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9-Bit Armies: A Bit Too Far News

Fight Night Fridays - 3rd May


Commanders,

We invite you to start up 9-Bit Armies and jump into a game for Fight Night Friday. This is a weekly event held a few hours each Friday, where we encourage players and developers alike to go online and play multiplayer games together.

Whether you are looking for a co-op partner in the campaign, quickmatch opponents or custom lobbies for large games and modded fun. Anything is free game this Friday!

Be sure to join the discord too.

"Workshop of War" update now LIVE


Hello commanders,

Today we released the Workshop of War update live for 9-Bit Armies: A Bit Too Far. This update is mostly focused on expanding support for making mods, several bug fixes under the hood and a new challenge mode screen as well as lobby improvements.

[h3]Modding[/h3]
  • Added mod option to start game with only one team.
  • Added mod option to disable adding AIs to game.
  • Added Lua functions for object position/facing modification.
  • Added support for issuing patrol orders to Lua.
  • Added some options to configure client locomotor interpolation behavior.
  • Fix for Lua arguments not being passed in properly for PG module functions that can take a nil value before optional parameters. Fixes the send damage event function and possibly others.
  • Added Lua functions to pause structures.
  • Added new Lua signal for unit orders being removed.
  • Added Lua function to initiate structure placement mode.
  • Added Lua functions to configure passability classes and rebuild passability (very experimental).

[h3]Gameplay[/h3]
  • New Challenge mode screen now displays highest-ever score achieved for current challenge.
  • Adjustments to game lobby custom locked slots logic.
  • Team sorting of slots disabled conditionally based on any slot locking its team.
  • Game Lobby Slots should maintain settings even when adding / removing AIs.
  • Game Lobby Slots should become unlocked when switching to a map that does not lock slots.

[h3]Bug Fixes[/h3]
  • Tutorial text updated to make it a bit easier to understand and offer more detail.
  • Ongoing improvements to model/texture optimization. Added destruction animations to some buildings.
  • Fixed a Lua timer error when destroying a stopped timer.

Fight Night Fridays - 26th April


Commanders,

We invite you to start up 9-Bit Armies and jump into a game for Fight Night Friday. This is a weekly event held a few hours each Friday, where we encourage players and developers alike to go online and play multiplayer games together.

Whether you are looking for a co-op partner in the campaign, quickmatch opponents or custom lobbies for large games and modded fun. Anything is free game this Friday!

Be sure to join the discord too.