
Commanders, we have anew update this week for you all. This is not as big as some of our previous ones, the reason being the second campaign and a new gamemode are still in the works.
Regardless, the war effort needs must be met and we have managed to add some balance updates, squash more bugs and add a couple smaller items with this update. We are also happy to announce a whole new official Chinese translation allowing more people across the world to enjoy 9-Bit Armies in their native language.
If you are interested in helping translate we are continuing to work with community translations too.
[h3]Feature Update[/h3]
- 9-Bit Armies现已推出中文版!
- 9-Bit Armies is now available in Chinese!
[h3]UI[/h3]
- Hidden Objectives now use dedicated stars for those objectives. They are displayed in both the objective display and the world map UI.
- Tooltips should no longer remain on on-screen when going from tactical to challenge results.
- Squished stars have been unsquished now.
[h3]Balance Changes[/h3]
- Reduced range of Destroyer "Infantry Chow" ability to prevent units out of reach from being snacked upon.
- AI now does a better job of scouting the player in the early game.
- Infantry inside bunkers are now healed over time.
- Improved air transport loading sequence.
- Various AI personality adjustments
[h3]Campaign[/h3]
- Adjusted all hidden objectives to correctly support new UI and report back to campaign for tracking completion on the world map
- Added Markers to help players "Locate Gwen" when she spawns in as part of Hidden Objective Chains
- Adjusted a couple of secret objective counts
- Mission #05 - Adjusted location of bronze objectives to make easier/faster to collect them all
- Mission #05 and #08 - Replaced Abandoned bases with new versions (so units no longer target the structures in middle of combat without player input)
- Mission #05 - Adjusted a couple of portal locations
[h3]Misc[/h3]
- Updated FX for the Shrink Ray animation.
- Artillery model/texture optimization. Destruction model added. Animated treads and suspension.
- Flame Tank model/texture optimized. Destruction model added.
- Added gizmo controls to the cinematic camera in the map editor for mod story-telling & camera movement.
- Updated fog of war visibility settings on all maps.