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Shrine's Legacy News

Official Steam Demo release and Demo v1.6 Patch Notes

Shrine's Legacy Demo v1.6 is now out


In addition, you can now play the demo on Steam without joining the mailing list now! Just download the demo from the official Steam page: Shrine's Legacy on Steam

[h2]Important Notes for those who have played the Mailing List Demo:[/h2]

Unfortunately, owning the mailing list demo may cause issues with downloading the new demo. Because of this, we will be disabling the Steam keys for the Mailing list version of the demo shortly, but the DRM-free version from our mailing list should continue to work if you wish to keep playing the older version in the future. Once we disable the Mailing List demo keys, you should no longer have any issues downloading the new version of the demo directly from Steam via the above link.

Additionally, if you played the demo via our mailing list before this, please note that the new version of the demo uses a new folder for storing config and save files, which means by default your save data and config settings will be gone when you start up the game again.

However, It is possible to copy the contents from the old folder to the new folder and they should work. Both folders should be in appdata for most windows machines. The old folder is called "Project_Shrine" and the new folder is called "Shrines_Legacy".

If you copy the files over you should be able to continue where you left off. The new save files will not be backwards compatible though due to changes in how Game Maker handles save files in its newest version, so keep this in mind.

[h2]Shrine's Legacy Demo v1.6 Patch Notes:[/h2]

[h3]Major Changes:[/h3]
  • Updated Shrine's Legacy to the newest version of GameMaker Studio 2.
  • It's now possible to switch characters and play co-op as soon as Reima joins the party.
  • Uses a new folder to save and load config and save file data from.
  • Somewhat major co-op changes, listed next.

[h3]Co-op Changes:[/h3]
  • When Player 2 triggers a cutscene by walking into a trigger, they will now be in control of that conversation (before, it was always P1).
  • When the party changes, players will get to keep control of their respective characters they had BEFORE the party change.
  • It's now possible for P2 to control P1 if there's currently no second character. You can switch between the two players at any time by pressing any major button or start button on the respective player's controller or keyboard.

[h3]Bug Fixes:[/h3]
  • Using a HP or MP increasing potion on a character that's not in the party no longer causes a potion to fly across space and time.
  • Footstep sounds now properly play when important characters in scenes are running.
  • Fixed a bug where you could potentially cause issues in a couple of different scenes in co-op mode when P1 was down at the end of a battle event.
  • Fixed a mistake in the intro where the sprite of the character didn't quite match up when their eyes blink.
  • Fixed a oversight where the game could think that a character is outside of a building when they are really inside the building.
  • Fixed an exploit where Reima could get free EXP every time the player saves/loads at a specific moment in the game.
  • Fixed a crash that could happen when loading the game with a specific jewel equipped to a specific character.

[h3]Other:[/h3]
  • Removed links to website and other places now that this is an official release of the demo. Also adjusted post-credits text a bit.
  • Made an adjustment to a room in the first dungeon to make the way to progress easier to understand.
  • Updated the art on the Postcat Office.




Oh... also, we never actually posted patch notes for the v1.5 of the demo (and there were a lot!), so I'll include those here too:

[h2]Shrine's Legacy Demo v1.5 Patch Notes:[/h2]

[h3]Major Changes:[/h3]
  • World Map added! You now get a map at the beginning of the game and can see the layout of the world of Ardemia!
  • Many adjustments to combat and enemies to make both hitting and getting hit feel more impactful.
  • We have a new Logo for the game now! It's implemented both on the Title Screen and in-game.
  • A special surprise if you find and talk to the goats in the pen at the beginning.

[h3]Adjustments:[/h3]
  • Slight rebalancing of most enemies and bosses.
  • Knockback has been increased all around the board, both for players and enemies. Many enemies have had their hp has been slightly decreased to account for this.
  • Enemies have slightly more damage on average.
  • Dash attacks have slightly increased i-frames. You'll still take damage if dash attacking recklessly though.
  • There is now hitstun when getting hit/ hitting enemies.
  • When taking damage, you can't act instantly like before: there is now a short stun period where you can't do anything.
  • Critical hits (i.e. exploiting weaknesses) now have new cool effects to show that you're dealing extra damage.
  • You can now speak to npcs and examine objects from further away.
  • Opening a treasure with a jewel in it now gives you a description of what that jewel does.
  • Changed the wording and order of the options when speaking to Delane in Marize to make more sense and be clearer.
  • The dummy juice is now slightly more effective. ;)
  • If you are dashing but not holding the dash button, you'll now do a normal attack instead of a dash attack when attacking.
  • Adjusted credits at end to be up-to-date.
  • Lodestone jewel now pulls in pickups with less delay.
  • Lots of small cutscene adjustments.

