1. 9-Bit Armies: A Bit Too Far
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  3. "Workshop of War" update now LIVE

"Workshop of War" update now LIVE


Hello commanders,

Today we released the Workshop of War update live for 9-Bit Armies: A Bit Too Far. This update is mostly focused on expanding support for making mods, several bug fixes under the hood and a new challenge mode screen as well as lobby improvements.

[h3]Modding[/h3]
  • Added mod option to start game with only one team.
  • Added mod option to disable adding AIs to game.
  • Added Lua functions for object position/facing modification.
  • Added support for issuing patrol orders to Lua.
  • Added some options to configure client locomotor interpolation behavior.
  • Fix for Lua arguments not being passed in properly for PG module functions that can take a nil value before optional parameters. Fixes the send damage event function and possibly others.
  • Added Lua functions to pause structures.
  • Added new Lua signal for unit orders being removed.
  • Added Lua function to initiate structure placement mode.
  • Added Lua functions to configure passability classes and rebuild passability (very experimental).

[h3]Gameplay[/h3]
  • New Challenge mode screen now displays highest-ever score achieved for current challenge.
  • Adjustments to game lobby custom locked slots logic.
  • Team sorting of slots disabled conditionally based on any slot locking its team.
  • Game Lobby Slots should maintain settings even when adding / removing AIs.
  • Game Lobby Slots should become unlocked when switching to a map that does not lock slots.

[h3]Bug Fixes[/h3]
  • Tutorial text updated to make it a bit easier to understand and offer more detail.
  • Ongoing improvements to model/texture optimization. Added destruction animations to some buildings.
  • Fixed a Lua timer error when destroying a stopped timer.