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9-Bit Armies: A Bit Too Far News

"Workshop of War" update now LIVE


Hello commanders,

Today we released the Workshop of War update live for 9-Bit Armies: A Bit Too Far. This update is mostly focused on expanding support for making mods, several bug fixes under the hood and a new challenge mode screen as well as lobby improvements.

[h3]Modding[/h3]
  • Added mod option to start game with only one team.
  • Added mod option to disable adding AIs to game.
  • Added Lua functions for object position/facing modification.
  • Added support for issuing patrol orders to Lua.
  • Added some options to configure client locomotor interpolation behavior.
  • Fix for Lua arguments not being passed in properly for PG module functions that can take a nil value before optional parameters. Fixes the send damage event function and possibly others.
  • Added Lua functions to pause structures.
  • Added new Lua signal for unit orders being removed.
  • Added Lua function to initiate structure placement mode.
  • Added Lua functions to configure passability classes and rebuild passability (very experimental).

[h3]Gameplay[/h3]
  • New Challenge mode screen now displays highest-ever score achieved for current challenge.
  • Adjustments to game lobby custom locked slots logic.
  • Team sorting of slots disabled conditionally based on any slot locking its team.
  • Game Lobby Slots should maintain settings even when adding / removing AIs.
  • Game Lobby Slots should become unlocked when switching to a map that does not lock slots.

[h3]Bug Fixes[/h3]
  • Tutorial text updated to make it a bit easier to understand and offer more detail.
  • Ongoing improvements to model/texture optimization. Added destruction animations to some buildings.
  • Fixed a Lua timer error when destroying a stopped timer.

Fight Night Fridays - 26th April


Commanders,

We invite you to start up 9-Bit Armies and jump into a game for Fight Night Friday. This is a weekly event held a few hours each Friday, where we encourage players and developers alike to go online and play multiplayer games together.

Whether you are looking for a co-op partner in the campaign, quickmatch opponents or custom lobbies for large games and modded fun. Anything is free game this Friday!

Be sure to join the discord too.

"Fight-A-Friend" update now LIVE


Hello commanders,

This Thursday we released a new update for 9-Bit Armies: A Bit Too Far. We have added two new official maps for 2 and 4 players, new ways to see who is online, various more fixes and new lobby options!
[h3]New Maps[/h3]
  • Frost Town - 2 player
  • Money Pit - 4 players

[h3]New Feature - Multiplayer Finder[/h3]
Players now have access to a quick information panel in Quickmatch, Skirmish, and Campaign Co-Op to let them know where other players are if they are anxious to get into a game with someone else.
[h3]Mod Spotlight - Lil Shop of Horrors[/h3]

Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3225371424

"This mod replaces the IDLE personality with "Aberration" pets (A.K.A. the various creatures spawning out of the portals in the campaign). To use, add a Normal IDLE personality to your team in Skirmish. The AI then removes its Headquarters at match start, and gives a free pet with the purchase of specific units, next to the appropriate factory. The creature will follow its owner, and will remain where dropped if its owner dies."
[h3]Gameplay[/h3]
  • New lobby option to enable/disable bridge destruction.
  • Adding match configurable option to enable/disable bridge destruction.
  • Skirmish is more aggressive now

[h3]Translations Updates[/h3]
  • Français
  • Deutsch

[h3]Art Updates[/h3]
  • Improvements to models, textures, and animations for units and structures.

[h3]Fixes[/h3]
  • Fixed crash in map editor related to save/load. Also fixed undo function.