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Shrine's Legacy News

Steam Chronicle #5: What’s a Tiorse…?

It's that time again, we've reached the 5th monthly Steam update. 🙂

Shrine's Legacy was showcased at the Gamescom convention in Germany courtesy of our Publisher! Although we weren't able to be there in-person, Freedom got a couple of good pictures for us:
Folks enjoying the Shrine's Legacy demo!

[h3]New Art[/h3]
We got chickens and horse... I mean tiger horses now! We're still deciding on a final name for them but Tiorse has been the code name. And... Just look at them. They're an absolute unit!


And look at that strut :)

🎨 There's some more tileset art that's been made as well but we'll save that for next time when we have it prepared in a more showcase-able form.

[h3]Closing[/h3]
That's it for Steam Chronicle #5. As always, thank you so much for reading. Wishing you the best in September!

Until next time,
Joseph

Steam Chronicle #4: Dungeon Progress and Galadine Castle

Hello! Hope the end of your July is going well, and welcome to the 4th monthly Steam Chronicle for Shrine’s Legacy!

[h3]Inside of Galadine Castle[/h3]
Last month we showed off some screenshots of Galadine, but there was no castle interior yet. Now there is! Here is a first look at part of Galadine Castle. Note it is a heavy work-in-progress!



[h3]Dungeon Design Progress[/h3]
So far, four dungeons and the overworld have reached the “floor plan” complete stage, two more since last month. “Floor plan complete” means all the rooms in the dungeon exist now and are connected in a way that closely resembles how they will be connected in the final game. ✨🎉
At this point the goal with dungeons is to get all the dungeons to the "Floor Plan complete" stage or higher by two months from now, which will be Steam Chronicle #6, and to get more art done as well! At that point, we'll be at the roughest form of the alpha stage, since technically the whole game will be playable in some form, which is exciting! And then we can start deep diving into specific areas and making them complete and fun.

[h3]Closing[/h3]
Just thought I’d throw that out here, but please take care of yourself in these times, folks. 🤗 Mental and physical health are no afterthought, and you have to be your own strongest advocate for taking care of it. That's all for my public service announcement. At any rate...

Thank you so much for reading Steam Chronicle #4! See you next month!

Steam Chronicle #3: Scenes and Galadine

Welcome to Steam Chronicle #3, a devlog where we’ll keep you up to date on progress for Shrine’s Legacy!

[h3]Cutscene Progress[/h3]
All of the basic cutscenes for the main story are now implemented into the game, and most of the ones for side content are also implemented! What this means is that both the story and the areas are now in the game in a very crude form. There's still a lot to do to actually make each area feel complete, but it's great progress to have made regardless.

[h3]Galadine is in Development[/h3]
Additionally, we've gotten art from our artists for Galadine (also known as the capital of Ardemia, complete with a castle) and I got started on building that out yesterday! It's still very much a WIP, for example you'll notice that most of the shadows are missing, and the layout and colors aren't necessarily final. There's much tweaking to be done. But at any rate, take a look at some of what we have so far:

Galadine Castle Entrance

The Courtyard

Be quiet. This is a library!

Oooh, treasure!

All of this is working in-game right now, and we plan to share a video of exploring the town once we have more of it finished, so look forward to that! 🙂

[h3]Closing[/h3]
That’s it for Steam Chronicle #3. Thanks again for all your patience so far. Look forward to seeing more of Galadine later!

Steam Chronicle #2: Siltens and Element Progress

Welcome to Steam Chronicle #2, a devlog where we’ll keep you up to date on progress for Shrine’s Legacy!
Unfortunately, life's been pretty tough on me this past month, I lost a close family member to cancer and I've been mentally recovering from it. There's been a lot of death in my family the past several years so it's hit a little extra hard. That said, I'm slowly getting back into action. And there is still some cool stuff to show off and talk about right at this moment. So enough depressing stuff, keep reading for cool stuff!

[h3]Basic Cutscene Progress[/h3]
Despite things moving a bit slowly we still got a fair amount done. Firstly, we got some more basic cutscenes into the game, now up to just before the penultimate main dungeon. However in addition to the two main remaining dungeons there's still a lot of side content to put in scenes for. I wasn't able to finish these scenes for this month's update like I wanted to, so hopefully I can make up for it next time around.

[h3]Siltens is Alive[/h3]
Secondly, we got a new environment commission finished, and a couple more started! We showed off a WIP of Siltens last time around, but now that art is properly in the game! Take a look:


We've also gotten started on the capital of Ardemia, called Galadine. There's a castle surrounded by a large town, a wall, and a moat. It can be seen in the distance in our key art. It's still a bit too early to show it off for now, but look forward to seeing more of it soon!

Galadine is the castle you see far out in the horizon in this key art :)

[h3]Elemental Spells Progress[/h3]
Thirdly, we've figured out a good chunk of what we want to do with the remaining elemental puzzles. It's not programmed into the game yet, but the ideas we've come up with so far are pretty exciting.
And... I'd prefer to not spoil them yet until we can show them off in a visual form. I'll be programming them in once we finish setting up the basic cutscenes so I'll try to prepare some cool animated gifs once we reach that point! I will say though that so far, our idea for Wind could be my favorite of the new element/puzzle ideas.

[h3]Closing[/h3]
That's it for the second official Steam Chronicle! Again, I apologize there's not more to show this month. We'll try to remedy that for next month. Thank you all for being understanding and supportive during this endeavor. 💓

Shrine’s Legacy Publisher Announcement

Hello everyone! We are proud to announce that Shrine’s Legacy is now being published by Freedom Games (https://freedom.gg). We didn't make this decision lightly. As a few of you may know, Alan and I have been vocal about our goals of staying as independent as possible while developing Shrine's Legacy. And that hasn't changed; with Freedom Games, true to their name, we maintain complete creative and development freedom. Freedom will be helping us by taking care of a lot of the business and marketing side of releasing Shrine's Legacy. That includes managing our store pages, marketing and advertising the game, helping showcase the game at both digital and live events, PR, and a lot more. And in return, we can spend more time actually building an awesome game for you all to enjoy.

You may also be concerned about horror stories of publishers ruining the vision of a game or forcing arbitrary restrictions on the dev team. Know that we were very careful when considering whether to go with a publisher or not, and selected Freedom because they are committed to our vision of the game and making the game and its launch the best it can be.

With the big announcement done, it's time to get into the dev progress updates! That’s right, we’ve decided to start updating Steam with a devlog each month, which will share a bit of the progress and behind-the-scenes of working on the game as we go along.

[h3]Story Cutscene Progress[/h3]
As of writing this, I've managed to build basic scenes in the game up to when you obtain the 6th gemstone. So, good progress has been made! With some diligence, the full game worth of scenes should be finished by next month's Steam Chronicle! 💪 It'll be immensely satisfying to have the full story text play out in the game, even if it is in a simple state.

[h3]Siltens[/h3]
Here's a work-in-progress of a new area! It's called Siltens, and it's a town located in a large canyon. The views are spectacular and so it's rather effective at pulling in tourists. Since it's still a WIP expect some adjustments and changes for the final game.


We can’t wait for you all to get to see and play more of the game. Thank you for all of the support you've given us. If you want to keep up with our development progress a bit closer, make sure to follow us on Twitter or join our Discord. While you’re here on Steam, make sure to wishlist the game as well!