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Demo 1.3.9 patch

Hello everyone!

This is another small patch that's about UI changes and some bugfixes.

[h2]Balance changes:[/h2]
- The first combat mission of the game will be a distraction, meaning the goal will be to kill every enemy.

[h2]UI changes:[/h2]
  • Added a new option to the up-right corner of the screen in combat to toggle wall transparency. This is helpful at certain edge cases when the player wants to see what is the transparent wall exactly.
  • Reworked the unit portrait frame at the bottom-left side of the screen and added the stamina and health bar as well.
  • Added a new reminder to the conditions when a unit lost action points to make it clearer to the player that it happened.


[h2]Bugfixes:[/h2]
  • Fixed skill selection at level up letting players choose +1 school than the character limit.
  • Fixed skill selection at level up not letting players choose Universal skills if they have reached their school limit. Universal skills should always be choosable after the first level up.
  • Fixed charge skill attack through walls, and not pushing enemies when successfully hit.
  • Fixed enemy campaign AI underestimating a successful player threat level.
  • Fixed a bug that a unit does not get pushed if the attacker had a wall behind it.