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Dungeons & Kingdoms: Prologue News

Dev Update - Systems Overhaul and getting Sandbox mode back into testing

It's been a few weeks of overhauling various systems.
Coming out of that have been a series of new videos for testing the updated or affected game mechanics.

Once those major changes are completed Sandbox mode can get back into beta testing.

Here's one video about testing the updated AI worker job for chopping down trees.

[previewyoutube][/previewyoutube]

Steam Workshop Integration, Steam Guide, New Build 0.108

Steam Workshop Integration


You can now share your building designs, called Blueprints, with other players through the Steam Workshop.

Visit the Dungeons and Kingdoms Workshop on the community hub.

Steam Guide


To go along with the new Steam Workshop integration for Blueprints, there is a Steam Guide walking you through the steps on how to create blueprints, upload to the workshop, and use them in game.

See the guide on the Community Hub

[previewyoutube][/previewyoutube]


Build 0.108 - Release Notes


  • Game is now integrated with the Steam Workshop
    This is accessed only on the main menu opening screen for now with the new Steam Workshop button
  • DEMO NOTES button removed from main menu
  • Increase freecam mouselook speed from 0.2 to 1
  • Turned off DEMO flag in builds
  • Update Game Modes text in main menu, add text about Steam workshop, remove warning that it wasn't integrated
  • Added Snapping Mode control in UI (UI only it doesn't do anything yet)
  • Remove white cube placeholder on windows shutter piece (10104)
  • Disable resources listing process when placing blueprints in Creative Mode (was causing errors with some build pieces and isn't used in Creative Mode anyway)
  • Add keymapping for Builder.ToggleDestroyMode, default “=”
  • Fix spelling in builder UI - Terraforming section title
  • Fixed Blueprint Help Text content
  • Removed triple click icon in top left corner for in-game Logger
  • Add new quality setting to toggle shadows on/off - this is a bit crude at the moment and will make some parts of the game look strange, but shadows are typically performance intensive - Note that lower overall quality settings will also reduce shadow quality or turn them off


Creative Mode Trailer

A new trailer for you featuring Creative Mode.

The Steam store page has also been cleaned up in preparation for the upcoming Early Access release.

[previewyoutube][/previewyoutube]

0.97 release for beta testing

New Build 0.97

Join us on Discord

A minor update to address some issues to allow beta testers to do more with performance options.

  • Fix screen resolution settings not applying correctly
  • Fix/Change Game Settings button - Reset Video, renamed to Wipe Data, now it will wipe local player prefs in case there are issues with the game settings
  • Changed mismatched savegame version from a logged error to warning
  • Added roaming bird to ship mast for prop 20071 (used for the making the trailer, but also testing bird behaviours)


Build 0.83 - Creative Mode update

Join us on Discord and get access to beta testing.

Build 0.83 Release Notes


This is a culmination of fixes and changes made during the recent work focused on Creative Mode gameplay. This version is now entering beta testing.

  • change camera AA mode to FXAA from TAA as TAA was causing some flickering
  • Increase blueprint preview camera max zoom distance from 100 to 500
  • Increase blueprint preview camera max view distance from 100 to 1000
  • Increase freecamera (F3) move speed
  • Fix missing player menu (bottom left icon in HUD)
  • Fix load savegame not restoring player position
  • Increase Get Unstuck feature to place player 10m above ground instead of 2m
  • Raised sails on all sailing ship props
  • Hide resources list on Build Plan panel (doesn't apply in Creative Mode)
  • Add several new prop build pieces:
    - dock post with mooring
    - over 20 prop buildings for the town set
    - wheeled carts
    - donkey
    - 19 citizens and peasants
    - Generic dirt ground and square (use tag ground in town set) - an alternative way to raise ground level without having to use terraforming tools. Note these pieces also have no overlap blocking so can be placed anywhere.
  • Fix missing collider on build piece LGBS_20015_PT_Medieval_Wheelbarrow_01
  • Fix turning off survival in creative mode, it was still showing dialogue
  • Fix 3m vertical wall connector add foundation tag
  • Fix Roof windows not rotating when using alternate placement mode
  • Fix Build right panel position/top right corner
  • Modify Creative Mode context help, highlight some important controls
  • Add build piece ID to popup description to help with bug fixing
  • Add ground tag to dock ground block
  • Fix missing snap point for castle wall (30021) for castle door (30828)
  • Adjust colors for dirt ground pieces
  • Delay playlist change until gameplay scene fully loaded
  • Adjust collider on portcullis to prevent blocking player (30025)
  • Begin optimizing some of the larger/complex props
  • Improve loading text from save games to provide more responsive feedback
  • Add snapping from castle floor (30502) to round tower doorway (30802), this allows a starting point for building round towers snapped to square walls
  • Add snapping from castle round tower walls to both levels of round foundation (30801, 30800)
  • Add two more horses as props, black (20177) and brown (20178)
  • Fix waddle fence to snap by category, allows other fences to snap
  • Fix error when loading some savegames related to updating the resources list in the Build Plan UI
  • Add new input/feature to turn snapping mode on/off when placing pieces
  • General updates to the AI, Character, and Animal systems
  • Fix performance on multiple character rigs due to internal missing UI
  • Merge male and female hero rigs, this fixes several issues with the female rig including most armor mesh
  • Fix mapping for naked mesh on some rigs
  • Reduce party selection options for demo/beta
  • Change up building piece placement colors and effects
  • Fixes to reduce or eliminate flickering when placing pieces/viewing build plan outlines
  • Add blocking of build pieces of the same type in the same spot, this reduces the ability to freely overlap pieces of the same type when not using snapping
  • Fix player interacting with trees causing pickup behaviour to trigger with no pickup target, interaction with full standing trees now does nothing
  • Add player dialogue when interacting with trees