1. Trine 5: A Clockwork Conspiracy
  2. News

Trine 5: A Clockwork Conspiracy News

Испытание скукой: Обзор Trine 5: A Clockwork Conspiracy

После экспериментальной и достаточно короткой третьей части авторы Trine решили вернуться на проторенную дорожку оригинала. Вот только найти сегодня преданного фаната серии очень сложно, хотя Trine 4 и получила положительные отзывы от критиков. Поэтому неудивительно, что и пятую часть мало кто заметил на фоне шквала из осенних релизов.

Trine 5: A Clockwork Conspiracy - Better with Friends nomination!

Better with friends, and a dash of magic! Trine 5: A Clockwork Conspiracy invites you and up to three companions to embark on a spectacular cooperative adventure. Picture this: a knight, a wizard, and a thief walk into the fray—no joke, just the trio of heroes you can embody in this thrilling journey.

As Amadeus the Wizard, Zoya the Thief, or Pontius the Knight, each player can leverage their unique skills and abilities to conquer the myriad platform challenges that Trine 5 throws their way. Together, they'll navigate intricate puzzles, tackle formidable foes, and confront menacing bosses—all in the name of thwarting a clockwork conspiracy. Because let's face it, everything's better with friends, especially when magic is involved!

Thank you for your Steam Awards nomination!

Trine 5: A Clockwork Conspiracy Update #2 (Patch v.1.0.4)



Major Fixes / Additions:
  • Crossplay added between all of the following platforms in public and private games: All different PC storefronts, Nintendo Switch, Xbox One and Series.
  • Virtual keyboard enabled for consoles for password input, allowing private games to support Crossplay.
  • Invite feature added (does not support Crossplay!).
  • Invites enabled for all consoles, within their own console families.
  • [PC only] In Friend Only games, Steam and Epic overlay supports inviting and joining into ongoing games, as well as inviting into lobby.
  • [PC only] Gog can invite friends into Friend Only lobbies through the invite button only.
  • [PC only] AMD: Fixed flickering shadows for older than RDNA2 cards


General fixes:
  • Fixed hosted lobbies sometimes not appearing in the "Browse Games" -list when there were many ongoing games.
  • Plugged a memory leak.
  • Fixed a rare case where a joining player brought in an extra local player with them.
  • Fixed local players spawning off screen in some cases.
  • [Xbox only] Fixed an issue that would sometimes cause joining to fail on Xbox.
  • [PS5 only] Fixed vibration not working on DualSense controller(s).
  • [PS5 only] Fixed Experienced Heroes Achievement not triggering correctly.
  • [PC only] FPS limiter is now a slider instead of a text field in Steam Big Picture mode and Steam Deck.
  • [PC only] Steamdeck: Fixed and updated on-battery frame rate limit from 30 -> 60 fps.


Save system:
  • Fixed a case of getting stuck joining a game when player's save slots were full.
  • Fixed Quick Join creating new saves, if player already had a save of that game.


General Gameplay:
  • Last used character is now remembered in Classic games if players use a character not default for their player number.
  • Fixed being unable to descend a ledge into ledgegrab if standing slightly over the edge.
  • Improved ledgegrabbing on sloped terrain.
  • Disallowed client having story progress locked skills unlocked, that the host doesn't yet have, if they played the same save further on their own and then join back.
  • Fixed "Last player remaining" -effect persisting after disconnecting.


Skills:
  • Fixed a rare crash when controlling another Pontius' Prismatic Talisman.
  • Fixed object lock effect persisting on Pontius' thrown sword.
  • Fixed some upgrades being able to use incorrect player number for their function.
  • Exploding clone no longer deals damage to the final boss through its invulnerability.


Level 4:
  • Fixed a sharp camera re-focus after breaking out of the Garden Party Gazebo.


Level 7:
  • Pontius breaks laws of physics less and no longer can get out of bounds in the level.
  • Prevented starting a fight too early by throwing boxes ahead.


Level 8:
  • Gate Guardian nor Tower Guardian can get stuck anymore to their flamethrower attack if Amadeus shoves a box to their face.


