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  3. Patch Notes for 0.1.2A (July 9th)

Patch Notes for 0.1.2A (July 9th)

PATCH NOTES: 0.1.2A

Content:
Added in Confronting Dynus Withergate quest line (up to part 4)
Added access to Withergate forests and Withergate castle
Time no longer passes during cutscenes in single player
Added second walk path for most NPCs
Added a handful of sound effects

Balance:
Large balance tuning to all professions
Added more items to sale stands
Balanced all quests
Increased spawn rate of chests in mines

Fixes:
Improved performance of Withergate maps
Fixed day 28 pass out bug
Fixed some layering issues on player farm
Fixed some issues causing enemies to not despawn in multiplayer
Fixed some black screen bugs caused by 32 bit version of game
Fixed some crops resetting stages overnight (lettuce/withergate crops)
Fixed several inventory/chest bugs
Fixed major bug in multiplayer that could desync deleting decorations (or possibly delete houses)
Fixed a lot of NPC dialogue and hangouts not working
Fixed lots of small quest defects
Fixed some issues with corrupt save files
Fixed many map dects and colliders that could cause you to get stuck
Fixed several skill nodes not working as intended
Fixed several NPC walk paths not working
Fixed lots of minor bugs


Upcoming:
Optimize performance of player farm and Sun Haven map
Continue to work on multiplayer desync bugs
Add in content for withergate/nelvari (npcs, quests, main quest line, maps)