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Shrine's Legacy News

Steam Chronicle #38: Content Complete!

[h3]Nextfest and Other Events![/h3][p]
Firstly, letting you all know that Shrine's Legacy will be part of the indie.io (our publisher) booth at Gamescom in Germany on August 20th to 24th! We won't be personally present, but if you are there feel free to check out the booth and show your support. :)[/p][p][/p][p]Also, we've had an amazing last month for events in general! We participated in the June Steam Nextfest, which was active until June 16th (big thanks to everyone who checked out the demo during that time!), and were also being shown by a friend at a convention in Canada called Game Con Canada![/p][p][/p][p]We most recently also participated in the Indie Quest 2025 Showcase, and The MIX Summer Showcase![/p][p][/p][p]Check out our updated trailer AND our new trailer on YouTube:[/p][p][/p][p]Updated Trailer:
[/p][previewyoutube][/previewyoutube][p]New Trailer:[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]We've had some great results from these events and our wishlists are currently looking pretty promising![/p][p][/p][h3]Content Complete[/h3][p][/p][p]The game is now tested and fully playable with the entire story now integrated front to back. But there are still some optional scenes, a handful of puzzles, and more detailed collisions missing or buggy for many rooms. There are also some sprites and sound effects that have been made already but that still need to be properly implemented into the correct parts of game. And other random things like steam achievements still must be done.[/p][p][/p][h3]Cutscene Progress[/h3][p][/p][p]All main story cutscenes are now complete! Some of them, especially in the late game, still need a healthy layer of polishing wax, however. I've been finding it hard to choose cutscenes to show that won't be spoilery, so please forgive me. Instead, please check out the new trailers above and await the upcoming release date announcement trailer for more spicy stuff![/p][p][/p][h3]Map Progress[/h3][p][/p][p]New maps were made! Now all the maps are on a first draft at minimum, though many will be returned to for some final polish. 💪[/p][p][/p][p][/p][p][/p][p][/p][p][/p][h3]Closing[/h3][p][/p][p]Thank you for reading another Steam Chronicle![/p][p][/p][p]Until next time,[/p][p][/p][p]Joe[/p]

Steam Chronicle #37: Cutscene and Balancing Progress

Greetings and happy May! This will be a short update as we're busy grinding toward Content Complete for this month!

Cutscene Progress


We're on the final cutscenes. We've officially made it up to the inner part of the final dungeon, with final scenes and a handful of optional quest cutscenes remaining.

Enemy Balance and Other


Enemy balance first draft is now complete for most of the game, every enemy has now had base stats set, and only the last few dungeons and optional areas still remain to be tested.

Additionally, a bit more pixel art has been completed, and mapping has been done, although there is still just a bit more to do for both of these.

Pictured below: These guys don't mess around!



Pictured below: Rio and Reima patiently awaiting the game to be finished!



Closing


Hope you all have a happy May! We will keep pushing towards the finish line the best that we can. Stay tuned for more info as we accelerate into the final phase of development before SL is launched!

Until next time,

Joe

Steam Chronicle #36: More Mapping and Cutscene Work

As we enter a new month and we get closer to Beta it's time for another Shrine's Chronicle!

Mapping and Enemies Placed


Many more maps are complete, with almost all maps for the game being at a base level in appearance now. Some collision work still needs done but some progress was made for that too. The main exception to appearance being complete is the optional dungeon which still needs to have the rooms tiled.

Additionally, all the enemy placements are now done for almost all of the maps!

Let's take a look at a couple new treasure spots:





Cutscene Progress


Every remaining cutscene in the game is now planned out in the code but a number still need to be scripted. However, they are closer to complete now than ever! We should be pretty close to having the cutscenes finished by the next Steam Chronicle.

Closing


Thanks for joining us for another Steam Chronicle!

Until next time,

Joe

Steam Chronicle #35: Cutscene Polish Part 3

Happy March and welcome to the 35th Steam Chronicle!

More cutscene work, maps, and pixel art have been completed!

Mapping Progress


We're getting started on finishing up the mapping for the remaining towns now (such as Omdale, seen below), along with Pyragord Mountain. Here's a couple newly mapped screenshots our main mapper Decky lined up for us to share in the update:





Pixel Art


Pixel art as mentioned before is nearing completion! There's only straggling pieces of art left that we come up with while polishing and finishing cutscenes that aren't finished now.

Here's a glow-up for our save point, including one for where quick travel is available. The artist really went above and beyond with this one, and I think it turned out amazing! :



Cutscenes


Cutscenes from the 7th dungeon through the 9th dungeon are underway and should be done soon! After these are done there be only one major story dungeon left to do cutscenes for. 🙂 There is also a couple optional dungeons but the cutscenes within will be relatively simple.

Trying to avoid very spoilery stuff is challenging since we are getting deeper into the story with the most recent scenes. I will share a proper cutscene in the next update, but for now, here is our new improved effect for water rising and lowering in Veyrlorn Palace:

[previewyoutube][/previewyoutube]

Closing


Cutscenes have been exhausting, but it's been very cool seeing them come together. There's still a lot left to do, so back to work I go. ✨

Until next time,

Joe

Steam Chronicle #34: Cutscene Polish Part 2

Happy February!

Again this month, the main focus has been on finishing up cutscenes.

We've also got some new maps and graphics to share! So, without further ado...

Mapping Progress


We have a hefty number of new maps done! In fact, by the next update, we should have all the maps complete (minus some polish) for the entire game, other than the optional dungeon which will still be in progress.

Here's a couple examples of cool new maps we have for this month:





Pixel Art


We are on to the finishing touches involving pixel art at this point! We only have one small active art commission going right now, and there will likely be only one more after this one.

Check out this small sample of new art for the game from the last month!





Cutscene Work


Cutscenes are now done nearly up to the 7th dungeon! We're more than half-way through the game with scenes now, though there's a lot of little side-quests especially in the end-game that'll add up to take some time to script the scenes for.

Here's a video of a fun (and mostly non-spoilery) scene!

[previewyoutube][/previewyoutube]

Closing


Thanks so much for the patience and for reading this update! We are continuing to work hard to finish Shrine's Legacy!

Until next time,

Joe