1.2.8 hotfix
[p]Hello everyone! [/p][p]This is a bit bigger than a normal hotfix that fixes a crash and a lot of other smaller issues.[/p][p][/p][h2]Bugfixes:[/h2]
- [p]Fixed a crash on the combat map when opening the character sheet of a unit with the steadfast guard skill in the planning phase.[/p]
- [p]Fixed that it was possible to bring injured units into a combat mission by accident. This was most prevalent on enemy fortress missions because if the player opened the party builder for it once and then decided not to do the mission, the party itself was not cleared. So if the player decided to do it later, it pulled in the old party members, even if they were, for example, injured.[/p]
- [p]Fixed teleport home skill being usable after disabling the defense system while attacking an enemy fortress.[/p]
- [p]Fixed injured units being teleported into the final mission arrive with more than the maximum of their health, instead of starting with less health.[/p]
- [p]Exposed condition now correctly only affects units till their next activation (previously it only got removed after their second activation)[/p]
- [p]Being stunned no longer disables skills with the "only as first activation" criterium 1 turn longer than the stun itself.[/p]
- [p]The new research images for the light/dark magic research that was added in patch 1.2.0 were not properly displayed. This has been fixed.[/p]
- [p]Bloodrage damage increase no longer adds to thrown weapons damage when the unit is wielding a melee weapon otherwise.[/p]
- [p]AI units no longer try to use buffs on a Nightvian that has their invulnerability globe up that blocks it.[/p]