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Slaves of Magic News

1.0.21 patch

[p]Hello everyone![/p][p][/p][p]Today's patch focuses on the early game balance, with a little tutorial change for new players:[/p]
  • [p]The changes introduced in the 1.0.14 patch for the reinforcement event made it possible for the invaders to gain 3 research levels in one month, depending on circumstance, which I think was a bit excessive, considering the buff to their long-term research capacity as well. The event now provides only 140 research points when it activates for the invaders (down from 200).[/p]
  • [p]Another pattern that I see is that after players get their first powerspike in around month 2-3, they can quickly outscale the initial roster of enemies, hitting the reinforcement event fast. To combat this, the invaders' starting research points and supply have been increased at campaign start. Not enough to affect the first month, but it will make them hit their first research and supply level up faster in the following months.
    Starting research point changes: Beginner 0->40, Intermediate 50->70, advanced/master 100->160
    Starting supply changes: Intermediate 0->25, advanced/master 0->50[/p]
  • [p]Fixed the research level not gained correctly by the invaders when multiple sources caused an increase.[/p]
  • [p]Expanded the cornering tutorial. Now it is called Flanking and cornering, explaining both mechanics and their benefits. This tutorial page will automatically be opened for new players after their troops' position has been set on the battlefield and they have teleported in. This should highlight how they can improve their chances on their first combat mission.[/p]

1.0.20 patch

[p]Hello everyone![/p][p] [/p][p]Today's fixes:[/p]
  • [p]Fixed the end-of-month report text for completing an invader fortress assault.[/p]
  • [p]Fixed armyless missions (like fortress assault) are shown every month on the end-of-month report after they have been completed, not just in the month they were completed.[/p]
  • [p]Fixed headquarters bonuses only activate after reloading the game.[/p]
  • [p]Fixed weapon mastery skill not reducing weapon skill stamina cost by 1.[/p]
  • [p]Fixed not being able to help a constrained unit if the helping unit got adjacent to them by a push caused by a successful attack.[/p]
  • [p]Fixed inquisitor archer/arbarest having melee positional AI rather than ranged, making them more aggressive position-wise.[/p]

1.0.19 hotfix

[p]Hello everyone! [/p][p][/p][p]Another quick hotfix for today:[/p]
  • [p]Fixed that Banshee had been incorrectly tagged as having blood, leading to an exclamation mark (missing texture) when killed.[/p]

1.0.18 hotfix

[p]Hello everyone! [/p][p][/p][p]Another quick hotfix for today:[/p]
  • [p]Fixed that on Advanced and Master difficulty levels, the invaders had no supply and research income from their bases.[/p]

1.0.17 hotfix

[p]Hello everyone!

I have inadvertently disabled the attack of opportunity skill in patch 1.0.16; this has been fixed.[/p]