Level 9:
  • One less puzzle that can be broken with Wind Burst and cause player to get stuck.
  • Fixed broken French localizations for opening cutscene.



Level 12:
  • Added a rope target to the bottom of the elevator near the end of level, in case player falls off.


Level 15:
  • Fixes and improvements to the Sauna secret.


Level 18 and 19:
  • Fixed Clockwork Mages causing softlocks by falling off or spawning so that they never teleported back up.


Localizations:
  • Fixed overlapping texts in Nintendo Switch's localizations of Czech, German and Japanese.

Celebrate our heroes with us in the new accolades trailer for Trine 5!



Celebrate our heroes with us in the new accolades trailer for Trine 5!

Vienna, Austria / Helsinki, Finland - October 19, 2023: Once again Pontius, Zoya, and Amadeus were successful, finding a way to not only save the kingdom but also win the hearts of players and critics alike. With so many positive reactions, we are so proud of what Frozenbyte have created!

With media outlets like IGN, Videochums, and Screen Rant - just to name a few - sharing positive words about Trine 5: A Clockwork Conspiracy, THQ Nordic is delighted to share those with you as well! Not just media but the whole community have enjoyed the game, mirrored by the ratings on Metacritic (ranking from 79-81) and Steam (an impressive 94% positive) alike.

Here are some of our favorite quotes to celebrate Trine and its heroes:

"One of the best co-op puzzle-platformer series out there" - IGN, 8/10
"Certainly game of the year material" - Videochums, 9.2/10
"A great choice for some fun with friends" - GamingBolt, 8/10
"The most engaging and accessibly entry yet" - Shacknews, 9/10
"Sure to leave players with a smile on their face" - Screen Rant, 4/5
"Compelling puzzles, chaotic combat, and perfect presentation" - Push Square, 8/10
"Easily the best of the Trine series in all aspects" - Xbox Tavern, 10/10

Watch the accolades trailer here: https://youtu.be/usMO8hmMivY

Dive into the world of Trine!
Wield magic as Amadeus, the master of arcane arts, swing your sword as Pontius, the knight in shining armor (who loves pie!), or play as the cunning thief Zoya - the choice is yours! An action-packed journey awaits our heroes of Trine. Battle monsters and solve puzzles to save your friends and family in time!

https://store.steampowered.com/app/1436700/Trine_5_A_Clockwork_Conspiracy/

Trine 5 is developed by Frozenbyte in Helsinki, Finland and is available for PC, PlayStation®4, PlayStation®5, Xbox One™, Xbox Series S/X™, and Nintendo Switch™ at an SRP of € 29.99 / $ 29.99 / £ 24.99.

Links & Info:
Website: https://trine5.thqnordic.com

Discord: https://discord.gg/trine

Twitter: https://twitter.com/trineseries

Facebook: https://www.facebook.com/trineseries

Enjoy & stay tuned!

Trine 5: A Clockwork Conspiracy Update #1 (Patch v.1.0.3)

[h2]Trine 5: A Clockwork Conspiracy Update #1 (Patch v.1.0.3)[/h2]

[h3]Major Fixes:[/h3]

- Added Friends-Only games on all platforms
- Fixed Final Boss achievements and popups
- Fixed an issue where proper audio failed to load
- AMD: Fixed flickering issues

[h3]Online / Multiplayer fixes:[/h3]

- Browse game & Online multiplayer: Support for friends only games
- You can now host an online multiplayer lobby for friends only using the "Host Friends" button
- Lobbies: Fixed the max lobby search result(s)

[h3]Gameplay Fixes:[/h3]

- Added a failsafe to prevent issues with low fps configurations (Level 4 water puzzle fix)
- Limited the amount of jumps player can do with Wind Burst Leap
- Fused objects are now always kept active
- Fixed levitation stagger getting canceled early if levitating a staggered enemy
- Levitation: Properly synced switching from over-the-head levitation to accurate levitation when playing on gamepad
- Various physics optimizations
- Fixed an issue with invisible players
- Fixed Pontius's charge direction incorrectly syncing in online multiplayer (made sure he faces forward when charging)
- Fixed Game Over blocking final cutscene
- Fixed player ghost effect sometimes getting disabled after immortality flashing ends

