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9-Bit Armies: A Bit Too Far News

Developer Uplink #14


Commanders,

Schism and Ren will be streaming this Wednesday. There will be some games against the developers, answering your questions live and more.

In this show we will be playing with a new mod full of minigames that you can find here: https://steamcommunity.com/sharedfiles/filedetails/?id=3253568156

Fight Night Fridays - 24th May


Commanders,

We invite you to start up 9-Bit Armies and jump into a game for Fight Night Friday. This is a weekly event held a few hours each Friday, where we encourage players and developers alike to go online and play multiplayer games together.

Whether you are looking for a co-op partner in the campaign, quickmatch opponents or custom lobbies for large games and modded fun. Anything is free game this Friday!

Be sure to join the discord too.

"Locked and Loaded" update now LIVE


Commanders, we have been going through the requests made through early access and are adding some much requested features. Today we are proud to announce in the new Locked and Loaded update you can now save and load your game in skirmish play. We have also added new documentation and various fixes/improvements under the hood.

[h3]New Features[/h3]
  • Expanded Save Games - You can now save and load in skirmish/versus battles. Take on big battles at your own pace.
  • News Crainoid - Our news reporter will highlight important updates, spotlight mods and maps and more.
  • Modding Documentation - We have updated and added new documentation for map and mod makers. You can find the following PDFs under your installation directory \9BitArmies\TerrainEditorData\
  • ModStructureManual.pdf
  • AIModdingManual.pdf
  • GUIEditorManual.pdf
  • ModelConverterManual.pdf

[h3]AI Improvements[/h3]
  • AI will now build forward bases when it feels advantageous to do so.
  • Naval transports may try to find an alternate landing point when a beach is contested.

[h3]Modding Support[/h3]
  • Fix for a crash when using a base delay with an effect generator entry.
  • Added attribute modifier Lua functions.
  • Added new object Lua signal effect component to allow Lua to receive events from the effect system.
  • Fix for unit AI being able to use non autonomous abilities during its non interrupting attack logic.
  • Fix for Lua RPC calls skipping nil values when dispatching the call.
  • Adding support for sending nil arguments for Lua RPC functions.
  • Updated Lua kill object function to destroy objects with no damageable component.

[h3]Campaign and Misc Fixes[/h3]
  • Missions #3, #6, and #10 - Replaced Abandoned bases with new versions (so units no longer target the structures in middle of combat without player input).
  • Mission #11: Adjusted all Enemy Base setups to increase challenge. Added more Mega Power Plants, Mega Turrets, and adjusted some structures and units. Also updated map image to mark location of enemy HQ.
  • Mission #6: Adjusted balance and added ability for enemies to use Transport Helicopters.
  • Fixed exploit allowing players to deploy the forward HQ while the vehicle is rolling out of the factory to any spot on the map.
  • Fixed fog of war to properly show explored and unexplored areas.
  • Rocket Infantry, Rocket Drone, and Heavy Tank models/textures optimized.

Fight Night Fridays - 17th May


Commanders,

We invite you to start up 9-Bit Armies and jump into a game for Fight Night Friday. This is a weekly event held a few hours each Friday, where we encourage players and developers alike to go online and play multiplayer games together.

Whether you are looking for a co-op partner in the campaign, quickmatch opponents or custom lobbies for large games and modded fun. Anything is free game this Friday!

Be sure to join the discord too.