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Peripeteia News

Nominate Peripeteia in the Steam Awards

We’re Throwing Our Hat Into the Race!
[p]The Steam Awards are coming. Nominate Peripeteia before December 1st!

If you’ve enjoyed our world, our vibes, our sprawling level design, and Marie's iconic look, then please consider nominating us for Outstanding Visual Style. Votes in other categories are welcome as well.[/p][p]Thank you for your support![/p][p]And huge thanks to MagnaGallina for the awesome banner art![/p]

Security micropatch

Hey everyone,

You might have seen the recent news of a Unity vulnerability making all games since 2017 theoretically open to remote code execution: https://flatt.tech/research/posts/arbitrary-code-execution-in-unity-runtime/
This patch fixes the issue for Peripeteia, and a demo update will follow within the hour. If you’re running an older version, please use the official patcher to stay safe: https://discussions.unity.com/t/cve-2025-59489-patcher-tool/1688032.
The patcher works for other Unity games too, so if your favorite game hasn’t patched yet, it’s worth running.
Steam is rolling out protections as well (will be very useful for abandoned games), but it’s always smart to do a bit of extra due diligence.

Stay safe and keep enjoying the game! Proper update coming soon!

20250914.17497

[p]Thank you for your patience, we announced on Twitter we'd be releasing the patch yesterday, but we've been completely sucked in into setting up and manning our booth at the International Festival of Comics and Games in Łódź (there's still today if you wanna say hi!). Here's what you can expect in this update:

[/p]
  • [p] Introduced a whole new crosshair customization system. The look of the crosshair has been updated to fit the rest of the UI, multiple presets were added and you can also edit and save your own presets! We hope community feedback will help further improve this feature.
    [/p]
  • [p] Added ability to interact with items in the world with the right-click menu, just like in inventory
    [/p]
  • [p] Modified UI elements for Reclamation, save button won’t disappear in the menu, it’s grayed out instead. You will also be reminded what the hotkey for saving is in safe zones.
    [/p]
  • [p] Maid outfit is now available through cheats.
    [/p]
  • [p] Fixed exploit allowing saving anywhere on Reclamation.
    [/p]
  • [p] Added button to call the Arcology elevator.
    [/p]
  • [p] Fixed broken damage triggers in Reclamation.
    [/p]
  • [p] Fixed world holes in Arcology and Reclamation.
    [/p]
  • [p] Fix inspect items overlapping
    [/p]
  • [p] Added a slider for first person weapon scale.
    [/p]
  • [p] Added ability to holster weapons (default key \[H]), mainly for cosmetic effect.
    [/p]
  • [p] Replaced simple vsync on/off option with numerous frame limits.
    [/p]
  • [p] Fixed inconsistency with sabre climbing.
    [/p]
  • [p] Made bayonets throwable,
    [/p]
  • [p] Made the gardener convo more navigable for first-time players.
    [/p]
[p]A bit more was planned for today's patch but we noticed something was off about the build we had for the con, so stay tuned for more fixes next week![/p][p]And of course, thank you to wonderful Puto Trash for allowing us to use his fanart in this update. https://x.com/puto_trash/status/1784265947068666234[/p][p][/p][p][/p]

20250724.16446

After a couple weeks of debugging, we’re finally making public the corrected build that replaces the revert from earlier this month. The patch primarily addresses the root cause of the disappearing TOZ34 and related strange behavior related to saving/loading. Here’s what went wrong:
In multiple scenes, notably Arcology, Apartment, and Memorial Tower, some items were disappearing or behaving erratically. The list of items isn’t long and would probably slip under the radar, but one of the affected items was the TOZ34, both a starting item in the first level and a popular gun among Peri’s numerous hobos. The symptom was primarily the gun disappearing on load, out of Marie’s hands and those of enemies – leading to their AI becoming confused and numerous null reference errors clogging up the log and hogging memory.

Obviously, you’d think the issue was with some change to the save system, which is still the focus of our endeavors to improve the player experience. After numerous internal builds, git reverts and combing through log files and specific commit changes, and cursing, we discovered that the issue was in fact not any of our code, but rooted in how Unity handles serialized prefab references in scenes. Under the hood, the issue can be summarized thus:
  • Unity retained stale prefab references, often replacing base prefab references with their variant equivalents in scene files.
  • Unity’s serialization didn’t report anything wrong in the editor.
  • But builds failed to include the proper prefab GUIDs, causing dictionary lookups, save data, and runtime instantiation to break.
  • This issue didn’t show up in-editor unless thoroughly recreated, making it extremely painful to track down.

All affected scenes were manually corrected to restore proper prefab linkage. To prevent future situations like that, we’ve added internal checks during build to detect broken prefab lists and duplicate PIDs. A build will now throw a warning if it detects that base prefabs are missing or duplicated.

Important note to other developers:
If you’re working with nested prefab variants in Unity: touch your scenes. Merging scene files from different branches without saving them in the editor afterward may cause corruption that will silently make it into builds. Unity doesn’t always update what it should unless you explicitly tell it to.
Important note to players:
If you made a save in build 20250703.16370, 20250627.15469 or 20250626.22303, the TOZ will likely not reappear in the affected scenes. Please load a previous save or restart the level if that’s the case for you.

Anyway, back to our regularly scheduled updates. This version restores all the fixes and changes introduced before the revert (and, of course, the TOZ34) and also includes the following additions:
  • Added an option for crouch toggle
  • Made the hot slot bar behave better in 4:3 aspect ratio resolutions
  • [REC] Made the save room mechanic more explicit

Our patrons and backers are currently playing around with a cool new feature we’ll be showing off this Screenshot Saturday. Once we gather enough feedback and make sure it won’t cause any issues, it will become available to the public.

Thank you again for your patience.

Revert to 20250415.09723

We're sorry to say that we need to revert to a previous build due to a pesky bug that's rooted deep enough in our systems to cause a cascade of problems that can't be taken care of with a quick hotfix. The symptom is simple enough: The TOZ34 kept disappearing... And then all sort of indescribable weirdness happens. Man, I love making an immersive sim.
Stay tuned, it will be handled next week. Thank you for your patience!