[h3]Aesthetics:[/h3]
  • Getting hit has much more effects now. Hitstun added, which makes it look more impactful when damage is dealt or taken. Players now flash red when hit as well.
  • Adjusted the minions in the opening with the cloaked figure and added a new big minion.
  • Player UI, boss health bars, enemy healthbars, revivebars and more have all been greatly improved visually.
  • There are visual effects for stepping in certain terrain now, such as leaves in the grass, and footsteps in the sand on the beach.
  • Wind-blown leaves now flow in the forest.
  • Adjusted the shadow of the Froogah enemy and the hitbox of the friendly Froogah NPC.
  • Adjusted Aklor's shadow positioning.

[h3]Bug Fixes:[/h3]
  • Fixed a bug where your animation would reset every time you turned while dashing.
  • Fixed an input bug where letting go of a button for exactly one frame, then repressing it would still count as you not pressing the button.
  • If you are controlling Reima during the beginning of the mask fight, you will now automatically switch to Rio at the start of the fight.
  • Fixed a small camera bug at the beginning of the final scene of the demo.
  • The light orbs the mask boss could shoot had health and could be hit, but wouldn't be destroyed even at 0 hp. Now they are destroyed at 0 hp.
  • You can no longer faintly see the cloud fog over the credits screen now.
  • Fixed a bug where the light orbs surrounding the trap monsters could survive when finishing off the trap with an ice spell.
  • Fixed a bug that would show text when rapidly exitting or entering Carolyn's basement via the door after speaking with the save point outside.
  • Fixed a bug where Reima sometimes wouldn't move to the doorway properly for the scene when first entering Carolyn's house.
  • Normally when attacking the slime boss, it will create it's next set of slimes quicker for each hit you land. This wasn't working for the second phase of the battle, but has now been fixed.
  • Fixed three uncommon bugs related to 2 player mode and roofs appearing/disappearing at the wrong time in Marize.


If you decide to play for the first time, hope you you enjoy the demo! And if you a returning player, we hope you enjoy the updates!

We also have a public Discord where we love to hear player feedback and ideas or even just chat! Check it out if you are interested: https://www.discord.gg/KxnRukD

At any rate, that's all for now,

Until next time!

Shrine's Legacy Demo V1.4b

This update adds features which will be helpful for our upcoming speedrun contest (stay tuned for more info on that!), along with some bonus features including a buff to Reima's attack range and MP gained when attacking enemies!

-Full Patch Notes:
  1. Reima buffs!
    -Range on normal attack is moderately larger.
    -Gains more MP when hitting enemies than Rio. Used to gain 1.25x MP compared to Rio, now gains 1.5x compared to Rio. This equates to her regaining 1 MP per every 2 attacks, compared to Rio's 1 MP per every 3 attacks.
  2. Speedrun friendly stuff:
    -Can now mash by alternating with action, cancel, or dash to mash through dialog quicker and more comfortably.
    -Text now moves much faster than before when mashing through dialog.
    -There is now a speedrun timer which can be toggled on and off. (Shortcut F1)
    -Copy File is now an option on the file select. Use this to make backup points wherever you'd like to play or practice again!
  3. Config updates:
    -"Visuals" and "Sound" now have their own menu in the config instead being collectively known as "Other".
    -Speedrun timer option added to config.
    -UI font can be set between Retro and Modern, where modern is a smaller font.
    -Music can be set between Retro and Modern (it's another way to switch between chiptune and orchestral music which already existed). (Shortcut F5)
  4. Tweaks/Bug fixes:
    -Fixed a bug where the game might pause for a split second when casting spells on enemies.
    -Fixed the hitboxes for the trees on Groonis Island, so that they get in the way less often.
    -Fixed a bug where certain jewel descriptions would go slightly out of the box when viewing jewels in the status menu.
    -Adjusted the selection box when choosing an option in a dialog box so that it's properly centered.
    -If you lose in a boss fight and retry, the in-game timer will keep ticking from where you left off, instead of reverting back to the old time. This also applies for when you quit the game normally. Whatever your current in-game time is when you quit is what time will be saved on your file.


Thank you, and as always, feedback is welcomed!

