"Workshop of War" update now LIVE
Hello commanders,
Today we released the Workshop of War update live for 9-Bit Armies: A Bit Too Far. This update is mostly focused on expanding support for making mods, several bug fixes under the hood and a new challenge mode screen as well as lobby improvements.
[h3]Modding[/h3]
- Added mod option to start game with only one team.
- Added mod option to disable adding AIs to game.
- Added Lua functions for object position/facing modification.
- Added support for issuing patrol orders to Lua.
- Added some options to configure client locomotor interpolation behavior.
- Fix for Lua arguments not being passed in properly for PG module functions that can take a nil value before optional parameters. Fixes the send damage event function and possibly others.
- Added Lua functions to pause structures.
- Added new Lua signal for unit orders being removed.
- Added Lua function to initiate structure placement mode.
- Added Lua functions to configure passability classes and rebuild passability (very experimental).
[h3]Gameplay[/h3]
- New Challenge mode screen now displays highest-ever score achieved for current challenge.
- Adjustments to game lobby custom locked slots logic.
- Team sorting of slots disabled conditionally based on any slot locking its team.
- Game Lobby Slots should maintain settings even when adding / removing AIs.
- Game Lobby Slots should become unlocked when switching to a map that does not lock slots.
[h3]Bug Fixes[/h3]
- Tutorial text updated to make it a bit easier to understand and offer more detail.
- Ongoing improvements to model/texture optimization. Added destruction animations to some buildings.
- Fixed a Lua timer error when destroying a stopped timer.