Demo 1.2.4 patch
Hello everyone!
Welcome to the last 1.2.4 patch of the year mostly focuses on polishing up the demo according to your feedback. Before I jump into the patch notes I want to thank again everyone who shares their feedback with us!
Welcome to the last 1.2.4 patch of the year mostly focuses on polishing up the demo according to your feedback. Before I jump into the patch notes I want to thank again everyone who shares their feedback with us!
Visual/UI changes:
- Made the party builder more intuitive. Removed the changed button, the unit selection now opens when clicked on the character portraits. To open the character sheet to see detailed statistics and to change equipment, the player can click on the units themself.
- Added the damaged units to the campaign map reminder so that the player can see exactly when they are healed. In addition made the reminder list scrollable, so it can contain more than the 5 most recent reminders.
- The random time generator of the missions has been tweaked to generate more missions that are not in daylight.
- Changed the enemy counter UI color from green to red when you see at least 1 enemy.
- The amount of time necessary for things sometimes was represented by an icon, sometimes it was just a text. Now everywhere it will be represented by an icon.
Bugfixes:
- Corrected main menu scaling for various resolutions. Now when scaling the original video it will not stretch it, rather it will zoom into it to fill up the screen.
- Fixed equipment point tutorial pop-up counted as seen in the beginning.
- Fixed that sometimes clicking on the tutorial pop-up does not open the relevant tutorial.
- Fixed end-of-month scene not correctly displaying the mission names that were stopped by the resistance.
- Fixed that the default team builder could build teams that are over the equipment limit.
- Fixed when a unit position was set for teleporting in, it was shown with the wrong facing for a frame.
- To help with future bug fixes, added session logging into the game. This can be found in the game's logs folder. Including this log with a bug report will help me to identify and fix problems.
Balance changes:
- The resistance always starts with enough units to be able to fill up to 2 teams at the start of the game. This is to avoid the situation in which the player spends all their starting money and then can't replace their losses after a failed mission.
- Reduced the starting gold for the resistance by 150 because of the previous point.
- I underestimated the difficulty increase because of the improved AI, so that plus the increase of enemies felt a bit too much for new players. It represents well what I envision to be a normal difficulty for experienced players, but the demo should be on the easier side, so reverting the enemy amounts to what it was in 1.1.7.
- Buffed ranged combatants with a general +1 damage buff. With the increase in health from our previous balance patch, we felt that they were a bit over-nerfed.
- Reworked quick shield skill into shielded advance. This is a movement skill for 1 action that in addition adds the raised shield (+30 block) to the unit. This makes it possible for shielded units to advance at full speed while keeping their shields up in exchange for stamina.
- Changed shield mastery skill to quick shield for the dwarf soldiers. This helps them to advance faster toward the player units.