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Slaves of Magic News

Demo 1.2.3 hotfix

Hello everyone!

A small hotfix has been released with mostly some small visual and UI fixes, plus an important fix for certain AMD integrated video cards (Ryzen 5600G was the one we got a notice about, probably there were others affected by this issue) which had a problem rendering the texts and the world map in the demo.

Demo 1.2.1 content patch note, the arrival of the dark elves

Hello everyone!

I'm very excited to announce that our new 1.2.1 content patch for the demo is live! Let me show you some of the biggest changes:

- Dark elves have arrived. They are expert in hit-and-run and ranged combat, but fragile if you manage to get to them.



- Sadly, their pet spiders will make it a bit harder to get to them!



- The desert region is unlocked, and it brings a new skill school called trickery with 4 new skills focusing on maneuvering and critical damage. Plus it means the enemy armies can target the territories in this region as well from now on!



- Added the universal skill school with 6 new skills. The universal skills are unlocked at the beginning of the game no matter the starting location of the resistance. These are various passive skills that do not count toward the maximum amount of skill schools a character can have.

- Completely reworked new player experience. Reduced the time till the player reaches the meat of the demo, the tactical combat! In addition, broke up the tutorials into smaller more digestible parts, plus they don't obstruct the scene when they pop up anymore.

- General rebalancing of existing skills and the economy of the game. Simplified the way gold income works, territories now simply provide their gold income if they have higher than 0 loyalty.

Saves should be generally compatible with previous versions, but for full effect, I would suggest starting a new game.

Demo 1.1.7 hotfix

Hello everyone!

Another small patch has been released:

  • Fixed a crash related to vakondog enemy.
  • Some small visual bugs have been fixed, like the health value updating before an attack actually connected, spoiling the attack result before the animation.
  • Now the game saves the party composition when the player leaves the party builder for a mission. That means if the player leaves that scene for some reason to check something when he/she opens it again it will have the previously set party composition.

Demo 1.1.6 hotfix

Hello everyone!

This is a small hotfix to fix the crash caused by opening doors with the open door command.

Demo 1.1.5 patch note, preliminary SteamDeck support

Hello everyone!

This is a quick patch aiming to make the demo build at least playable on SteamDeck.

- Updated UI to support the Steam deck 1280x800 resolution.
- Tested the demo on Linux, using Steam proton.

While we do not have access to a steam deck to test it on, this was the closest we could do to emulate it. It would be a big help if somebody could try it out on their device to confirm it is indeed working.

This sadly does not mean that the patch adds native controller support. That would be a bigger task, and for now, we are focused on bringing the best possible experience with a keyboard + mouse in mind. Controller support might come after release, depending on interest in the game.