1.2.1 patch note
[p]Hello everyone!
Thank you for continuing to share your feedback about the game, especially about the recent patch! Inspired by those discussions, this patch introduces a few more balance changes plus a few bugfixes.[/p][p][/p][h2]Balance changes:[/h2]
Thank you for continuing to share your feedback about the game, especially about the recent patch! Inspired by those discussions, this patch introduces a few more balance changes plus a few bugfixes.[/p][p][/p][h2]Balance changes:[/h2]
- [p]Added inquisitor unit type, which dual-wields axes and starts with expert stealth.[/p]
- [p]Added inquisitor unit type, which uses a two-handed hammer and starts with forceful style.[/p]
- [p]The above mentioned 2 new units are alternatives to the one-handed weapon + shield + armored inquisitor with attack of opportunity. This should provide a bit more variety to the inquisition forces at the very beginning of the game.[/p]
- [p]Inquisitor armor now only reduces 4 damage (down from 5), and counts as medium armor instead of heavy. This should increase the viability of weapons that are not great against heavy armor at the beginning of the game.[/p]
- [p]Reduced Vakondog's speed by 1. This should help the player better control where they can charge into.[/p]
- [p]Orc young replaced their second axe with a wooden shield. Their counter-attack skill has been replaced by the relentless attack skill.[/p]
- [p]Sword puncture skill now only has -40 attack penalty instead of -50.[/p]
- [p]The overhead strike skill of two-handed axes now increases critical damage as well by 3.[/p]
- [p]Distraction skill now causes shield down condition as well when used against units with shields.[/p]
- [p]Reduced preparation skill stamina cost to 2 (down from 4).[/p]
- [p]Increased throwing dagger's damage by 1, and using them no longer ends the concealed condition.[/p]
- [p]Poison ball now only causes 4 counters of poison instead of 5.[/p]
- [p]Increased base damage modifier for critical hits to 4 (up from 3).[/p]
- [p]Increased surgical precision, critical damage bonus to 3 (up from 2).[/p]