Join and play the Demo Beta here: Shrine's Legacy Demo

Join our Discord community to chat with us or share feedback (have any cool ideas for speedrun friendly features? We'd love to hear about it!): https://www.discord.gg/KxnRukD

Shrine's Legacy Demo V1.4

New update! This time around we've got lots of visual updates, including a full overhaul of all the portraits in the game! There's also improved UI, font, and textboxes, and shadows and decoration throughout the world. There's also some minor gameplay improvements!

Please check out our new trailer we made for this new version!

[previewyoutube][/previewyoutube]
-Full Patch Notes:
  1. Gameplay:
    -Made the last two bosses in the demo a little bit easier to hit. Gave the last boss a bit more health to compensate.
    -Can now freeze and burn bushes in the Overworld.
    -Game now remembers your fullscreen setting when closed and reopened.
    -When striking pushable objects, they no longer stop being pushed when colliding with your CPU ally.
    -Reprogrammed how some draw calls were being done. Hopefully will help the frame rate with certain systems which slowed down on the title screen.
    -Game will now tell you your completion time during the credits.
  2. Aesthetics:
    -New Textbox and font for cleaner color and a more pixel perfect look.
    -Every portrait has been updated!
    -Updated art assets for MANY objects, including houses, cliffs, certain trees, and much more!
    -Added shadows everywhere to add more depth to the world.
    -More decorations like moss on cliffs and tall animating grass.
    -Added proper shadows to the last two bosses in the demo.
    -Added a few new sounds to the game.
    -Added a "controller is recommended" screen to the game startup.
    -EXP bar shows current EXP with more precision now.
  3. Bug fixes:
    -EXP bug where Reima gets the incorrect amount of EXP upon joining your party is fixed.
    -Bug where pausing the game during scenes could cause occasional minor bugs has been fixed.
    -Fixed a bug where controllers weren't being detected properly sometimes, however there could still be some issues. If you run into any controller issues, please let us know.
    -Fixed a bug where certain sound effects would play at 100% volume regardless of your sound volume setting.
    -Lots of smaller minor bug fixes and stuff we've forgotten about.

Thank you, and as always, feedback is welcomed!

Join and play the Demo Beta here: Shrine's Legacy Demo

Join our Discord community to chat with us or share feedback (we'd love to know how the new portraits look to you!): https://www.discord.gg/KxnRukD

Shrine's Legacy Demo V1.3

With this patch, we're adding something highly requested; a fully featured lunging dash attack! A lot of work has been put into this new dash attack, so we hope you will have fun with it! It's going to have a large effect on how the whole game plays, both now and in the future. This patch also includes some bug fixes and small controls improvements.

-Full Patch Notes:
  1. Dash attacks added for both Rio and Reima! Attack while running to perform a dash attack!
    -Earthroot jewel (reduced knockback) replaced with a jewel that improves your dash attack.
    -Some minor buffs to certain boss HP's to account for the new dash attack.
  2. Ally AI was adjusted to handle when the player dash attacks, and should be better at avoiding damage now.
  3. Repeated attacks can be buffered into other directions more easily now.
  4. It's now possible to turn during the startup of an attack, making it slightly easier to face the correct way when attacking.
  5. Adjusted the timing for Rio and Reima's sound effects when attacking to be sooner during the attack.
  6. Bug Fixes:
    -Fixed a crash that could sometimes happen when you are attacked by an enemy.
    -The thunder sound on the title crawl no longer ignores your sound volume setting.
    -Fixed a bug where the light orb enemies on Groonis Island would no longer damage you after being destroyed once.
    -Fixed a bug where the game could track a character's HP when they aren't in the party and trigger near fatal effects such as the near fatal sound when it shouldn't.

Thank you, and as always, feedback is welcomed!

Join and play the Demo Beta here: Shrine's Legacy Demo

Join our Discord community to chat with us or share feedback (we'd love to know how the new dash attack feels to you!): https://www.discord.gg/KxnRukD

Shrine's Legacy Demo V1.2

It may be a surprise to see another update just a week after the last! But, there were some changes and fixes we wanted to go ahead and get live. Here's the full patch notes:
  1. Fixed a bug with controllers in co-op mode where both controllers could end up controlling the same character.
  2. Graphical update! Tree trunks look much nicer now, and shadows have been added under trees, even those outside Kaliko Forest.
  3. Aklor's minions are more fearsome, with updated visuals and sound on their attack.
  4. Enemies whose HP was 0 could still damage you before they exploded. Should be fixed now.
  5. Other minor fixes.

Click here if you haven't played the demo yet and want to try it.