[h3]UI/Locale:[/h3]

- Options menu fonts now update when text language is changed
- Matched players menus background size and position with other similar menus
- Updated buttons for "default", "highlight", and "pressed", fixing them in both the Lobby and the Players Menu.
- Updated the background menu image with a more high resolution version
- Set player name to "local host name" if it's empty. This should fix some offline game hosting issue for GOG users.
- Fixed an issue with controller vibration
- Fixed game not pausing when controller disconnects
- Fix for narration being skipped in Level Select Menu
- Fix for not being able to buy/refund upgrades on Nintendo Switch
- Fixed "controller missing" popup pause not being cleared in all the cases where the popup was closed
- Tab menu (Skill tree, customization, collections) text fixes
- Mouse hover no longer prevents the use of keyboard or controller to navigate tab menu
- Customize character button now works with mouse
- Fixed W and S keys on PC causing double input on level select menus checkpoint list
- Fixed "The Spell of Gravity Reversal" overlapping with upgrade point counter on Nintendo Switch
- Swapped "Difficulty" and "Password" sorting options in browse menu
- Fixed Players menu to better fit localizations on Nintendo Switch

[h3]Level fixes:[/h3]

General:
- Major Cutscene audio fix to joining players!
- Fixed many objects being incorrectly affected by Wind Burst

Level 1:
- Pressure plate fix

Level 2:
- Fix early skeleton spawn

Level 3:
- Missing waterwheel sound fix

Level 4:
- Fixed the water wheel puzzle not working correctly for users with low FPS
- Reset the rotation of the ending puzzle double-pole waypointdrive (also adjusted the collisions)
- Fixed moving platform moving from windburst, potentially getting entirely stuck
- Fixed a charge triggered voiceline.
- Spikes fixes
- Ropetarget fixes
- Art fixes
- Battlemusic fixes

Level 5:
- Audio stopper tweak
- Music volume fix

Level 6:
- Cart issues fixed

Level 7:
- Music volume fix

Level 8:
- Fixed missing collision

Level 9:
- Minor audio fix

Level 11:
- Fixed issue with a Lava area cover
- Various audio fixes
- Fixed a platform and breakable wall issue
- Enemy navigation fixes
- Ledgegrab fixes

Level 12:
- Added a simple hatch in a multiplayer normal puzzle

Level 13:
- Audio fix to physics object
- Windburst fix to elevator

Level 14:
- Minor audio and physics fixes
- Camera fix
- Windburst basket fix

Level 16:
- Minor art fix
- Fixed Valeribot getting stuck in egg bomb attack state with a well timed cannon shot.

Level 17:
- Out of bounds fix

Level 18:
- Cube stopper fix
- Animation culling fix
- Fix for mage enemy not respawning after knocking it off the platform in the final fight
- Prevented early triggering of a fight before solving a puzzle

Level 19:
- Audio fix

Level 20:
- Fixed incorrect music playing
- Fixed final boss trophy unlock and credits stuff so they'll actually have time and are guaranteed to trigger for client(s)
- Also fixed end of level trophies to trigger earlier


[h3]Audio: [/h3]
- Fixed missing impact sounds in multiple levels
Lvl 7: Gold Bars, Lvl 6: Hard Mirror Box Wheels, Lvl 16: Wheel Rock, Lvl 17: Electric Generator, Lvl 13: Beam Block

[h3]Localization:[/h3]
- Fixed Polish typo in language choices
- Fixed German linebreak in menus

[h3]Other:[/h3]
- Level exit: Increased the fade out time a bit
- Cinematics: Fix for level 9 skill quest cinematic camera spinning weirdly if the opening cinematic was played during the same run
- Fixed bow drawing visualisation not showing for joining players
- Fixed a crash related to Achievements
- Fixed a crash caused by a controller player using keyboard and/or mouse to navigate customization menu
- Added additional THQN and Globalstep names to Credits