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Moonlight In Garland News

1.3.7E Update - Release Date!

[p]Hey Neighbours!

Exciting news today: [/p][p]Garland will be exiting Early Access and moving to full release on 27th Aug 2pm (AEST)!

To celebrate, I’ll be hosting a stream on Twitch and Youtube (@VioletLeBeaux on both) so grab your friends and come join me to celebrate this milestone! [/p][p]
New roadmap![/p][p]Like I mentioned last time, moving to release status won’t change anything in terms of the update schedule, you can read the new roadmap here if you want to see what’s on the way: https://wiki.moonlightingarland.com/Roadmap.html[/p][p][/p][p]On to the update!
This will most likely be the last update before the release, though I might sneak in another patch if time allows.

The biggest changes in today’s update are: [/p][p]- Early Access gifts! You will be mailed some exclusive bed and couch, a healthy muffin trophy and some cold hard cashhhh as a thank you for playing! [/p][p]- Added a welcome screen for first time players. [/p][p]- Passing out now takes you to the Medical Center for a short cutscene. Depending on how unlucky you are, you’ll lose a couple of items and Hannah will charge you on a sliding scale (max f100). [/p][p]- The addition of a help tab in settings which has some common reset/rescue options.[/p][p]- Small adjustments to mental energy drains. [/p][p]- Lots of little polish things and bug fixes. [/p][p][/p][p] See you in Garland! [/p][p]

1.3.7D Update - Save folders, Gifting, Bugfixes

[p]Hey Neighbours! [/p][p][/p][p]What a week huh? Today's update is small but important, it adds folder support in game to the save area, squashes some annoying bugs and add more balancing to gift giving, and energy drains. [/p][p][/p][p]Previously, when you opened the game it tried to detect the Steam overlay and if it was detected, it looked for save files in a folder with your 10 digit Steam UserID. If Steam wasn't detected then it defaulted to a local user folder called 0000000000. That was all good until the Steam extension couldn't detect Steam at all so it looked like there were no files... even though they were safe in the other folder! [/p][p][/p][p]The steam overlay stuff has been fixed now but to avoid this in the future and give you more options on where to store your files, I've added folder tabs to the save area. When you load in now, if you have Cloud Save enabled and a default local user folder, you'll see two tabs in your save area and you can switch between them. If it detects a folder that's not the 0000000000 one, it will default to that but whichever tab you have open is where files will be saved.[/p][p][/p][p]You can probably also make your own folders if you want to separate things more but I haven't tested that much so use at your own risk and as always, back up first![/p][p][/p][p]See you in Garland![/p][p][/p][p] [/p][p][/p][p]_______________________________________________________________________[/p][p]Early Access 1.3.7D - Patch (PC and Mac) (Full and Demo) - 23/07/25[/p][p]_______________________________________________________________________[/p][p]General:[/p][p]- Fixed camera crash during Man Hunt game (I believe this has been fixed but the circumstances are very specific so I couldn’t recreate 100% so please let me know if you experience it).[/p][p]- Fixed crash when completing specific tasks (Meet the Neighbours, Animal Photos) in reverse order.[/p][p]- Nightly summary: adjusted formatting[/p][p]- Penny: fixed hovering on chair.[/p][p]- Intro I.D. cutscene: updated text[/p][p]- CatJake now only appears in Kirin’s room after completing Kirin’s PE 3.[/p][p]- Music: fixed incorrect music playing during tutorial days.[/p][p]- Fixed stuttering when trying to move during letterbox bars slide out.[/p][p]- Tasks: Photograph 8 animals- fixed sketches counting as animal photos.[/p][p]- Stake out: fixed incorrect notification[/p][p][/p][p]Inventory:[/p][p]- Gifting: adjusted NPC likes and dislikes across all items (will be reflected in the wiki in the next few days).[/p][p]- Energy: adjusted mental and physical energy gains from food.[/p][p]- Pricing: adjusted a few prices across items for balancing.[/p][p][/p][p]Save files:[/p][p]- Rearranged save area to show all user folders as tabs.[/p][p]- Default Local User folder: 0000000000 [/p][p]- Steam Cloud Save folder (if enabled): 10 digit Steam UserID.[/p][p]- If a Cloud Save folder is detected, the game will default to that folder on start up, if you want to save to the other folder, just switch tabs in the load area and then files will be saved to that folder.[/p][p]- Added button to copy folder file path to clipboard.[/p][p]- I will add the option to move files between folders eventually but for now you can do it either manually in file explorer or by loading a save and then resaving to an empty slot in your preferred folder.[/p][p]- Note that only saves in the Cloud Save folder will be uploaded to Steam Cloud.[/p][p][/p][p]Mac Users - Steam Cloudsave update:[/p][p]The cloud save functions appear to be working on Mac now with a few caveats:[/p][p]- Because of OS permissions, the Steam overlay isn’t detected on Mac often, previously that was what triggered the game to choose the Cloudsave folder rather than the Default Local User.[/p][p]- To counteract that, now, if the game detects a user folder that isn’t the local user number it will default to that folder on start up instead of the local user.[/p][p]- If you want to use your local folder for saves, just switch to that tab in the save area.[/p][p] I would be a lot more comfortable if I had a few more Mac testers though, if you’re a Mac player and are interested in testing please drop me a line in the Garland discord or by submitting a bug ticket

