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Demo 1.2.5 patch

Hello everyone!

I hope everyone had a great holiday session! "Behind closed doors", we are hard at work for our new content patch, but I wanted to address some of the feedback the demo received since the previous patch. So without further ado, the 1.2.5 patch notes:

[h2]UI:[/h2]
  • All bars transition into the correct value at creation/when the value changes, rather than being there instantly.



  • Added markers to other units showing sight range from the hovered-over location on the combat map while deciding movement. This helps to see exactly where ranged skills can be used.



  • All buttons transition into the hover overred state over time, rather than instantly.
  • Updated the barrack/laboratory background
  • Instead of blocking the time advancement button in the campaign map, there will be a flashing exclamation mark on the science lab button when no research has been chosen.
  • Added a flashing level-up marker in the character sheet for the empty skill slot while removing it from the character profile picture, to make it clearer that a new skill needs to be chosen to level up.


[h2]Balance:[/h2]
  • Increased armor values (medium to +3, heavy to +6). This means that a tier 2 light armor (like in the case of dark elves) that gives +5 armor still does not invalidate a tier 1 heavy armor completely.
  • Increased weapon damage across the board to compensate for the increased armor. Time to kill is around the same against armored units, but unarmored ones became easier to kill.
  • Weakened the inquisitor soldier's heavy armor to provide +4 armor instead of +6.
  • Reduced the enemy amount at the base defense mission at the end of the demo.
  • Reduced the default range of ranged units from double their sight range to their sight range. Despite the reduced accuracy, the potshots were still too potent without counterplay. Now only the Aimed shot skill allows ranged combatant to shoot beyond their sight range.
  • The range penalty for ranged attacks starts from half their sight range, rather than from sight range.
  • Swapped the point-blank shot and the distracting shot position in the skill tree. The arbalest now starts with point-blank shot skill.


[h2]Bugfix:[/h2]
  • Fixed a bug which caused to remove 1 day from the ongoing research when the player loaded a saved game.
  • Fixed blocked clicking on the right side of the campaign map, inside the area of the reminder scrolls, even when there are no scrolls there.
  • Fixed units not receiving wounded status in the campaign map after being damaged in the combat portion.
  • Fixed wounded time for units. Previously the less damage the unit incured, the longer the wounding time was.
  • Fixed shielded units sometimes cause the game to soft lock.
  • Added a max timer for animations so that if similar bugs happen in the future, they will not cause soft locks.