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  3. 1.0.11 patch note

1.0.11 patch note

[p]Hello everyone!

Another patch note with a few changes:[/p]
  • [p]Units now do not end their turn automatically if their stamina reaches 0, but they can take any other valid action. (For example, could use relentless attack barbarian skill with bloodrage counter)[/p]
  • [p]Rest skill now ends a unit's turn regardless of how many action points they have, but needs to be the unit's first action. In layman's terms, if a unit rests, no other action can be done.[/p]
  • [p]Passive magic skills were inconsistent with the stamina cost of equipping them. All such skills now reduce the unit's max stamina by 2.[/p]
  • [p]Reorganized the starting headquarters screen, mainly to make the first 2 that a new player sees be ones that have an easier-to-use starting roster.[/p]
  • [p]The very first mission is now guaranteed to be in a region without an enemy base. This means the very first mission will always have the lowest possible enemy count.[/p]