1.3.7C Hotfix - Steam CloudSave - Currently Disabled for Mac users!

[p]Hey Neighbours! [/p][p][/p][p]Build 1.3.7B had a required update to the third party extension that connects Gamemaker to Steam. Unfortunately that has caused some issues as the extension has a bug with recognizing the Steam connection in some circumstances. [/p][p]I was able to fix this in the Windows build but the fix doesn’t work on Mac and I can’t roll back to the previous Mac version for technical reasons. I’ve logged the bug with the extension’s dev and hopefully they will have a fix soon but in the meantime I’ll keep looking for Mac users.[/p][p][/p][p] _______________________________________________________________________[/p][p]Early Access 1.3.7C - Hotfix (PC and Mac) (Full and Demo) - 19/07/25[/p][p]_______________________________________________________________________[/p][p]The last update had a required upgrade of the third party extension that connects Gamemaker to Steam. Unfortunately that has caused some issues as the extension has a bug with connecting to Steam in some circumstances. [/p][p]I was able to fix this in the Windows but the fix doesn’t work on Mac and I can’t roll back to the previous Mac version for technical reasons. I’ve logged the bug with the extension’s dev and hopefully they will have a fix soon but in the meantime I’ll keep looking for another solution.[/p][p]Windows - Fixed issue with Steam not initialising.[/p][p]Mac - Steam Cloudsave and Steam related functions are currently not working. [/p][p]If you have Cloudsave enabled your save files are still safe in your user folder and if you want to continue playing while the issue is being solved you can follow these instructions:[/p][p]- Locate your save files in a folder similar to this: /Users//Library/Application Support/com.moonlightingarland.moonlight[/p][p]- Steam cloud save files are in the folder with a 10 digit user number.[/p][p]- Copy the .sav files in your user folder over to the default user folder named “0000000000”.[/p][p]- Play as usual.[/p][p]- Once Cloud save is enabled again, you can copy your save files back to the steam user folder and pick up again.[/p][p][/p][p][/p]

