Patch Notes - March 20th, 2025

Our March 20th, 2025 patch notes features bug fixes, the release of both Sunday Best and Denim Outfit Packs, and more.
Our March patch will start rolling out across consoles and PC at roughly 8AM EST on Thursday, March 20th. This patch includes the release of the Sunday Best and Denim Outfit Pack, both of which are included in the Content Pass.
Players who have a Content Pass will automatically unlock Sunday Best and the Denim Outfit Pack. For non-Content Pass holders, the packs are $4.99 USD each.
Sonny Outfit Pack III will also be available for purchase for $4.99 USD.
PATCH NOTES Tuned: Base Game - Bones’ Gore Bombs
- The blast damage radius for Bones’ Gore Bombs has been increased
- The team has made further adjustments to the ensure that traversal options are prioritized over item pick ups
- A bug was fixed for close encounters in private matches where the host player would win a grapple in situations that they should’ve lost
- The team has fixed the aspect ratio for the cinematics of Execution Pack IV
- The black bars are now removed to mirror previous released executions
- Our team has fixed issues with Bones spawning in incorrect locations on all Slaughterhouse variants
- Fixed an issue that allowed Bones to place Gore Bombs mid-air in escape zones
- We have also fixed the issue where Bones Gore Bombs couldn’t be triggered and/or retrieved on certain corners and assets
- A bug impacting the ‘Awareness Team’ upgrade has been fixed where Family Members hit by Wyatt's knives would not be highlighted for all Victims
- An issue was present where Wyatt could turn off the generator during Hands’ Ripstall minigame and would sometimes result in:
- Players being unable to interact with the generator for the remainder of the match
- Wyatt was able to throw another knife to receive XP for turning off the generator when it was already turned off
- Players being unable to interact with the generator for the remainder of the match
- This issue has been fixed and Wyatt can no longer interact with the generator during Hands’ Ripstall minigame
- We have fixed a bug where Wyatt’s Throwing Knives would disable an Electric Trap and turn off the Generator or Battery in a single knife throw
- It will now take one Throwing Knife to disable an Electric Trap and one Throwing Knife to turn off an objective
- Our team has fixed an issue where Wyatt’s Knives were being blocked by collision from a specific type of bone charm
- We have fixed Wyatt being able to use his ability while escaping, which would result in sliding movement and a visible crosshair during spectating
- We fixed the bug that allowed Family players to bypass the animations for setting traps, closing doors and locking doors
- Hands players were able to skip his successful barge animation if they performed interactions such as collecting blood, ripstalling, hooking up electric traps, etc
- We fixed the bug where when a Family member would walk through the valve exit, the Family member would get stuck in their walking animations for a brief period of time
- We have fixed the issue where the native invite prompt did not always show up for PS5 players in custom lobbies
- The team has fixed the issue that caused Leatherface’s overhead slam attack to not register if a Victim was traversing crawlspaces, stabbing Grandpa, or interacting with the valve
- An issue has been resolved where Hands’ initial barge attack would not function as intended, resulting in the player becoming softlocked
- We have fixed a bug where the perk ‘No Sell’ was not using charges properly when getting barged by Hands
- The team has fixed the issue where the perk ‘Protective Aura’ did not reduce damage when a victim was pulled out of a hiding spot
- Fixed the perk ‘Rally Leader’ which was only functioning for the perk holder instead of all Victims per its description, “Help all Victims recover from being incapacitated more quickly. Recovery is 15/25/35 % faster.”
- ‘Fish Hooks’ was not working as intended at Level 2 and Level 3 and will now work as described, “Sneak attacks decrease Family’s max stamina for a limited amount of time. Max stamina is reduced by 50/65/75% for 10/20/30 seconds.”
