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ROBO OH News

1.7



Feature: Hyperdrive System

    A new mode of attack! Dashing during a connected attack will consume 2 bars of Overdrive meter, to quickly recover the character and enter Hyperdrive for a brief period

    During Hyperdrive most normal and Special attacks will connect on an airborne opponent, but meter gain and Overdrive Specials are inactive. Super abilities will work but will exit Hyperdrive when performed

    Many new combos are possible with Hyperdrive!
Character Changes

    ● NEKOGAMI: Light Rolling Ball now properly no longer hits low. Heavy Rolling Ball now properly no longer hits high

    ● GRANDSKY: Hurtbox significantly reduced for all Voyage specials

    ● YUMELODY: Hurtbox significantly reduced for all Number One Hit specials. Crouching Heavy
    Attack now properly hits low
Fighting Mechanics Changes

    ● Dash: Input left or right twice in a row while grounded to perform a dash. Dashing backwards grants temporary invincibility

    ● Arcs which opponents are knocked down or back from an attack are now varied when performing certain attacks
Training Mode

    ● Pause menu has been reorganized to allow for more functionality

    ● Overdrive meter refill toggle added to options in the Pause Menu

    ● 2P may now control the CPU while the CPU Action is set to NONE
General Changes

    ● Title screen reorganized

    ● English game texts now use capital letters
Bug Fixes

    ● Corrected issue where characters were not removed from throw stun when hit by a projectile

    ● Corrected issue that allowed some jumping attacks to be performed earlier than intended

    ● Corrected issue where crouching and standing hurtboxes did not alternate properly when cancelling from crouching to standing Light Attack and vice versa

    ● Corrected issue where the attack state did not refresh when performing standing Light Attack on the last frame of crouching Light Attack

1.65



Training Mode

    ● Combo and other training data is now displayed while a Wide Screen option is enabled

    ● The list of CPU Actions has been expanded, and the existing actions have been improved
Character Select

    ● The game can now be paused on the Character Select screen in any game mode, with an option to return to the Title screen
Bug Fixes

    ● Corrected issue in Training Mode where damaging the training opponent at 0% health would continue to push its energy refill mark

1.62

Program Menu Improvements

    ● Alternate palette option added to Program Menu

    Composite Direct will display certain colors with less intensity, and is designed to replicate the experience of many past CRT displays. For a further enhanced picture, enable CRT filter while using Composite Direct

    ● Corrected build issue which caused the UP directional to advance the input sequence of some special abilities that did not require pressing UP

1.61

Character Changes

    ● GRANDSKY: Special and Super abilities reworked:


      Super Grand Payload may now be performed on the ground in addition to the air, with reduced damage. The ground version moves straight forward

      Payload may now be performed on the ground in addition to the air, with reduced damage, hitstun and blockstun. The ground projectiles move slightly less downward

      Airframe is now inputted with backward, down, backward, attack. Heavy and Overdrive versions now have more active and recovery frames. Overdrive version now has more fully invincible startup frames

      Voyage is now inputted with up, up, attack
      NOTE: These changes hopefully make GRANDSKY a less awkward and more versatile and dynamic character to play
Fighting Mechanics Changes

    ● Characters will no longer change facing direction while the opponent is in knockdown or airborne knockback state

    NOTE: This change greatly reduces situations where characters shifted directions while attacking an opponent in the corner
Bug Fixes

    ● Corrected issue where sometimes a character in startup frames of a throw would continue to attempt throwing after hit by the opponent

1.6



Feature: Achievements

    ● Achievements added to the game! There are 28 Steam Achievements for the current version

    NOTE: Objectives met in previous versions of the game unfortunately will not activate as this is a first ever implementation, but all Achievements can be tracked in-game in the Program Menu under Extras