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The Texas Chain Saw Massacre News

After just two years, DBD rival The Texas Chainsaw Massacre is finished for good

Although it's been a modest success on Steam, The Texas Chainsaw Massacre deserves more attention. Mechanically, it puts a smart, sinister spin on Dead By Daylight, pitting multiple survivors (or, as the game refers to them, 'victims') against a trio of killers, each of them outfitted with unique, sometimes complementary abilities. More significantly, developer Gun goes to great lengths to capture the visuals and atmosphere of the original 1974 movie - if film-to-game adaptations have a reputation for being low-effort cash ins, The Texas Chainsaw Massacre is up there with notable exceptions like Alien Isolation. Now, just shy of two years since it was released, The Texas Chainsaw Massacre is finished. Developer Gun says the game has reached its "full potential."


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RELATED LINKS:

The Texas Chainsaw Massacre's new game mode sees player count double on Steam

DBD rival The Texas Chainsaw Massacre slashes price permanently

The Texas Chain Saw Massacre adds canonical Leatherface origin story

An Update on the Future of The Texas Chain Saw Massacre, DLC, and What's Next

Just a couple of years ago, if you sat down and asked anyone here at Gun Interactive what would be a dream project for them… you’d hear them say The Texas Chain Saw Massacre. A pivotal film for any horror lover – innovative, indie, and artistic – Gun brings that same spirit to making games. Being able to see The Texas Chain Saw Massacre get into the hands of players is one of the proudest accomplishments we’ve had as a studio.

We feel proud of the game we’ve made and we’re happy that we’re at a point where we feel The Texas Chain Saw Massacre has reached its full potential. From the very beginning, we’ve always had a clear and concise vision for this game. We wanted to push the envelope on multiplayer asymmetrical horror, shed light on this iconic film to a newer generation, and place folks into the beautiful but macabre world of Muerto County and we feel we have achieved that.

For instance, telling the story of Maria Flores and her friends while bringing horror icons into the franchise like Kane Hodder, Barbara Crampton, Scout Taylor Compton, and Skeet Ulrich was incredibly rewarding and important to us. While creating something new, we still sought to honor the 1974 film authentically, working from Kim Henkel’s character bible as well as bringing back franchise favorites Bill Mosely and Ed Neal. And at this point, we feel that we have seen The Texas Chain Saw Massacre fully realized.

With that being said, The Texas Chain Saw Massacre will not be receiving any further future content or support. This means that there will be no more DLC, balance updates, or bug fixes, after our upcoming May patch. You can still expect a few more patches in the future in order to transition towards peer-to-peer matchmaking. The Texas Chain Saw Massacre will still be playable and is NOT being delisted from store fronts. Our community team will continue to interact with our players as we continue to celebrate The Texas Chain Saw Massacre with all of you who love this game just as much as we do.

As a creative studio, it’s imperative to communicate that we’ve seen this vision through to the natural creative end. We are a scrappy group of horror heads and artists continuously working on bringing cinematic experiences to you all. We appreciate the folks who understand the vision we are bringing to the asymmetrical multiplayer horror space because let’s face it, it may not be for everyone. But those who get it, those who have widened their gaming circles to play The Texas Chain Saw Massacre, those who have reveled in the terror, horror, and beauty of this world with their friends keep us motivated and ready to continue to do what we do best… make your favorite horror games. We wouldn’t have it any other way.

What’s next for Gun?

…STAY TUNED.

Fans of the studio can keep up with what is next for Gun Interactive on X, Instagram, and TikTok.

Patch Notes - March 20th, 2025



Our March 20th, 2025 patch notes features bug fixes, the release of both Sunday Best and Denim Outfit Packs, and more.

Our March patch will start rolling out across consoles and PC at roughly 8AM EST on Thursday, March 20th. This patch includes the release of the Sunday Best and Denim Outfit Pack, both of which are included in the Content Pass.

Players who have a Content Pass will automatically unlock Sunday Best and the Denim Outfit Pack. For non-Content Pass holders, the packs are $4.99 USD each.

Sonny Outfit Pack III will also be available for purchase for $4.99 USD.

