1. 9-Bit Armies: A Bit Too Far
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  3. Survival Mode Preview Update Out Now

Survival Mode Preview Update Out Now


Hello commanders,

Are you ready for a new test of your tactics? Today we are releasing a new game mode for 9-Bit Armies: A Bit Too Far in the Survival Mode Preview.

In this mode you will have to face wave after wave of enemies on a unique map. Be sure to destroy each wave quickly to avoid being caught up in a stronger surge wave down the line.

Please note that this is a preview of the game mode as we are still working on expanding it including better balanced difficulties, more maps and co-op with the new mode.

The full version of this game mode will be coming out later as a free update to all players of 9-Bit Armies: A Bit Too Far.

Other improvements in this patch include updates to the harvesters AI, some bug fixes, improved visuals and audio.

Thank you for your support during early access, it is thanks to you that we are able to keep adding to the game. We hope you all enjoy the new game mode and other improvements and updates in this patch.

If you have not already be sure to join our discord to keep up to the date with all the latest: https://discord.gg/petroglyph

[h2]New Feature[/h2]
  • New Survival Mode - Battle against waves of enemies, including some returning forces.

[h2]Gameplay[/h2]
  • Smarter Harvesters - When searching for a new resource node, harvesters will take into account the number of harvesters already using a node as a factor when calculating the distance to the node.
  • When Resource Nodes are refilled, Harvesters will start collecting again and Resource Nodes will reanimate.
  • Harvesters will now stay where the player puts them instead of wandering off.
  • Made "Money Pit" a desert audio map and tested; Lowered ambient seagull volumes for coastal maps.

[h2]Bug Fixes[/h2]
  • Fixed/Added ambient audio for multiple instances that were previously silent.
  • Reduced chance of units teleporting over cliffs when the factory is built against a cliff wall.
  • If Paracannon is full of units and player sells, the units are now removed from transport.
  • Audio fix for unit selection voice response audio when clicking on unit buttons in tactical UI lower-left selection tray.
  • Crash fix related to mods.
  • Fixing a crash when someone saves the game, after surrendering, with lots of units left to kill.
  • Crash fix to resolve situations where the game get's suspended (ie: closing the lid on a laptop) and must resume hours later.

[h2]Art[/h2]
  • Stealth Tank - Model/texture optimized. Destruction model created.
  • Overlord Engineer - Model/texture optimized. Destruction model created.