1.3.7B Update - Energy Balance, Inventory Sorting

[p]Hey Neighbours! [/p][p][/p][p]Just a quick one today, I've added some requested inventory/storage sorting options, fixed up some bugs and done some balancing around the mental/physical energy drains to make getting through the day a bit more fun and less stressful. You can also now eat foraged herbs... with mixed results :D[/p][p][/p][p] _______________________________________________________________________[/p][p]Early Access 1.3.7B - Patch (PC and Mac) (Full and Demo) - 18/07/25[/p][p]_______________________________________________________________________[/p][p]General:[/p][p]- Remove force UI scaling to 0.75 on small screens (with the small hotbar layout this is no longer required).[/p][p]- Adjusted player speed to link better to delta time on lower fps.[/p][p]- Fixed NPC rubber banding on lower fps.[/p][p]- Fixed rare crash on holding a gift while the npc exists.[/p][p]- Fixed crash on task completion when it’s the last task in list but another task also replies on that check.[/p][p]- Adjusted speed of birds at low FPS.[/p][p]- Adjusted speed of transitions on low fps.[/p][p]- Fixed occasional crash on verbose logging when loading tallies.[/p][p]- Pinewood BE 3 Pt 2 - Adjusted walk speed of pick up to avoid sticking.[/p][p][/p][p]Mental/Physical Energy:[/p][p]- Adjusted mental energy to fix drain issues across fps.[/p][p]- Adjusted mental and physical energy drain speeds.[/p][p]- Removed requirement for welcome tasks to be completed to get overnight mental health boost.[/p][p]- Doubled mental and energy boosts from eating (still balancing this)[/p][p]- You can now eat herbs/foragables.[/p][p][/p][p]Inventory/Storage:[/p][p]- Inventory: added buttons to sort by name, category and number.[/p][p]- Inventory: added button to stack existing items.[/p][p]- Storage: added buttons to sort by name, category and number.[/p][p]- Storage: added button to stack existing items.[/p][p]- Storage: added buttons to stack store and store all items.[/p][p]- Inventory: added buttons to stack take and take all items in storage tab.[/p][p]Back end / Optimisation:[/p][p]- Updated Gamemaker to V2024.12.1.242[/p][p]- Updated Steam SDK to V1.61[/p][p]- Syntax fixes for new GM version.[/p][p]- Moved some code to step event for faster run.[/p][p]- Removed double up of dialogue import being called on entry to Garland Central.[/p][p]- Cleaned up various code.[/p][p][/p]