PATCH NOTES Tuned: Base Game - Bones’ Gore Bombs
  • The blast damage radius for Bones’ Gore Bombs has been increased
Fixed: Base Game - Interactions
  • The team has made further adjustments to the ensure that traversal options are prioritized over item pick ups
Fixed: Base Game - Close Encounters
  • A bug was fixed for close encounters in private matches where the host player would win a grapple in situations that they should’ve lost
Fixed: Base Game - Execution Pack IV’s Black Bars
  • The team has fixed the aspect ratio for the cinematics of Execution Pack IV
  • The black bars are now removed to mirror previous released executions
Fixed: Base Game - Bones Spawn on Slaughterhouse Maps
  • Our team has fixed issues with Bones spawning in incorrect locations on all Slaughterhouse variants
Fixed: Base Game - Gore Bombs
  • Fixed an issue that allowed Bones to place Gore Bombs mid-air in escape zones
  • We have also fixed the issue where Bones Gore Bombs couldn’t be triggered and/or retrieved on certain corners and assets
Fixed: Base Game - Wyatt ‘Awareness Team’ Ability Upgrade
  • A bug impacting the ‘Awareness Team’ upgrade has been fixed where Family Members hit by Wyatt's knives would not be highlighted for all Victims
Fixed: Base Game - Wyatt Knives Interacting with Hands’ Ripstall
  • An issue was present where Wyatt could turn off the generator during Hands’ Ripstall minigame and would sometimes result in:
    • Players being unable to interact with the generator for the remainder of the match
    • Wyatt was able to throw another knife to receive XP for turning off the generator when it was already turned off
  • This issue has been fixed and Wyatt can no longer interact with the generator during Hands’ Ripstall minigame
Fixed: Base Game - Wyatt’s Knife Bypassing Electric Traps
  • We have fixed a bug where Wyatt’s Throwing Knives would disable an Electric Trap and turn off the Generator or Battery in a single knife throw
  • It will now take one Throwing Knife to disable an Electric Trap and one Throwing Knife to turn off an objective
Fixed: Base Game - Bone Charm Collision with Wyatt Knives
  • Our team has fixed an issue where Wyatt’s Knives were being blocked by collision from a specific type of bone charm
Fixed: Base Game - Wyatt Star Sign Ability during Escape Cinematic
  • We have fixed Wyatt being able to use his ability while escaping, which would result in sliding movement and a visible crosshair during spectating
Fixed: Base Game - Bypassing Animations
  • We fixed the bug that allowed Family players to bypass the animations for setting traps, closing doors and locking doors
Fixed: Base Game - Hands’ Barge Animation
  • Hands players were able to skip his successful barge animation if they performed interactions such as collecting blood, ripstalling, hooking up electric traps, etc
Fixed: Base Game - Family Animations
  • We fixed the bug where when a Family member would walk through the valve exit, the Family member would get stuck in their walking animations for a brief period of time
Fixed: Base Game - Native Invites
  • We have fixed the issue where the native invite prompt did not always show up for PS5 players in custom lobbies
Fixed: Base Game - Leatherface’s Overhead Slam
  • The team has fixed the issue that caused Leatherface’s overhead slam attack to not register if a Victim was traversing crawlspaces, stabbing Grandpa, or interacting with the valve
Fixed: Base Game - Hands’ Barge
  • An issue has been resolved where Hands’ initial barge attack would not function as intended, resulting in the player becoming softlocked
Fixed: Base Game - ‘No Sell’ and Hands’ Barge
  • We have fixed a bug where the perk ‘No Sell’ was not using charges properly when getting barged by Hands
Fixed: Base Game - ‘Protective Aura’ Perk
  • The team has fixed the issue where the perk ‘Protective Aura’ did not reduce damage when a victim was pulled out of a hiding spot
Fixed: Base Game - ‘Rally Leader’ Perk
  • Fixed the perk ‘Rally Leader’ which was only functioning for the perk holder instead of all Victims per its description, “Help all Victims recover from being incapacitated more quickly. Recovery is 15/25/35 % faster.”
