Going Rogue! Post-launch Update.
[p]The following update notes apply to Going Rogue! Note that some changes may not take effect until starting the next run.[/p][p][/p]
- [p]Tweaked Destroyer sound effects.[/p]
- [p]Miscellaneous non-English localization fixes.[/p]
- [p]Fixed Xenodogs missing from the selected units tray.[/p]
- [p]Increased the base unit speeds a bit for Tank, Heavy Tank, and Artillery.[/p]
- [p]Updated the 'Going Rogue!' Credits.[/p]
- [p]Fix for rare issue with unit abilities not activating.[/p]
- [p]Each crate now gives minimum of $2 Credits, instead of minimum $1 Credit.[/p]
- [p]Fixed visibility, ramp and height issues in arctic map enemy bases.[/p]
- [p]Fix for random colors appearing in user names in leaderboards.[/p]
- [p]Approximately 10% reduction in boss health for ground bosses. Almost 40% reduction for air bosses.[/p]
- [p]After upgrading a unit in the Garage, the unit list-box is resorted, and the upgraded unit remains selected.[/p]
- [p]Adjusted Garage sound effects.[/p]
- [p]Improved formatting of Artifact tooltips to be more readable with additional spacing.[/p]
- [p]Fixed incorrect Napalm Bomber icon.[/p]
- [p]Metagame Army View - New dropdown to Hide/Show persistent Veteran units in Army view, to help deal with Armies with larger collections of Veterans; Only applies to normal mode, and not visible or applicable in Daily Challenge mode.[/p]
- [p]When choosing a new Veteran unit, a message is now displayed that clarifies how they work.[/p]
- [p]Minor visual fix to structure deployment indicators.[/p]
- [p]Fix for enemy bosses becoming passive towards the end of a tactical battle.[/p][p][/p]