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SELINI News

Demo Playtest - Update 2

Hey everyone!
Just dropped an update! NEW collectibles system, fresh tunes, fixed some glitches, and spiced up puzzles.

Your feedback matters! Dive into the changes and let us know what you think.

FIXES:
-Implemented a NEW collectibles system, and a dedicated room for it.
-Introduced fresh music tracks for both collectibles and the ending scene.
-Resolved an issue where the player could fall without animation when slowly advancing on edges.
-Disabled UP/DOWN attacks to eliminate confusion when facing flying enemies; crucial items can now be auto-aimed by looking at them.
-Enhanced the challenge level of the Rotating Cubes puzzle.
-Revamped the UI to make menu exploration more inviting.
-Increased complexity and depth in the password puzzle.
-Removed coughing sounds from some enemies.
-Strategically repositioned certain enemies.
-Tweaked background ambiance in specific rooms.
-Added splash effects for immersion when falling into water.
-Adjusted the forest layout to prevent players from getting stuck in certain locations.
-Fixed an issue where the ending scene erroneously revealed an irrelevant room on the map.

Thank you all so much for your help and talk to you soon!

Demo Playtest - Update 1

Big shoutout to our awesome testers!
Your input and endless gameplay have been pure gold. Thanks a million for helping us fine-tune things in SELINI.

FIXES:
-The map now retains your previous zoom level upon exiting.
-Introduced experimental music in the Dark Metropolis region.
-Audio, including sound effects, is now muted in the pause menu.
-Added missing sounds to various objects.
-Resolved minor collider issues.
-Addressed serious collider issues preventing falling off the map.
-Following cubes now return if you attempt to leave the room.
-Fixed floating meshes.
-Corrected glitchy behavior of some enemies.
-Resolved an issue causing damage from red orbs emitted by enemies.
-Fixed audio issues upon entering a boss' room after defeat.
-Increased camera-shake intensity upon getting hit.
-Player no longer focuses on other enemies during charged attack ability to prevent confusion.
-Improved pathfinding for certain flying enemies.
-Slightly increased size and triggers of smaller enemies to avoid missed hits from close distances.
-Fixed gate not saving its status after activation.
-Adjusted some platform sizes for more comfortable platforming.
-Repositioned enemies to avoid interference with nearby buttons.
-Replaced exclamation marks with question marks on the map to prevent confusion.
-Corrupted Rabbit now succumbs to charged attacks.
-Fixed the absence of the first attack sound from the boss.
-Addressed screen blackout issue in the forest area.
-Fixed the ability to enter rooms by mistake with UP attack from lower levels.
-Repositioned some falling spikes.
-Fixed jumping height issue while touching some platforms.
-Blocked access to a "forbidden" area for the demo.
-Corrected map rotation for certain rooms.
-Fixed lights of the escape gate remaining open if leaving the trigger at a specific time.
-Resolved issues with the pause menu during the running replicants sequence.
-Fixed the ability to land on top of another replicant during the running replicants sequence.
-Addressed pause menu issues when getting hit.
-Fixed the ability to remove following cubes from the socket with the UP attack.

NEXT:
Currently working on an improved UI!

Thank you all so much for your help and talk to you soon!

NEW Demo Playtest

Hello,

Join us for a special playtesting session with SELINI's most recent demo! Dive into the game, explore its features, and share your thoughts with us.

How to Participate:
Click 'Request Access' on the main Steam Page of SELINI.

Feedback
Share your feedback by clicking on the Google Survey Link or emailing us at [email protected]


Your thoughts mean a lot to us, so come be part of the playtest!

SELINI Demo Live Stream - Day 2

UPDATE
Due to technical reasons I will not be able to live stream but I prepared a pre-recorded stream for you.

Thank you for understanding.

--

Join me on my second stream for Steam Next Fest this Sunday.
I will play the demo and discuss with you my development adventures and challenges.

See you there!

SELINI - Demo Live Stream - Day 1

Join me on a live stream event this Tuesday during Steam Next Fest.

I will speedrun the demo of SELINI and be open to questions and discussions about my journey with the project since 2016.


See you there!