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Slaves of Magic News

1.1.8 hotfix

[p]Hello everyone![/p][p]
This is just a very small hotfix to a crash that has been reported on our Discord:[/p]
  • [p]Fixed the base building notification that was not removed when an incomplete base was found and destroyed by an enemy army. This previously led to a crash at the time when the base was to be completed.[/p]

1.1.7 patch note

[p]Hello everyone![/p][p][/p][p]This is a small patch to fix a few issues:[/p]
  • [p]Cleaned up the "can only be used as first action" skills (like rest) interaction with action recovery. Previously, they only checked if the units were at their maximum action points, but this allowed them to use only "first action" skills when they regained action points to their maximum. Now these skills check if any action point was used previously in the unit's turn.[/p]
  • [p]Now, skills that combine a move with an attack (like charge) show hit chance information when hovering over the target.[/p]
  • [p]Fixed a rare visual bug that caused units to show higher health than their maximum.[/p]
  • [p]Fixed the animated obstacle with a kitsune that was not properly showing up in the Asian-themed maps.[/p]

1.1.6 hotfix

[p]Hello everyone![/p][p][/p][p]This hotfix mostly includes fixes for a few types of crashes:[/p]
  • [p]Fixed an occasional crash related to AI unit thinking about using concealment (mostly affecting dark elves)[/p]
  • [p]Fixed a crash that occurred when a friendly unit is released from mind control (that happened before loading a combat save) because the controller is killed.[/p]
  • [p]Fixed a crash that occurred when completing the fortress assault mission after reloading a combat save inside it.[/p]
  • [p]Fixed skill research duplication, which occurred when building a base on a region that granted access to a skill school that had already been researched.[/p]
  • [p]Fixed the invulnerability globe condition always starting at max counter when reloading.[/p]

1.1.5 hotfix

[p]Hello everyone!

This is another small hotfix, fixing a crash when loading a combat save where there are mind-controlled friendly units.[/p]

1.1.4 hotfix

[p]Hello everyone![/p][p][/p][p]This hotfix addresses the issue that the AI units' stamina value (to be displayed above their heads) was constantly accessed while the AI was considering its move. This caused a smaller visual issue with their stamina bar rapidly changing while thinking if visible, and a bigger one, namely that it could rarely lead to a crash.[/p][p][/p][p]The reason for that is that AI calculations are being done on a different thread, and if the AI thread writes the unit's stamina value memory location while the main thread is in the middle of reading out its value, that could potentially lead to a crash.[/p]