Fixed: Base Game - ‘Fish Hooks’ Perk
  • ‘Fish Hooks’ was not working as intended at Level 2 and Level 3 and will now work as described, “Sneak attacks decrease Family’s max stamina for a limited amount of time. Max stamina is reduced by 50/65/75% for 10/20/30 seconds.”
Fixed: Base Game - ‘Slippery’ Perk
  • ‘Slippery’ is now fixed so that the perk activates after a player finishes traversing through a gap
Fixed: Base Game - Danny Knows Engines
  • We have fixed a bug where the ‘I Know Engines’ Perk wouldn’t activate within the proper ranges when equipped on Danny
Fixed: Base Game - ‘Swinging For the Fences’ on Bones
  • An issue has been fixed with the Grandpa Perk ‘Swinging For the Fences’ where it was not applying to Bones when the perk was active
Fixed: Base Game - Virginia’s SFX
  • We have fixed the bug where the SFX for Virginia contaminating a blood bucket continued if she canceled out of the interaction
Fixed: Base Game - Johnny’s Footprint Tracking
  • The bug that caused Johnny’s footprint tracking to remain active if he was electrocuted on the cattle grid is now fixed
Fixed: Base Game - Disappearing Health Potions
  • We have fixed the bug that caused poisoned health potions to completely disappear from the map if it was swapped out for another item
Fixed: Base Game - Minigame UI Disappearing
  • The team has fixed the issue that caused the minigame UI for toolbox gathering, lockpicking, bone pile gathering, turning on the generator, and solving the fusebox to disappear if done after winning a grapple
Fixed: Base Game - Lockpicking Minigame
  • We have fixed the bug that caused the lockpicking minigame to wiggle rapidly when trying to complete it
Fixed: Base Game - Victims Permanently Highlighted
  • Victims becoming permanently highlighted after Grandpa is immobilized for a second time by Wyatt’s Star Sign Ability has been resolved
  • We have also fixed more instances where Victims would become permanently highlighted after being caught by Grandpa’s Sonar
Fixed: Base Game - Gore Bombs Crashing
  • We’ve resolved an issue in public and private matches where players were experiencing title crashes when Bones and at least 3 Victims were hit by the same Gore Bomb
Fixed: Base Game - Rain Effects Inside Containers - Slaughterhouse - Storm
  • Instances where rain effects were present on props inside of the containers on Slaughterhouse - Storm has been fixed
Fixed: Base Game - Wyatt Portrait Resolution
  • We’ve fixed an issue where Wyatt’s portrait would sometimes appear low in resolution when viewed via the Customization tab
Fixed: Base Game - Hitchhiker Chestburster Execution FPS
  • We have made improvements to decrease FPS drops during Hitchhikers Chestburster Execution
Fixed: Base Game - Player XP on Graveyard
  • Our team has fixed a bug where Victim players were not receiving the proper XP when exiting the basement and other boundaries on the Graveyard map
Fixed: Base Game - Virginia’s Skill Tree
  • A bug has been resolved with Virginia’s Skill Tree where despite adjacent nodes being unlocked, a branch path on the right was not visible
Fixed: Base Game - Floating Assets
  • We’ve resolved an issue that would cause floating assets or items in the following locations
    • The Mill - Riverbed area
    • Slaughterhouse (including Leatherface’s Lair)
Fixed: Base Game - Missing Gore on Slaughterhouse
  • We fixed the problem where gore was missing from Leatherface’s Lair on all Slaughterhouse map variants
Fixed: Base Game - Hitchhiker Wall Gap Stuck Spot
  • Our team has resolved an issue where Hitchhiker would become stuck when going through the wall gap that connects the West Cell and Dig Room on Nancy’s House with ‘Wire Frame’ equipped
Fixed: Base Game - Gas Station Stuck Spots
  • We have fixed an issue where both Family and Victim players would get stuck in the crawl space and gaps in the Tool Storage area
Fixed: Base Game - Ladder Stuck Spots
  • The following ladder stuck spot locations have been fixed
    • Tool Shed - Gas Station
    • Ladder Thicket - Gas Station
    • Garage Ladder - Slaughterhouse
Fixed: Base Game - Valve Stuck Spot
