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Peripeteia News

20250703.16370

Minor patch, fixing issues reported in the past days:

  • Fixed flamethrower canisters not appearing on NPC backs
  • Weapons holstered by NPCs should appar on their hipsand back again
  • [KAR] Funicular location in the factory should not break on load from pre-20250626.22303 save
  • Priest, Ishtar and Lilith shouldn't have their hands contort in weird ways on load. Still needs additional work.

20250627.15469

Small hotfix.

  • Reverted a change that caused reloading weapons with internal magazines (shotties, sks) to potentially crash the game after loading in a save
  • Limited "rotation is zero" spam in log

20250626.22303

As new content and mechanics are still in the oven (Topie Chan will return soon!), we continue to improve and tweak the current experience – just in time for the Summer Sale! Players both new and old, here’s the changes you can expect:

  • Quick saving/loading can’t be done in menu anymore (particularly important for not accidentally loading)
  • You can no longer save while in midair or reloading, it will instead be queued up (assuming you don't go splat on the ground)
  • Inventory item values (uses/ammo counts) don’t disappear on save anymore
  • NPCs "speak" during conversations again
  • Gas grenade clouds shouldn't continue to deal damage after loading a save
  • Fixed glitch causing melee weapons to instakill enemies while sprinting with a specific set of inputs
  • Grenades and nade-like objects should be less buggy (still working on this)
  • Fixed some weapons going pink when using thermoptic. Interestingly enough, sword and nade were fucked in completely different ways, leading to the same result.
  • Large batteries can’t drop limb health below zero anymore
  • Added precautions against the elusive “APS spikes become huge“ bug. Still not sure why they occasionally decide to fill half of a room
  • Weapons shortened with the hacksaw (as well as the hacksaw itself) should save properly
  • You can't change firing mode while hacking anymore
  • The Map Drone can now be detected by NPCs if you knock one out with it
  • Disabled saves on arena since it wasn't supposed to have them
  • Improved the shader for cloaked items in third person
  • Improved character meshes (including armbands and new gasmasks)
  • Camera zoom function can be reassigned to different keys now
  • Added “Next Hotslot” and “Previous Hotslot” keymappings (defaults are brackets)
  • Added the option to map mouse scrollwheel input (used for camera zoom as default but can be assigned for switching hotslots a’la Deus Ex… or bunnyhopping)
  • Fixed cassette playback glitching out on Sunday Summer
  • [APT] Third Hallway Weirdo selection box won’t glitch out
  • [APT] Kasia’s bathroom door is now corporeal (ya creep)
  • [APT] Removed vestigial sound effects and improved particle effects
  • [KAR] Made funicular in factory lab not lock Marie’s rotation
  • [KAR] Removed duplicate elevator panel in apartments
  • You can’t claim a speedrun world record on Chasm with a goddamn debug cheat anymore
  • New outfit in the cheat menu
  • Renamed some of the levels to not cause confusion with real world places, which only inspired them

20250415.09723

As we continue working on new concent for Peri, we'd like to provide you with a new batch of fixes for the EA release!

  • Fixed Karabash endings not playing and softlocking the game. The ending scene was not being properly activated.
  • Implants weren't saving their hotslot number, their position in the hotslot bar will now be stored correctly.
  • Kacper bugged out upon restarting the fight in Belgrade, as NPC AI is based on the assumption that no targets would ever be deleted and in this instance, this is exactly what happened.
  • Vodka would refill itself in certain situations, including loading from main menu.
  • Made the function to fire guns more nullsafe, should hopefully fix the issue that people have been having with certain instances of guns not shooting. Should this not be a sufficient fix, we'll look into it further.
  • Various fixes to Belgrade geometry, including:
    • Plugged up various world holes
    • Removing instances of z-fighting.
  • Made Junker's dialogue more readable.
  • Added a hacksaw (currently available in the Arcology).
  • Increased visibility of the Makarov, should prove useful in Belgrade.
  • Improved behavior of some NPC-only items.

20250403.19723

Hello everyone! We hope your April started well. It was quite busy for us, here’s a list of changes for this update:

  • Added keybind for hiding entire UI (for the virtual photographers out there).
  • Added keybind for instant item pickup without triggering physics dragging (for low FPS).
  • Removed hardcoded keybinds – you should be able to effectively switch left and right mouse button in the input menu (should also help with custom Deck mappings).
  • Removed unused keybinds and renamed existing ones for clarity.
  • Fixed issues with some particle collision sounds not playing.
  • Marie’s hairpins shouldn’t appear in first person anymore.
  • Fixed Toblerone scene to use Marie’s current outfit.
  • Lowered loudness of shotgun hit sound effects.
  • AI tweak: enemies with shotguns need to reload the same as player does, limiting spam.
  • Added a few missing guns to the murder/k/ube.
  • Timer during the trial will now slow down when reading documents and computers, as well as during conversations.
  • Removed Topie Chan.