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ROBO OH News

3.03

[p]Character Changes [/p][p] ● RAREOHHH: Kick Arts second attack hitbox slightly expanded downwards and should no longer miss some crouching characters
[/p][p]Bug Fix [/p][p]● Fixed bug where RAREOHHH Kick Arts second attack would improperly gain the high attack property[/p][p]● Fixed bug where in Hyper Duo mode the incoming partner's energy was not adjusted properly if the previous partner's energy had increased above it[/p][p]● Fixed bug where in Hyper Duo mode the incoming partner's Super attack would sometimes improperly inherit some properties from Command Heavy Attack if the attack button was held during the last directional input[/p]

3.02 / 2.23 Classic

[p]CPU Opponents

● RAREOHHH should now use Laser more properly, depending on the difficulty setting

Character Changes

● AUTOFIVE: Stomp directional input may now be performed with either backward or forward

● AUTOFIVE: Combiner Dash directional input is now easier to perform (New and Classic).

● MAXCYBER: Cyber Dash directional input is now easier to perform (New and Classic)[/p]

3.01

Character Changes

● RAREOHHH: Overdrive Laser is now invincible from frame 1 to 15, and is now eligible for the attack queue. Overdrive Jet will now descend more slowly. Crouching Light Attack far version is now projectile resistant from frame 6 to 18

● NEKOGAMI: Light Crashing Ball hitstun is reduced from 25 to 20

"Hyper Duo" Leaderboards: Training Room, Top Damage

Two leaderboards are added for capturing "Hyper Duo" combo damage data for Training Room and Top Damage, separately from individual characters. ("Hyper Duo" combo damage should no longer populate the leaderboards of the partner that is active when the combo ends, but instead should now populate the shared "Hyper Duo" leaderboards.) Unfortunately I needed to initialize just one more time. Thank you !

Bug fix

Various bugs have been fixed after the release. Thank you !!