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Escape Simulator News

Steampunk Assets Update & Hotfix

Hello explorers!
We've listened to your feedback and fixed all critical bugs and issues reported in the last few days. Also, we've added all Steampunk assets to the room editor for everyone to use!
The update is now live, and here's a changelog of fixes that we can remember we did:

  • Added new Steampunk props for Room Editor
  • Loading custom model without images fixed
  • Fixed cannon bug in Steampunk 1 (S1)
  • Fixed Omega DDR3/PC bug
  • Fix not seeing Steampunk image as a client if the DLC is not installed
  • Fixed puzzle box bug in S1
  • Added reset button sound in S1
  • Added better spawn points
  • The botanists should be happy with new updated plant names in S3
  • Multiple texture fixes in all rooms
  • Yellow crystals don't stack with bolts and screws anymore
  • Fixed box clipping in S1
  • The butterfly in the greenhouse now has a much better path
  • The propellers are now ok in the helm room
  • The radar doesn't have that one bright button anymore
  • The labyrinth in the engine room should work every time!
  • The seed shouldn't disappear from anyone!
  • Multiple optimizations
  • Added more bugs to fix later

If you have any issues please send us via Steam or directly on our Discord.

Thank you so much for playing and supporting our work!
Love,
Pine team

UPGRADE Room Editor 2.0

PATCH NOTES



    [previewyoutube][/previewyoutube]
  • [h3]NEW Steampunk DLC[/h3]
  • [h3]UPGRADE Room editor 2.0[/h3]
  • Added Light prop, now you can add custom lightning and it comes with better performance!
  • Added post-processing prop, change the ambient of your rooms.
  • Added zoomable behavior, no more zooming to locks
  • Added scripting custom rooms using Lua
    - More flexible than current setup, but you Lua programming knowledge is required.
    - Added Custom Drag behavior specifically for scripting. It gives you more control over object interactions.
  • Added loading custom models as props, you can create musical instruments using primitive objects or import one from .gltf file!
  • UX tweak: Changed from behavior buttons to a dropdown (Button, Animation, Turnable,...)
  • Menu UI scale fix for smaller screens
  • Added Discord Rich Presence, show others what awesome rooms you are playing


Scripting (LUA)
  • scripting props need to be enabled in the room config - only to view them in the menu, doesn't affect loading or saving
  • exposed the Vector3 and Quaternion class for static methods
  • now it's possible to lua functions to chat so players can trigger them
  • access to player IDs + teleport specific players
  • importing a lua object should now copy the lua file as well


Custom Models
  • collider dropdown added - None/Box/ConvexMesh/ConcaveMesh
  • shiny material issue fixed
  • cross platform loading of custom models fixed


Other
  • new event: LuaCallType.ChatCommand when players write "/something"
  • Vector/Quaternion exposed
  • new functions for players: getAllPlayers, getLocalPlayer, getClosestPlayer, getMainPlayer
  • new function for teleporting: teleportPlayer


v1.0.22636 hotfix

* Fixed search in the in-game workshop not working
* Fixed community rooms issue with teleport.

Escape Simulator: Steampunk DLC is OUT NOW!

[previewyoutube][/previewyoutube]
[h2]Four brand new rooms for you to escape from in style![/h2]
Get ready to solve a lot more puzzles, because the brand new Steampunk DLC is out now! Featuring four additional rooms that are filled to the brim with all kinds of curious machinery, this DLC is sure to get your gears grinding! To celebrate the arrival of this new content, both Escape Simulator and the Steampunk DLC are currently on sale! Additionally, you can now get all available content directly through the newly available Escape Simulator: Collector's Edition. This bundle is also available if you already own Escape Simulator and will add the content that you don't own yet to your Steam wallet. If you can't wait to board the Valor, then you can get the Steampunk DLC right here!

https://store.steampowered.com/bundle/26190/Escape_Simulator__Collectors_Edition/

Each room in this DLC represents a different area of the steampunk airship ‘Valor’. Your journey through the Valor begins at The Crew Quarters, where you are awoken by a sudden explosion. You’ll have to make your way topside by putting out fires in The Engine Room and by taking care of the plants in The Greenhouse. Will you be able to make it to The Helm Room on time and regain control of the airship?

[h2]Bring your community rooms to the next level![/h2]
In addition to all of the newly available Steampunk content, we are also releasing the free ‘Room Editor 2.0’ update today! This update will greatly expand the amount of possibilities for builders to make awesome community rooms! Additionally, builders will also get access to all of the Steampunk DLC assets, regardless of whether they bought the DLC or not.

To start things off, the latest version of the Room Editor now allows room builders to add all types of lighting to their rooms! With this feature, you’ll be able to really crank up the atmosphere in your creations. Additionally, we are adding post-processing options and a brand new model importer! With this model importer, builders are now able to add their own assets to their rooms, which will open up a world of opportunities!



Finally, the new Room Editor also adds a function which allows builders to make use of LUA scripting. Through scripting, builders will be able to modify the properties of their rooms to their own will. Like with the other added functions, we believe this will allow builders to further create rooms that are beyond our imagination!

For more information on the contents of the Room Editor 2.0 update, see the patch notes below!
  • New Light prop, now you can add custom lighting and it comes with better performance!
  • New post-processing prop, allowing you to change the ambience of your rooms.
  • New zoomable behavior, no more zooming to locks 🔒🔍
  • New scripting custom rooms using Lua
  • More flexible than current setup, but Lua programming knowledge is required.
  • New Custom Drag behavior specifically for scripting. It gives you more control over object interactions.
  • New loading custom models as props, you can create musical instruments using primitive objects or import one from .gltf file!
  • UX tweak: Changed from behavior buttons to a dropdown (Button, Animation, Turnable,...)
  • Menu UI scale fix for smaller screens
  • New Discord Rich Presence, show others which awesome rooms you are playing 🙂

[h2]So what’s next for Escape Simulator?[/h2]
We’ve been working hard to continue improving the Escape Simulator experience and there’s still a lot more awesome stuff coming up! That said, we are well aware that we couldn’t have done any of this without all of your support. We are truly glad to have such a great community and we hope you’ll continue to enjoy all of the upcoming updates. Currently we are still working on two free additional rooms that will be revealed at a later point, so be sure to keep an eye on our channels for more information! Finally, you can also join our official Discord channel to talk about all things Escape Simulator. See you there?

[h3]♥ Pine team[/h3]

Full steam ahead!


Explorers, are you ready to take to the skies?
A brand new Steampunk DLC pack is coming to Escape Simulator next month! In this DLC pack, you will find yourself on the beautiful steampunk airship ‘Valor’. This airship is filled with tricky puzzles that will surely put your wits to the test. You’ll have to make your way through four brand new rooms featuring all kinds of curious machines.

Your adventure begins in your quarters, when you are suddenly awoken by an explosion on the lower decks. In order to prevent a disastrous event, you will need to repair your airship and make your way to the helm room. Will you be able to make it there in time to regain control of your ship?



The Steampunk DLC will be available on the 6th of June for only $4,99/ €4,99! In addition to the new rooms, it also features an exclusive steampunk skin for your character to wear. The estimated runtime for the DLC is around four hours, which means the size of each room is quite a bit larger than all of the rooms that are currently available. Please note that the rooms included in this DLC will only be playable online with players who also own the DLC.

Make sure to keep an eye out on all of our channels for more teasers and information! And don't forget to add the DLC to your wishlist!
https://store.steampowered.com/app/1942100/Escape_Simulator_Steampunk_DLC
♥ Pine team