- ‘Slippery’ is now fixed so that the perk activates after a player finishes traversing through a gap
- We have fixed a bug where the ‘I Know Engines’ Perk wouldn’t activate within the proper ranges when equipped on Danny
- An issue has been fixed with the Grandpa Perk ‘Swinging For the Fences’ where it was not applying to Bones when the perk was active
- We have fixed the bug where the SFX for Virginia contaminating a blood bucket continued if she canceled out of the interaction
- The bug that caused Johnny’s footprint tracking to remain active if he was electrocuted on the cattle grid is now fixed
- We have fixed the bug that caused poisoned health potions to completely disappear from the map if it was swapped out for another item
- The team has fixed the issue that caused the minigame UI for toolbox gathering, lockpicking, bone pile gathering, turning on the generator, and solving the fusebox to disappear if done after winning a grapple
- We have fixed the bug that caused the lockpicking minigame to wiggle rapidly when trying to complete it
- Victims becoming permanently highlighted after Grandpa is immobilized for a second time by Wyatt’s Star Sign Ability has been resolved
- We have also fixed more instances where Victims would become permanently highlighted after being caught by Grandpa’s Sonar
- We’ve resolved an issue in public and private matches where players were experiencing title crashes when Bones and at least 3 Victims were hit by the same Gore Bomb
- Instances where rain effects were present on props inside of the containers on Slaughterhouse - Storm has been fixed
- We’ve fixed an issue where Wyatt’s portrait would sometimes appear low in resolution when viewed via the Customization tab
- We have made improvements to decrease FPS drops during Hitchhikers Chestburster Execution
- Our team has fixed a bug where Victim players were not receiving the proper XP when exiting the basement and other boundaries on the Graveyard map
- A bug has been resolved with Virginia’s Skill Tree where despite adjacent nodes being unlocked, a branch path on the right was not visible
- We’ve resolved an issue that would cause floating assets or items in the following locations
- The Mill - Riverbed area
- Slaughterhouse (including Leatherface’s Lair)
- The Mill - Riverbed area
- We fixed the problem where gore was missing from Leatherface’s Lair on all Slaughterhouse map variants
- Our team has resolved an issue where Hitchhiker would become stuck when going through the wall gap that connects the West Cell and Dig Room on Nancy’s House with ‘Wire Frame’ equipped
- We have fixed an issue where both Family and Victim players would get stuck in the crawl space and gaps in the Tool Storage area
- The following ladder stuck spot locations have been fixed
- Tool Shed - Gas Station
- Ladder Thicket - Gas Station
- Garage Ladder - Slaughterhouse
- Tool Shed - Gas Station
- We have fixed the bug that caused Victim players to get stuck in the valve if they spammed open the valve and proceeded to get hit by a Family member on Slaughterhouse and Gas Station
- We have fixed unnatural lighting located by the shed in the Front Field area
- The lighting in the Holding Pen Area of the Slaughterhouse was too dark and has since been fixed
- We have fixed a lighting issue where parts of the Church Basement on the Graveyard map appeared darker than intended
- Multiple trees were missing collision on Slaughterhouse and collision is now present
- The team has resolved an invisible collision issue that players could climb onto next to the Crawlspace in the Feed Storage on all of the Slaughterhouse map variants
- We have resolved an issue where players could walk on top of invisible assets near the Graveyard Entrance area
- An issue has been resolved where players could walk on top of an invisible asset located in the Shed Basement area of the Gas Station map
- The team has removed invisible collision located in the North Tunnel area that blocked players movement
- We have fixed a UI bug where Johnny players would only receive the ‘Sensed Victim Fear’ UI notification once per match
- We have fixed an issue where Vent access wouldn’t become unavailable immediately after it was destroyed
- A bug has been fixed where players could climb over a specific table and remain stuck between assets
- An issue has been fixed where Sorority Girls weren’t receiving damage when Johnny pulled them from inside the car
- We have fixed a bug where the Car would be floating in the yard area
- The team has fixed a bug where Johnny would get stuck in the car if he tried to pull a Sorority Girl out of it
- We’ve resolved a problem with Johnny’s Hunt Ability where it would incorrectly cancel when attempting to attack
- There was a high voltage warning sign in the House Basement that appeared to be floating and has been fixed
- We fixed an issue where Sorority Girls were able to move if executed while attempting to climb a ladder and would result in them remaining in a standing position after being executed
- We have resolved a bug where assets were clipping into the trunk hiding spot and would sometimes have an unnatural glow
- Previously players were unable to click “Prefer to play as Victim” with a mouse, and would need to use a keyboard or controller input
- We have fixed an issue where private match modifiers would transfer after a host player swapped from Base Game to ‘Rush Week’
- An issue has been fixed where voice chat would not work properly for the host player after a private match has been started
- ‘Wait a Second’s description will now read as ‘Victims who mistakenly get tangled in barbed wire must wait 3/5/8 seconds before removing it’
- Teammate assistance in the removal of the Barbed Wire is not intended
- We have changed the United States flags to Texas State flags
- These flags will now have more of a weathered and worn look
- We have changed the name of Connie’s ‘Quick Soda’ cosmetic in Outfit Pack III from ‘Cherry’ to ‘Cola’