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Devlog #27 Preparation for the final major demo patch

Hello everyone!

I wanted to give you a sneak peek at the upcoming last major 1.4 patch for the demo!

[h2]New equipments[/h2]

The tier 2 equipments are coming in this patch, so finally, there will be many things to spend your etherglow on, and to keep your scholars busy! Take a look at a few examples:







In addition, health potions and throwing nets are added as new utility items! Throwing nets are a one-use guarantee way to distract enemies as they need to spend actions to get out of it, helping the player out of tough situations. Alternative usage is locking down kiting enemies!



[h2]New combat mission[/h2]

There will be a new generic combat mission introduced in this new patch as well called steal supply! In this mission, you will need to gather multiple chests that are randomly placed on the battlefield. The chest's location is only revealed after teleporting in, so additional scrying charges are very useful in this mission!



[h2]Closing thoughts[/h2]

So that's it for today's devlog! There will be a lot of other subtler changes that will arrive in the next patch, but these are the major new features. After the patch, we can consider the demo feature complete, and that means we are one step closer to the full release! This will be a great time to try out the demo, and if you have any questions feel free to join our Discord.

Demo 1.3.9 patch

Hello everyone!

This is another small patch that's about UI changes and some bugfixes.

[h2]Balance changes:[/h2]
- The first combat mission of the game will be a distraction, meaning the goal will be to kill every enemy.

[h2]UI changes:[/h2]
  • Added a new option to the up-right corner of the screen in combat to toggle wall transparency. This is helpful at certain edge cases when the player wants to see what is the transparent wall exactly.
  • Reworked the unit portrait frame at the bottom-left side of the screen and added the stamina and health bar as well.
  • Added a new reminder to the conditions when a unit lost action points to make it clearer to the player that it happened.


[h2]Bugfixes:[/h2]
  • Fixed skill selection at level up letting players choose +1 school than the character limit.
  • Fixed skill selection at level up not letting players choose Universal skills if they have reached their school limit. Universal skills should always be choosable after the first level up.
  • Fixed charge skill attack through walls, and not pushing enemies when successfully hit.
  • Fixed enemy campaign AI underestimating a successful player threat level.
  • Fixed a bug that a unit does not get pushed if the attacker had a wall behind it.

Demo 1.3.8 hotfix

Hello everyone!

This is just a quick hotfix for the starting gold amount. It was incorrectly set to 200 gold in the previous patch, which is being reversed to 600 gold.

Demo 1.3.7 patch

Hello everyone!

This is going to be a small patch that changes the balance and fixes some bugs.

[h2]Balance changes:[/h2]
  • Increased enemy density (meaning generally fewer squads, but those squads have more units in them), plus increased the average amount of them by 1. Previously, the enemies were spawning in a lot of small groups (even as small as 2! at lower intel levers) because they were quick in converging at the player. However, after the AI change, they are not as aggressive, and dealing with isolated teams was a bit too easy.
  • Added a new army that starts at size 1. The reason for this is twofold. The first one is this provides the player with another easy target in the beginning, providing more valid targets per month. The other one is that this sixth army can be upgraded in size by the invaders with supplies, giving another way for them to spend it.
  • Reduced the cost of new bases. The second base costs 400, and every new one after that only cost +200 more. The reason for this is that bases provide a lot less than when their cost was initially set.
  • Added a new main goal for the player right after choosing their headquarters which instructs the player to build a room in their base. The reason for this change is that a lot of new players can easily miss the base-building aspect, and this objective will make sure that they are aware of it.
  • Added more stamina for the VIP in escort missions, but increased the distance it has to travel. The reason for this change is that previously, the VIP needed multiple rest to reach the goal and it was simply not fun. After the change, the player will only need to plan for 1 rest, or some other way to restore the VIP stamina to reach it's destination.


[h2]Bugfixes:[/h2]
  • Fixed a soft lock that happened sometimes when generating VIP escort missions.
  • Fixed missing description for the end game screen for gained etherglow.
  • Fixed showing the wrong amount of gained etherglow when the player received the timed bonus.
  • Fixed the set direction after turning setting was always resetting after every mission.
  • Fixed walls and trees not being transparent when the VIP escape tile was behind them.

Demo 1.3.6 hotfix

Hello everyone!

The 1.3.6 demo hotfix has just been released, which fixed a crash that occurred when changing armor or utility equipment for units when playing using Proton on Linux.