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Slaves of Magic News

Demo 1.1.4 patch note

Hello everyone!

Our new 1.1.4 patch focus is still quality of life improvements, focusing on skill descriptions.

The way skill information is presented has been completely reworked. Information that is common for skills (like which school they belong to) has been grouped together, and more important information like damage has been highlighted. Check it out:



To make the icons hoverable, the tooltip will lock itself if the user holds the mouse on the skill icon for 1 second. Thanks to this the player will be able to hover over everything in the skill tooltip to receive additional information.

Demo 1.1.3 patch note and changed release date

Hello everyone!

The new 1.1.3 demo patch is up! Besides the usual bug fixes, 2 new quality-of-life changes have been implemented:

The first is that a new screen was added to the start of the demo to help choose the resistance headquarters. Check it out:



This list summarises the available options to the player, making comparing them a lot easier.

The second thing is that we gave audio feedback when exhausted units are selected. This helps to draw the player's attention to the stamina bar.

The other important information is the release date change. Sadly we have been slower in creating content than initially expected so we have pushed the release date into the summer of next year. Still, the plan hasn't changed. We will keep updating the demo for the time being with new features, and incorporating your feedback!

Demo 1.1.2 patch note

Hello everyone, I have added an extra tutorial that explains the distracted mechanics into the game.

Demo 1.1.1 patch note

Hello everyone, while testing the build we found a few bugs that have been fixed:

  • Crash when the invaders reach research level 3 has been fixed. There are no enemy pods of that level, so the demo will use a not already chosen research level 2 pod.
  • Fixed crash when dwarf arbalest gets researched for the invaders.
  • Added an objective after all the objective has been completed in the demo to state that, and to warn the player of the upcoming demo ending base attack.

Demo 1.1.0 patch released!

Hello everyone!

I'm happy to announce that our new 1.1.0 content patch for the demo is out! It includes new mechanics, enemies, and balance changes, besides the usual bug fixes.

Major changes:


- Added goblins and orks to the enemy roster:



- Added utility items that can be funded from the smithy menu, for example, a stamina potion that restores half of the user's stamina.



- Added a new condition called "distracted" which reduces the unit initiative by 1 till the start of its next activation. Every melee attack (even missed!) applies 1 stack to the target. Every source of damage applies 2 stacks, and a crit applies 3 stacks. Now every action has the potential to change the unit activation order.

- Replaced the survival campaign objective with a more guided experience. The first objective will be to research the magic dust, then the player can choose from 3 random goals for the resistance to reach.

- Rebalanced ranged weapons. Starting hit chance has been lowered to 50. The bow got a bonus to hit chance for its second shot and set both equipment costs to 4.

- Increased HP across the board so that units can survive a bit longer

- Fixed line of sight errors that caused clearly seeable tiles to be useable and unforgettable.

- Fixed missing sound effects if more than 8 effect was active at the same time.

- Updated AI to be more proactive, especially ranged units which sometimes just waited for the player to move into range. Plus they prioritize the VIP on escort missions.

Important information that previously saved games are not compatible with this new version.