  • We have fixed the bug that caused Victim players to get stuck in the valve if they spammed open the valve and proceeded to get hit by a Family member on Slaughterhouse and Gas Station
Fixed: Base Game - Family House Lighting
  • We have fixed unnatural lighting located by the shed in the Front Field area
Fixed: Base Game - Slaughterhouse Lighting
  • The lighting in the Holding Pen Area of the Slaughterhouse was too dark and has since been fixed
Fixed: Base Game - Church Basement Lighting on Graveyard
  • We have fixed a lighting issue where parts of the Church Basement on the Graveyard map appeared darker than intended
Fixed: Base Game - Slaughterhouse Tree Collision
  • Multiple trees were missing collision on Slaughterhouse and collision is now present
Fixed: Base Game - Collision on Slaughterhouse
  • The team has resolved an invisible collision issue that players could climb onto next to the Crawlspace in the Feed Storage on all of the Slaughterhouse map variants
Fixed: Base Game - Collision on Graveyard
  • We have resolved an issue where players could walk on top of invisible assets near the Graveyard Entrance area
Fixed: Base Game - Collision on Gas Station
  • An issue has been resolved where players could walk on top of an invisible asset located in the Shed Basement area of the Gas Station map
Fixed: Base Game - Nancy’s House Collision
  • The team has removed invisible collision located in the North Tunnel area that blocked players movement
Fixed: ‘Rush Week’ - ‘Sensed Victim Fear’ Notification
  • We have fixed a UI bug where Johnny players would only receive the ‘Sensed Victim Fear’ UI notification once per match
Fixed: ‘Rush Week’ - Vent Access
  • We have fixed an issue where Vent access wouldn’t become unavailable immediately after it was destroyed
Fixed: ‘Rush Week’ - Environment Collision
  • A bug has been fixed where players could climb over a specific table and remain stuck between assets
Fixed: ‘Rush Week’ - Sorority Girl Damage
  • An issue has been fixed where Sorority Girls weren’t receiving damage when Johnny pulled them from inside the car
Fixed: ‘Rush Week’ - Floating Car
  • We have fixed a bug where the Car would be floating in the yard area
Fixed: ‘Rush Week’ - Johnny Stuck Spot
  • The team has fixed a bug where Johnny would get stuck in the car if he tried to pull a Sorority Girl out of it
Fixed: ‘Rush Week’ - Johnny’s Ability Cancelling
  • We’ve resolved a problem with Johnny’s Hunt Ability where it would incorrectly cancel when attempting to attack
Fixed: ‘Rush Week’ - Floating Asset
  • There was a high voltage warning sign in the House Basement that appeared to be floating and has been fixed
Fixed: ‘Rush Week’ - Execution Animations
  • We fixed an issue where Sorority Girls were able to move if executed while attempting to climb a ladder and would result in them remaining in a standing position after being executed
Fixed: ‘Rush Week’ - Hiding Spot Asset Clipping
  • We have resolved a bug where assets were clipping into the trunk hiding spot and would sometimes have an unnatural glow
Fixed: ‘Rush Week’ - Preference Toggle UI
  • Previously players were unable to click “Prefer to play as Victim” with a mouse, and would need to use a keyboard or controller input
Fixed: ‘Rush Week’ - Private Match Modifiers Transferring
  • We have fixed an issue where private match modifiers would transfer after a host player swapped from Base Game to ‘Rush Week’
Fixed: Private Matches - Host Player Voice Chat Functionality
  • An issue has been fixed where voice chat would not work properly for the host player after a private match has been started
Changed: ‘Wait a Second’ Perk Description
  • ‘Wait a Second’s description will now read as ‘Victims who mistakenly get tangled in barbed wire must wait 3/5/8 seconds before removing it’
  • Teammate assistance in the removal of the Barbed Wire is not intended
Changed: Slaughterhouse Storm Flags
  • We have changed the United States flags to Texas State flags
  • These flags will now have more of a weathered and worn look
Changed: Connie Outfit Pack III
  • We have changed the name of Connie’s ‘Quick Soda’ cosmetic in Outfit Pack III from ‘Cherry’ to ‘Cola’

