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1.1.2 patch note

[p]Hello everyone![/p][p][/p][p]This is a small patch to address a few things:[/p]
  • [p]Fixed a shader bug that caused improper visual rendering for players using Intel UHD620 video card (and probably other integrated Intel cards as well), which was accidentally introduced in the 1.1.0 update.[/p]
  • [p]Fixed a slight misalignment on tile selection. The issue only affected 1 diagonal row in the middle of the map, but it could be a reason for the rare misslick when one of those tiles was the target.[/p]
  • [p]Fixed that the terrorize rogue skill could be used without being concealed.[/p]
  • [p]Fixed that rarely, more than 6 chests were generated for the steal supply combat mission.[/p]
  • [p]Slightly reworked how the scrying and teleporting in tutorial pages are shown to new players, to give them more explicit guidance for their first mission.[/p]
  • [p]Renamed and reworked the movement tutorial page. Now it is called movement types, and includes the information that you can get an undo functionality for movement if the "facing while moving" is toggled on.[/p]
  • [p]Added a stamina tutorial page.[/p]
  • [p]In a steal supply combat mission, if the time limit for the bonus has already passed, and no enemies remain, the player no longer needs to gather the chests. The mission completes automatically.[/p]