● Game Manual is now higher definition and more colorful
NOTE: In the Full + Wide + Stretched display combination, non-game elements may experience scaling distortion
1.5
Program Menu Improvements
● Several wide screen display options now available
● Master volume may now be adjusted in the Program Menu
● Keyboard configuration now available
NOTE: The keyboard keys ENTER, ESC, Arrows may always open, close, and navigate Program Menu, regardless of mapping
1.47
CPU Opponents
● CPU opponents now have a great chance to continue blocking while standing when attacked by two or more airborne abilities in the opponent's jump
Bug Fixes
● Corrected issue where if the game newly created a settings.cfg file, the default gamepad button assignment for Select and Game Menu would both be Button 2. Game Menu now assigns to Button 3
1.46
Bug Fixes
● Corrected issue where sometimes a character would continue to be impacted by slowed horizontal movement, if an airborne character attacked another airborne character following body collision
● Corrected build issue that allowed the game to be paused during round start and round end sequences. Pause once again does not process in these situations
1.45
Fighting Mechanics Changes
● Characters are now granted 4 frames of throw invincibility after wake-up, and should no longer be valid targets for throw during pre-jump frames
Bug Fixes
● Corrected issue where only CPU characters were able to block attacks from another player immediately after wake-up. Player characters are now able to do so
● Corrected issue where if two characters connected to each other with a throw and grounded attack on the same frame, both the throw and attack would process. Only the throw should now process