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Escape Simulator News

New Update & Trading Cards

Hi everyone,
It was a busy weekend for the Pine team! We prepared and tested a new update with more than 140 fixes for the game and the room editor. The update is now live, and you can check the full changelog below.

[h2]Trading cards[/h2]

Trading cards and community items are now live on Steam! You can collect 10 trading cards, 3 backgrounds, emoticons, and all the cool stuff.

[h2]Build-a-Room contest[/h2]

Already there are 200+ rooms on the workshop, and we are amazed how awesome some of them are! You still have 5 more days to submit your rooms. You can check the rules here.

[h2]Omega Corp.[/h2]

The next update with the first "Omega Corp." level is coming out later this week. You can read more here.

[h2]Get the game for -10% for the next 24h![/h2]
https://store.steampowered.com/app/1435790/Escape_Simulator/
The launch discount is live till tomorrow, so if you plan to get the game, or buy the copy for a friend, now it's the best time to do it! ;)

[h2]Changelog: [/h2]
  • Added chat option (can be used in SP as a note)
  • Fixed teleport in MP
  • Fixed notes in MP
  • Key Bindings - support for the exclusion of KeyBindingAction
  • Achievement fixes
  • Wind puzzle lever in Chamber of Danger fixed
  • Multiplayer optimizations and fixes
  • Fixed mouse bug on Mac
  • A lot of translation fixes
  • A lot of small audio fixes

[h3]Room Editor changelog: [/h3]
  • New "House" props added
  • Fixed player save
  • Fix for zero duration & kinematics
  • Prop button UI caching
  • Workshop UI bug fixed
  • Prop tags upgrade
  • A lot of item fixes
  • Triggers fixed
  • New item icons added
  • Cabinet prop animations fixed
  • Moved starting camera position back a bit
  • Add item now has consistent scale - need to test all levels
  • Editor now start with a random room theme
  • Expand room with same theme floor/wall/ceiling
  • Consistent lighting on custom levels
  • Fixed buttons parented to the animated stuff
  • Disable autosave on play mode.
  • Ctrl-S saves room
  • Added option to delete room from UGC folder
  • Collider fix
  • Fixed card materials in editor that were glowing white


Have fun!
Pine team

Build a Room Competition - First place wins $1000!

Build a Room Competition


Join up and create the best escape room!

[h2]Prizes[/h2]
[h3]Prize pool is $2000 (USD)[/h3]
[h3]πŸ₯‡ $1000 (first place) [/h3]
[h3]πŸ₯ˆ $300 (second place) [/h3]
[h3]πŸ₯‰ $200 (third place) [/h3]
[h3]And: Popularity Award - $500.[/h3]

We wanted to do something special to celebrate the release of Escape Simulator. We invite you to create an escape room and win cash prizes for the best ones!

Unique feature of the Escape Simulator is that it has a room editor. It features object graphics from the game and asset packs. You can create buttons, animations, locks, and paint hints. The best thing is that when you're done, you can share your levels with the community via Steam Workshop.

[h2]Deadline (Friday 2pm CET, Oct 29th)[/h2]
Submissions will be considered if they have been made by 2 pm CET on Friday (Oct 29th).

[h2]Rules[/h2]
  • To submit a room for the competition, you have to post a link to it in "#πŸ†competitionπŸ†" of our Discord channel: πŸ‘‰ Link. πŸ‘ˆ
  • Rooms you already created are eligible to enter the challenge.
  • You can submit multiple rooms but only win one prize.
  • Copies of other players' rooms are not eligible.
  • Developers and their families are not eligible for rewards.


[h2]Judging criteria[/h2]
We will be playing the game in pairs and rating the game based on the below-mentioned scoring. We will then take the average of each scoring point and sum them together. Thus, you can get a total of 20 points, which will be rounded to 2 decimal places. You can create a room for a solo player, two players, and even more players (but please keep it under ten :P)

Scoring:
  • How much fun did we have playing it? [1-10] - This one is worth the most points. It's going to be based on the experience we had playing the game.
  • How good does it look? [1-5] - Does the room look esthetically pleasing. Does it have visual glitches or looks sloppy, or is it polished up? How well are puzzles integrated into the room?
  • How unique were the puzzles? [1-5] - Were the puzzles we already seen a lot, or do they have a uniqueness to them?


* Additionally, for the popularity award, the winner will be the person whose room gets the most subscribers.

[h2]How to make a Room[/h2]
Go to Escape Simulator, "Workshop" button, "Your Rooms," and press "Create". This creates an empty room, and you can start building.
To get some help, you can look through "Tutorial Rooms" and see how you do certain things, such as puzzles and animation, or you can watch this Tutorial Video by Tankadela.
You can also get on our Discord community and ask about anything you need help with!

Alex: Your time starts... NOW!


P.S. πŸ¦ŸπŸ”¨ We've just launched another bug-fix release. If you find an issue, get in touch via forums or Discord.

Version 1.0.8338

  • Audio / Medieval Props / Audio fix
  • RoomEditor - zoomable cleanup.
  • Don't teleport all players in MP
  • RoomEditor - trigger/slot fix when deleting linked objects.
  • Character wardrobe auto select fixed
  • Added Zoom on Z key, fixing text layout for coop code
  • Fixing workshop UI subscribe bugs
  • RoomEditor - cleaning props.
  • Room Editor added walls doors, wall windows, textures and doors for Toy and Bank Theme.
  • Egypt 2 - Compass update
  • Multiplayer joining UI fixes
  • Multiplayer lobby bug fixes
  • RoomEditor - cleaning props.
  • Not dropping items with shift in editor levels anymore.
  • RoomEditor - escape opens Options popup if nothing else is cancelable.
  • Changed basketball score sound in Toy1
  • RoomEditor - new save backup system.

Get out together, go it alone or make your own rooms in Escape Simulator out now

Up for a challenge and love to problem solve? Team up with a friend in co-op or do it alone in Escape Simulator out now.

Read the full article here: https://www.gamingonlinux.com/2021/10/get-out-together-go-it-alone-or-make-your-own-rooms-in-escape-simulator-out-now

Thank you all and what's coming next!

First of all, thanks to everyone who got the game! You rock!!
This was an incredible launch for Pine, and the game is already a big success for us.

πŸ¦ŸπŸ”¨ We are working hard on fixing bugs and trying to make sure everyone has the best experience. Yesterday we published the first bug-fix build, and the next bug-fix was just launched! If you find an issue, get in touch via forums or Discord.

What's next for the game?

[h3]This is what's coming to the game in the coming weeks:[/h3]

  1. We're going to be launching free levels from a new theme, "Operation Omega", throughout the coming weeks, starting with room #1 on Thursday (Oct 28th).



  2. Adding many new assets to the room editor, and they will be available this week.



  3. Room editor tutorial video is coming.

  4. Trading cards!

  5. More languages starting with German and French.

  6. Adding controller support. So you can play from your couch or with your new Steam Deck ;)


-Pine team