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Escape Simulator News

Steampunk Hotfix #3

Here's one more hotfix patch for the base game, Steampunk DLC and the Room Editor. We did a bunch of smaller fixes but here are the most important ones in 1.0.22752r version:

General changelog
  • Added an option to remove timers
  • Fixed host can start a custom room before all players have installed it


Steampunk DLC fixes:
  • Fixed some hint/key item tags and item names
  • Removed the trunk fruit from the tree
  • S1 lighters can no longer be picked up before solving the puzzle


Room editor changelog:
  • Teleport - "change rotation on teleport" checkmark is no longer inverted
  • Room title issue with some characters (like %) fixed
  • Fixed loading steampunk walls when creating a new room
  • Victorian key prop no longer has the unlocking audio when placed on the floor
  • Steampunk props - fixed some pivot and collider issues


I would also use this opportunity to say that we would really appreciate it if you could leave a review of Steampunk DLC (and the base game) on the Steam page. It would help us big time! ❤️

Love,
Pine team

Our top community room picks for May!

[h2]The Valor has arrived![/h2]



If you’ve been keeping an eye on our channels, you might have noticed that we released the brand new Steampunk DLC last Monday! This DLC takes place on a majestic steampunk airship called ‘Valor’ and features a total of four new rooms, each of which are bigger than any of the previously released pre-built rooms. It’s currently still on sale with a 10% discount, so now would be the best time for you to board the Valor!

However, chances are that you have already played through all of the new rooms and are still hungry for more awesome content! Luckily, there are of course plenty of great community rooms that are more than worth your time. In fact, we have once again selected four of last month’s finest rooms for you to enjoy! So without further ado, these are our monthly picks for May!

[h2]A towering achievement![/h2]



In Aqueduct Tower by namo_krub you get to explore...well, an aqueduct tower, of course! While wandering through this ancient structure which has been out of operation for millennia, you accidentally get trapped. In order to escape the tower, you will have figure out the mechanics and get it working again. Are you up to the challenge?

[h2]Cats can have lasagna, right?[/h2]



Something strange is going on with Grandma's Kitty! In this room created by Cico, it is your task to feed and take care of your grandmother's many different pets. Sounds easy enough, right? However, it might be trickier than you'd expect! Will you be able to figure out what Grandma's Kitty is secretly up to?

[h2]Can you solve this mystery?[/h2]



Fair warning, Catholic Orphanage is not meant for the faint of heart. In this room by Tarmo, you'll have to solve a mystery which the authorities were unable to uncover. If you're up for something really scary, then this is the room for you!

[h2]An epic conclusion![/h2]



The Scientists' Office Part 3 by Brengo is the final chapter of the Scientists' Office trilogy. It picks up right where Part 2 left off, so be sure to check out the previous entries in case you haven't played those yet! In this final chapter you enter a realm disconnected from the normal world. Will you be able to save the very concept of science itself?

[h2]Up for even more community rooms?[/h2]

Want to be the first to find out which rooms might be featured in next month's picks? Or perhaps you would like to learn more about how to create your own rooms! Well, if that's the case, you might be interested in joining our official Discord server! Here you'll have the chance to chat with some of the most dedicated room builders from our community and find out about their upcoming projects! It's fun!

[h3]♥ Pine team[/h3]

Steampunk Assets Update & Hotfix

Hello explorers!
We've listened to your feedback and fixed all critical bugs and issues reported in the last few days. Also, we've added all Steampunk assets to the room editor for everyone to use!
The update is now live, and here's a changelog of fixes that we can remember we did:

  • Added new Steampunk props for Room Editor
  • Loading custom model without images fixed
  • Fixed cannon bug in Steampunk 1 (S1)
  • Fixed Omega DDR3/PC bug
  • Fix not seeing Steampunk image as a client if the DLC is not installed
  • Fixed puzzle box bug in S1
  • Added reset button sound in S1
  • Added better spawn points
  • The botanists should be happy with new updated plant names in S3
  • Multiple texture fixes in all rooms
  • Yellow crystals don't stack with bolts and screws anymore
  • Fixed box clipping in S1
  • The butterfly in the greenhouse now has a much better path
  • The propellers are now ok in the helm room
  • The radar doesn't have that one bright button anymore
  • The labyrinth in the engine room should work every time!
  • The seed shouldn't disappear from anyone!
  • Multiple optimizations
  • Added more bugs to fix later

If you have any issues please send us via Steam or directly on our Discord.

Thank you so much for playing and supporting our work!
Love,
Pine team

UPGRADE Room Editor 2.0

PATCH NOTES



    [previewyoutube][/previewyoutube]
  • [h3]NEW Steampunk DLC[/h3]
  • [h3]UPGRADE Room editor 2.0[/h3]
  • Added Light prop, now you can add custom lightning and it comes with better performance!
  • Added post-processing prop, change the ambient of your rooms.
  • Added zoomable behavior, no more zooming to locks
  • Added scripting custom rooms using Lua
    - More flexible than current setup, but you Lua programming knowledge is required.
    - Added Custom Drag behavior specifically for scripting. It gives you more control over object interactions.
  • Added loading custom models as props, you can create musical instruments using primitive objects or import one from .gltf file!
  • UX tweak: Changed from behavior buttons to a dropdown (Button, Animation, Turnable,...)
  • Menu UI scale fix for smaller screens
  • Added Discord Rich Presence, show others what awesome rooms you are playing


Scripting (LUA)
  • scripting props need to be enabled in the room config - only to view them in the menu, doesn't affect loading or saving
  • exposed the Vector3 and Quaternion class for static methods
  • now it's possible to lua functions to chat so players can trigger them
  • access to player IDs + teleport specific players
  • importing a lua object should now copy the lua file as well


Custom Models
  • collider dropdown added - None/Box/ConvexMesh/ConcaveMesh
  • shiny material issue fixed
  • cross platform loading of custom models fixed


Other
  • new event: LuaCallType.ChatCommand when players write "/something"
  • Vector/Quaternion exposed
  • new functions for players: getAllPlayers, getLocalPlayer, getClosestPlayer, getMainPlayer
  • new function for teleporting: teleportPlayer


v1.0.22636 hotfix

* Fixed search in the in-game workshop not working
* Fixed community rooms issue with teleport.