Demo 1.2.1 content patch note, the arrival of the dark elves
Hello everyone!
I'm very excited to announce that our new 1.2.1 content patch for the demo is live! Let me show you some of the biggest changes:
- Dark elves have arrived. They are expert in hit-and-run and ranged combat, but fragile if you manage to get to them.

- Sadly, their pet spiders will make it a bit harder to get to them!

- The desert region is unlocked, and it brings a new skill school called trickery with 4 new skills focusing on maneuvering and critical damage. Plus it means the enemy armies can target the territories in this region as well from now on!

- Added the universal skill school with 6 new skills. The universal skills are unlocked at the beginning of the game no matter the starting location of the resistance. These are various passive skills that do not count toward the maximum amount of skill schools a character can have.
- Completely reworked new player experience. Reduced the time till the player reaches the meat of the demo, the tactical combat! In addition, broke up the tutorials into smaller more digestible parts, plus they don't obstruct the scene when they pop up anymore.
- General rebalancing of existing skills and the economy of the game. Simplified the way gold income works, territories now simply provide their gold income if they have higher than 0 loyalty.
Saves should be generally compatible with previous versions, but for full effect, I would suggest starting a new game.
I'm very excited to announce that our new 1.2.1 content patch for the demo is live! Let me show you some of the biggest changes:
- Dark elves have arrived. They are expert in hit-and-run and ranged combat, but fragile if you manage to get to them.

- Sadly, their pet spiders will make it a bit harder to get to them!

- The desert region is unlocked, and it brings a new skill school called trickery with 4 new skills focusing on maneuvering and critical damage. Plus it means the enemy armies can target the territories in this region as well from now on!

- Added the universal skill school with 6 new skills. The universal skills are unlocked at the beginning of the game no matter the starting location of the resistance. These are various passive skills that do not count toward the maximum amount of skill schools a character can have.
- Completely reworked new player experience. Reduced the time till the player reaches the meat of the demo, the tactical combat! In addition, broke up the tutorials into smaller more digestible parts, plus they don't obstruct the scene when they pop up anymore.
- General rebalancing of existing skills and the economy of the game. Simplified the way gold income works, territories now simply provide their gold income if they have higher than 0 loyalty.
Saves should be generally compatible with previous versions, but for full effect, I would suggest starting a new game.