining areas of the game that need our attention. We expect to finalize and share the release date early next year.[/p][p][/p][h3]Anything else to share?[/h3][p][/p][p]As we’ve mentioned before, one of the most common pieces of feedback from the playtest was the request for a tutorial or clearer guidance on how to play SAND: Raiders of Sophie. To help with that, we’ve put together a short gameplay overview to give everyone a better understanding of what to do and how to play when you land back on Sophie early next year! [/p][p][/p][p]Check it our here:[/p][previewyoutube][/previewyoutube][p]
Wishlist SAND: Raiders of Sophie on Steam now to be notified when it launches on Steam! [/p][p][/p][p][dynamiclink][/dynamiclink]Come and join us on our social media pages to keep yourself up to date with all the news and updates for SAND or join the discussion over on Discord now! [/p][p][/p][p]Discord - Facebook - Twitter - Instagram [/p][p][/p][p]- Hologryph & tinyBuild Games[/p]

SAND Development Update - November '25

[p][/p][p]Servus Allies!

With both Part 1 and 2 of the October playtest now behind us, we're back with another Development Update to catch you up on what we've been up to in the time since and answer some of the more prominent questions we've received these last few weeks!
[/p][h3]What were the key takeaways from the playtest?[/h3][p][/p][p]Feedback for the core game was exceptionally positive and you guys seem to really enjoy what SAND: Raiders Of Sophie brings to the table but there's some outstanding issues we need to iron out before we're good to bring you all back to the planet.[/p][p]
During this playtest, we identified a number of issues across the project and were able to address several of them immediately. The feedback and data we gathered has helped us find a number of issues not present during our internal testing rounds, from server-side system issues to small visual glitches, and more, all of which we've begun to address or have already fixed in the most recent builds.[/p][h3]What are or immediate focuses development wise following the playtest?[/h3][p]
Our current focuses are on improving, implementing or fixing the following:[/p]
  • [p]Server stability: There were a few issues during the playtest, such as long wait times and server crashes, which we've identified the cause of and will have resolved in time for the launch.[/p]
  • [p]Trampler towers: This particular "meta" proved to be one of the only viable options during the playtest and this needs to change. We've gone into detail below on how we plan to address this.[/p]
  • [p]Progression balance: Throughout the playtest, we noticed that unlocking content was too quick and easy for players, meaning players burnt through all of the unlocks much sooner than we had anticipated. To keep progression engaging and challenging, we’re reworking the system to make it more intuitive and rewarding as we move forward.[/p]
  • [p]Shooting at moving tramplers: Online shooters always have to deal with ping, and while there are many tricks to reduce the impact, none can fully bypass real world latency. Combat on moving Trumplers adds extra complexity, since your position depends not just on your input but also on how both platforms stay synchronized across the network.[/p][p]Our current rollback system struggles with these fast, moving scenarios, so we’re working on upgrades to make gunfights feel smoother and more reliable.[/p]
  • [p]General Balancing: The playtest made it clear that a lot of weapons (yes we're looking at you, shotguns...) were in need of fine tuning, so we're doing just that! We're combing through feedback we received during the playtest to identify what needs balancing and will address as necessary.[/p]
  • [p]Crew sizes: One of the most prominent items of feedback we received was regarding crew sizes, so the current plan is to change the system to the following - Solo: 1 player, Small group: 2-3 players, Large group: 4 -6 players, we'll also adjust the UI to display each size so people know what they're getting into.[/p]
  • [p]Tutorials: One key item of feedback we received was how difficult it was to understand what to do, where to go and the basics of playing SAND: Raiders of Sophie for new players, so we're working on a basic tutorial intro that will show players everything they need to know before setting off on an expedition. [/p]
[h3]How will we address tower builds?[/h3][p]
Currently, building tower Trampler offers advantages without any real drawbacks, making it the dominant strategy throughout the recent playtest. So we’re now working on adjustments to the Trampler’s movement mechanics. The idea is simple: the higher a Trampler’s center of mass, the less stable it becomes and the lower its maximum speed. This should create a wider range of viable builds, allowing players to choose between height and speed depending on their playstyle and match strategy.[/p][h3]
Will there be another playtest?[/h3][p][/p][p]At this time, there are no plans for another OPEN playtest, though some small closed playtests may still occur between now and the eventual launch of the game.[/p][p][/p][h3]When will SAND: Raiders of Sophie launch?[/h3][p][/p][p]When it's ready.[/p][p]The recent playtests have shown that we have something special here, and we're working though your feedback and suggestions to make sure that it meets your expectations on launch. A huge thanks once again to all the scavengers who have joined us on the journey so far! [/p][p][/p][h3]Why did we decide to go for a 1.0 release, instead of the early access route?
[/h3][p]When the game was originally planned for an April release, we set a roadmap of new content, modes, weapons, and items to roll out over a 6 - 12 month Early Access period. However, when we decided to extend the development time, we were able to implement nearly all of that planned content ahead of launch. As a result, we no longer feel Early Access is necessary. Of course we’ll still continue updating and supporting the game after release, however.[/p][p] [/p][p]Wishlist SAND: Raiders of Sophie on Steam now to be notified when it launches on Steam! [/p][p][/p][p][dynamiclink][/dynamiclink]Come and join us on our social media pages to keep yourself up to date with all the news and updates for SAND or join the discussion over on Discord now! [/p][p][/p][p]Discord - Facebook - Twitter - Instagram [/p][p][/p][p]- Hologryph & tinyBuild Games[/p]

Take part in a short player satisfaction survey!

[p][/p][p]We’re running a very short player satisfaction survey to help us understand your overall experience in the playtest. [/p][p][/p][p]It only takes a minute to complete, and your feedback would be massively appreciated! [/p][p][/p][p]Click here to fill it out - https://forms.gle/FeGZcCRSh1jffq8NA[/p][p][/p][p]If you would also like to take part in a more comprehensive playtest survey that will take about 10 minutes to complete, click here - https://forms.gle/V6yuSTZHXahVNNt9A

Come and join us on our social media pages to keep yourself up to date with all the news and updates for SAND![/p][p] [/p][p]Facebook - Twitter - Instagram - Discord [/p][p][/p][p]- Hologryph & tinyBuild Games [/p][p][/p][p][/p]