1.3.7A Update - Early Access Exit Plans

[p]Hey Neighbours! [/p][p][/p][p]Hope you’re having a good week, it’s super cold here in Melbourne right now! Today’s update is pretty important because not only is it a whole new version number, it also marks the start of Garland’s next stage: exiting Early Access![/p][p]I’ll be making a full announcement soon with an updated Roadmap and dates but let me give you the short version now.[/p][p][/p][p]TL:DR: [/p]
  • [p] Garland’s coming out of Early Access soon[/p]
  • [p] Still gonna be actively working on it and releasing updates like usual[/p]
  • [p] Price is going up to US$14.99 from next Monday (Melbourne time)[/p]
  • [p] Bug reports will be moving to a new ticket system so I can keep track easier[/p]
  • [p] New updated roadmap incoming[/p]
  • [p] You’re awesome!
[p][/p][p]I’ve pretty much passed my original plans for pre-release content, the core gameplay and stories are complete, I’ve added a lot of mechanics that weren’t in the plans, made adjustments based on your feedback and even though my to do list is still looooong with stuff I want to add, I don’t want to stagnate and I think we’re in a good spot to move forward. [/p][p][/p][p]So what’s changing in terms of development? [/p][p]Not much! I’m still going to be doing monthly updates with new content, fixing bugs and working on things just like I’ve been doing the whole time.[/p]
  • [p]Garland is a living breathing city and cities grow and evolve over time. So when I make updates in the future, you’ll see the City Council doing construction in game. [/p]
  • [p] To help with bug reports I’m in the middle of moving to a new more reliable ticketing system so more info on that soon![/p]
[p][/p][p]Exiting Early Access is pretty scary to be honest. With something as big as Garland, nothing ever feels and getting this far has been a huge learning curve and I’m still loving every minute of it.[/p][p][/p][p]One last important thing, this is the last week you’ll be able to purchase Garland at its current price. From next Monday the price will be increasing to the full price of US$14.99. There will be a discount around release but it probably will never be this low again.[/p][p][/p][p]Garland has become an amazing community and I can’t wait to keep growing along with the city together![/p][p]
_______________________________________________________________________[/p][p]Early Access 1.3.7A - Patch (PC and Mac) (Full and Demo) - 10/07/25[/p][p]_______________________________________________________________________[/p][p]General:[/p][p]- Fixed crash on tally log.[/p][p]- Adjusted graffiti spawn logic and rates.[/p][p]- Tasks - Fixed an issue with demo quests not updating in some circumstances.[/p][p]- Mini games - fixed to being able to run during games and health draining during games.[/p][p]- Errand Run - Temporarily removed references to Record Player, Vinyl Record and Instrument rack until they are readied as furniture.[/p][p]- Errand Run - Added foraging and Crystals to request list.[/p][p]- Lifts - Fixed not being able get t into NPC apartments after unlocking.[/p][p]- Shops - Fixed market stall shop keepers being in wrong position.[/p][p]- FoP - Fixed crash on resetting during swan rides.[/p][p]- Inventory - Added Sunshine Buffin image.[/p][p]- Inventory - Fixed some buffins giving incorrect Buff levels.[/p][p]- Mail - Fixed some dated mail not delivering in certain situations.[/p][p]- Mail (old saves) - fixed some mail saving in wrong format.[/p][p]- Mail - Adjusted delivery dates to be more accurate.[/p][p]- Gardening - Fixed Council Pot displaying the wrong image.[/p][p]- Relationships app - Fixed quest icon so it only shows if quest is accepted.[/p][p]- Cutscenes - adjust opening so it’s more seamless and there is less of a gap during set up.[/p][p]- News/Help - Combined into 1 app with tabs.[/p][p][/p][p]Nightly Summary:[/p][p]- When you go to sleep a summary of your day will now display.[/p][p]- Adjust fade down and sounds for overnight.[/p][p]- More things will be added to summaries so let me know if there’s anything you’d like to track or if you want to be able to turn this off.[/p][p][/p][p]Decoration progression:[/p][p]- Temporarily removed ability to place furniture and plants outside for future Council area unlock mechanics.[/p][p]- Old saves - added ability to place furniture in areas unlocked during completed building events.[/p][p][/p][p]Locations:[/p][p]- Updated map to include uni, beach, farm and mountains.[/p][p]- Updated map image in TV and Get Map task.[/p][p]- Updated farm and mountain level layouts.[/p][p]- Fixed return to apartment location being incorrect in some apartments during events. eg after break up.[/p][p]- Farm, restaurant - Adjust ambient sound levels.[/p][p][/p][p]Collect Haruka’s Sketches
- Oh no, Haruka has lost a bunch of pages from her sketchbook and they could be anywhere around Garland! She’s pretty embarrassed about some of them because of reasons… so you should probably find them![/p][p]- Added sketches tab to scrapbook app.[/p][p]- Updated Haruka’s first petal event to reference sketches.[/p][p]- 5 sketches added to collect in hidden locations around Garland.[/p][p][/p][p]Fishing:[/p][p]- Mini game now is more interactive with tapping left/right, holding up/down.[/p][p]- Updated artwork.[/p][p][/p][p]Rocks:[/p][p]- Added rocks that you can break with multiple hammer hits. Rocks give pebbles every 3 hits and randomise the number of pebbles available.[/p][p]- Rocks spawn in non-city levels.[/p][p][/p][p]Petal Events/Relationships:[/p][p]- Fixed certain circumstances causing the wrong track events to trigger. eg romance events while friends, friend events while romantic etc.[/p][p]- Added a check so you can only do 1 event per npc per day.[/p][p]- Weddings - adjust achievement text and added more tallies.[/p][p]- Weddings - fixed event not changing relationship status to married. [/p][p]- Leon PE 4F - Fixed soft lock.[/p][p]- Elle PE 1F - Fixed getting stuck in tree (hopefully).[/p][p]- Haruka PE 1F - Updated dialogue, portraits and tigger area.[/p][p]- Dan PE 1F - Updated dialogue.[/p][p]- Avery PE 2F - Updated dialogue.[/p][p]- Sage Intro - Readded screenshake.[/p][p]- Kirin 1F - Updated dialogue, fixed dialogue choices.[/p][p]- Adjust trigger timers in: Haruka 4D/5D, Kirin 4D, April 4D, Dan 6M, George 5F, Finn 2F/6M, Quinn 3F/6M, Liv 3F, Jake 5D, Oliver 4D, Sage 5F/5D.[/p][p][/p][p]Building events:[/p][p]- Pinewood move in - Adjust Dan’s positioning to save him from the void.[/p][p][/p][p]Back end/Optimisations[/p][p]- Converted Tasks and Daily Tasks to Listener structure.[/p][p]- Fixed a couple of Tasks trying to send rewards too often.[/p][p]- Consolidated obj_noticeboard, obj_dialogue, obj_relationship, obj_inventory to obj_game structure for better control.[/p][p]- Added base areas for future levels.[/p][p]- Adjusted logging to be more defensive.[/p][p]- Fix slow down from incorrect log of set_game_state.[/p][p]- Convert transitions to be more flexible.[/p][p][/p]