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  3. Early Access Hotfix #6

Early Access Hotfix #6

Hey players! While we are working away on our second campaign, we also wanted to update you with some important improvements in this maintenance update to the game.

AI IMPROVEMENTS:
  • AI defensive units are now being built in proper quantities in campaign missions.
  • Skirmish AI behavior adjustments were made to help reduce late game AI standoffs.
  • Naval Transports were adjusted to help prevent possible stalling when under attack.
ACHIEVEMENTS:
  • Hardcore achievement added to the game to support our new surival-mode campaign.
  • Fixed Crossing Guard Achievement to award properly when destroying a bridge.
MOD SUPPORT:
  • Allow joining of a multiplayer match without having all the required mods, provided that the host is only using map mods and doesn't currently have a modded map selected.
  • Fix for not reloading instances sometimes when matching mods.
  • Fix for game constants mod changes requiring a restart when they don't need to.
  • Fix for issue that could cause a soft lock when joining a game with modded maps.
GENERAL:
  • Fixed some German Objective Translations where the timer value didn't match in Mission 5, 7, 10, & 12.
  • Remapped Offensive Ping hotkey to ALT-T-LMB
  • Set starting resource nodes to 16000 in multiplayer Quickmatch mode.


- Petroglyph Team