Content Pass

The Content Pass is still available and features multiple pieces of DLC for you to enjoy!
  • Bones
  • Wyatt
  • Summertime Outfit Pack
  • 2003 Leatherface
  • Execution Pack IV


Patch Notes - January 28th, 2025



Here are the bug fixes for the 1/28/2025 patch that includes 2003 Leatherface and the Slaughterhouse Storm map!

Our January 28th, 2025 patch will start rolling out across consoles and PC at roughly 8AM EST. This patch will also include the release of 2003 Leatherface, included in the Content Pass. You can read about him coming to The Texas Chain Saw Massacre in our previous Hub post! Also, our newest map variant arrives with the Slaughterhouse Storm map alongside Connie Outfit Pack III and Leland Outfit Pack III.



Players who have a Content Pass will automatically unlock 2003 Leatherface. He will be $6.99 USD for non-Content Pass holders. Connie Outfit Pack III and Leland Outfit Pack III will be $4.99 USD each.



PATCH NOTES

Changed: ‘Rush Week’ - Johnny Blood Rush
  • Blood Rush will now automatically activate when reaching Level 4 and will remain active indefinitely
  • This was done to reduce confusion for players as activating Blood Rush and cancelling a minigame had the same controller input, which would sometimes cause Blood Rush to be activated accidentally
Tuned: Base Game - Interactions
  • Adjustments have been made to help ensure players traversal interactions are prioritized over item pick ups
  • This change was made to help break chase
Fixed: Base Game - Crashes
  • We have made improvements to memory issues causing all platforms to experience crashes including the Xbox platform
  • The team will continue to work on and make improvements to this over time
Fixed: Base Game - Wyatt Crashes
  • The team fixed the bug that caused a server crash to occur if Wyatt was hit by a Family member while using his ability or when Wyatt would successfully hit a Family member with one of his knives
Fixed: Base Game - Wyatt’s Bone Scrap Inventory
  • An issue has been fixed where Wyatt’s Throwing a Knife at Grandpa consumed both his Throwing Knife and Bone Scrap in his inventory
Fixed: Base Game - Bones Endurance and Weapon Swings
  • The bug that caused Bones’ Endurance to not affect his weapon swings has been fixed and placing Attribute Points into it will now scale properly
Fixed: Base Game - Bones Savagery Attribute
  • We have fixed an issue where Bones Savagery Attribute was not scaling correctly when players added Attribute Points to it
Fixed: Base Game - Bones Close Encounters
  • Bones’ Close Encounter value is now correct
Fixed: Base Game - Gore Bombs and Walls
  • Bones’ Gore Bombs will no longer hit characters who are behind a wall when they detonate
Fixed: Base Game - Hunting Enthusiast Perk
  • A bug has been fixed where Bones’ Unique Perk ‘Hunting Enthusiast’ was not scaling correctly with each level and the following values are now accurate
    • Level 1: Bones can traverse barricades. His speed to crawl over obstacles is increased by 20%.
    • Level 2: Bones can traverse barricades. His speed to crawl over obstacles is increased by 30%.
    • Level 3: Bones can traverse barricades. His speed to crawl over obstacles is increased by 40%.
Fixed: Base Game - ‘Slow and Steady’ Perk
  • We have fixed a bug that caused all Family members to interact with Bones’ Gore Bombs if they had ‘Slow and Steady’ equipped
Fixed: Base Game - Danny Tampering Water Pumps on Graveyard
  • When Danny tampers the Water Pumps on Graveyard, they will now deactivate automatically and will properly take longer for Family to reactivate them
Fixed: Base Game - Graveyard Crashes
  • The team has fixed a bug where the game would crash upon staying idle for more than 10 minutes in a single match on the Graveyard map
Fixed: Base Game - Cook Graveyard Padlock
  • Cook will now be able to place one of his padlocks on the Graveyard Entrance Exit Gate
Fixed: Base Game - Abandoned Mill Night Hiding Spots
  • Interior lighting of hiding spots has been fixed so it no longer appears too dark
Fixed: Base Game - Grandpa Perks Remaining Active
  • We have resolved an issue where Grandpa Perks would not always deactivate after reducing Grandpa’s level
Fixed: Base Game - Family House Living Room Lighting
  • A lighting issue has been fixed that caused the Living Room on Family House to appear too dark
Fixed: Base Game - Windmill on Storm Variants
  • We have fixed an issue where the tail of the windmill would move unnaturally fast
Fixed: Base Game - Character Model Disappearing
  • The team has fixed an issue where a Family player’s character model would disappear when they adjusted their camera after losing a Close Encounter
Fixed: Base Game - Danny and Mud
  • We have resolved an issue where Danny would run slower than other Victims through mud on the Graveyard and Storm Variant Maps
Fixed: Base Game - Hitchhiker’s Trap Damage
  • A bug has been fixed where a Victim stepping in a Hitchhiker Trap would not take damage in both Public and Private matches
Fixed: Base Game - Victim Close Encounters
  • The team fixed a bug where a Victim player would become hidden during a Close Encounter
Fixed: ‘Rush Week’ - Private Matches
  • The bug that caused players who canceled out of a private match in ‘Rush Week’ to incorrectly get placed back into a private lobby instead of the main menu will no longer occur
  • We also fixed a bug that caused non-host players to get stuck in an infinite loading screen if they lost internet connection when loading into it
Fixed: ‘Rush Week’ - Car Minigame
  • An issue has been fixed where players were able to call the police without completing the minigame to start the car
    • This resulted in the police car not being highlighted to Johnny or other Sorority Girls
Fixed: Private Matches - Wyatt Crashes
  • We have resolved a bug where a match would crash when Wyatt would attempt to retrieve a Throwing Knife from the ground right after hitting a Family Member with another knife throw in a Private Match


For any existing or persistent issues, please use the support site.