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9-Bit Armies: A Bit Too Far News

"Fight-A-Friend" update now LIVE


Hello commanders,

This Thursday we released a new update for 9-Bit Armies: A Bit Too Far. We have added two new official maps for 2 and 4 players, new ways to see who is online, various more fixes and new lobby options!
[h3]New Maps[/h3]
  • Frost Town - 2 player
  • Money Pit - 4 players

[h3]New Feature - Multiplayer Finder[/h3]
Players now have access to a quick information panel in Quickmatch, Skirmish, and Campaign Co-Op to let them know where other players are if they are anxious to get into a game with someone else.
[h3]Mod Spotlight - Lil Shop of Horrors[/h3]

Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3225371424

"This mod replaces the IDLE personality with "Aberration" pets (A.K.A. the various creatures spawning out of the portals in the campaign). To use, add a Normal IDLE personality to your team in Skirmish. The AI then removes its Headquarters at match start, and gives a free pet with the purchase of specific units, next to the appropriate factory. The creature will follow its owner, and will remain where dropped if its owner dies."
[h3]Gameplay[/h3]
  • New lobby option to enable/disable bridge destruction.
  • Adding match configurable option to enable/disable bridge destruction.
  • Skirmish is more aggressive now

[h3]Translations Updates[/h3]
  • Français
  • Deutsch

[h3]Art Updates[/h3]
  • Improvements to models, textures, and animations for units and structures.

[h3]Fixes[/h3]
  • Fixed crash in map editor related to save/load. Also fixed undo function.

"Ball of Death" update now LIVe


[h3]New Music[/h3]
New music from Frank Klepacki, expanding the soundtrack with two new tracks:

- Ball of Death
- Mysterious Portals
[h3]General[/h3]
- Game now supports subtitles for German, Italian, French, and Spanish.
- Chat window and options only appear in multiplayer games.
- New superweapon icons for all factions.
- Shipyards can now repair ships in a radius around the structure when not under attack.
- Updated the selected unit icons in the lower left tray to be more high-rez.
[h3]Modding[/h3]
- Map Editor Update:
- Changed how copy brushes copied spawnable objects
[h3]AI[/h3]
- AI (Overlord) now utilizes the Paracannon.
- Fixed crash caused with AI using Infiltrators while in multiplayer.
- General AI improvements based on player feedback
[h3]Fixes[/h3]
- Fixed Duplicate Resource Node on Shamrock Shores Map.
- Fixed some incorrect translations for Objective #3 on Campaign mission #9.
- Improved destruction for some buildings and optimized model & textures.
- Fixed an issue that would impact saving and loading of the campaign game.
- Fix UI issue for APD turret not displaying its anti-everything graphic in the tooltip.
- Fix for torpedoes tilting upward when approaching shipyard.
- Fixed broken/missing death sound effect for Overlords Artillery.
- Fixed issue where exiting the campaign would result in a change in screen resolution.

Fight Night Fridays - 19th April


Commanders,

We invite you to start up 9-Bit Armies and jump into a game for Fight Night Friday. This is a weekly event held a few hours each Friday, where we encourage players and developers alike to go online and play multiplayer games together.

Whether you are looking for a co-op partner in the campaign, quickmatch opponents or custom lobbies for large games and modded fun. Anything is free game this Friday!

Be sure to join the discord too.

Fight Night Fridays


Commanders,

We invite you to start up 9-Bit Armies and jump into a game for Fight Night Friday. This is a weekly event held a few hours each Friday, where we encourage players and developers alike to go online and play multiplayer games together.

Whether you are looking for a co-op partner in the campaign, quickmatch opponents or custom lobbies for large games and modded fun. Anything is free game this Friday!

Be sure to join the discord too.