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Slaves of Magic News

1.0.16 patch note

[p]Hello everyone![/p][p][/p][p]This is a small patch, aimed to improve the first time user experience, and to fix a few bugs:[/p]
  • [p]Tagged 2560x1080 resolution with the super wide tag, to make it easier to find. [/p]
  • [p]Tagged 2k resolutions with the experimental tag. Now the game will default to the corresponding 1080p resolution when players with 2k monitors first start the game, as this is the resolution that provides the best experience UI-wise for them.[/p]
  • [p]Fixed the attack-of-opportunity indicator that falsely appeared when passing next to a unit with the skill from the other side of a fence or window.[/p]
  • [p]Fixed quick regeneration and slow healing traits doing the opposite of their description.[/p]
  • [p]Time now stops when the player presses ESC on the campaign map.[/p]

1.0.15 patch note

[p]Hello everyone![/p][p][/p][p]Today's patch focus is to improve the experience on lesser-used resolutions![/p]
  • [p]Added support for 21:9 superwide resolution monitors. With some tweaking, I managed to add native support for 2560x1080 resolution. Higher superwide resolution monitors default to this resolution and should upscale it to their native resolution in fullscreen/borderless fullscreen modes, keeping text readable.[/p]
  • [p]Fixed hardware mouse issues that happened on certain not monitor native resolutions while using borderless fullscreen mode.[/p]
  • [p]Increased the size of the smallest text type. This should make things like weapon and skill descriptions more readable even on systems where playing on lower resolution is not an option (Steam Deck mainly, but others should benefit as well).[/p]

1.0.14 patch note

[p]Hello everyone![/p][p][/p][p]This patch is going to adjust the balance of the game a bit, mostly to address the situation that in the late game, when the player can beat all 5 armies, the invaders could be nearly completly denied of their research.[/p][p]The issue with this, beside the fact that it is fun to see new enemies once in a while, that there are objectives that become very hard to do without higher level enemies (for example, earning 7 level 8 units). These changes aim to improve the invaders ability to research when the player dominates them, while not chaging their research speed by much in other situations.[/p][p]Changes:[/p]
  • [p]Increased passive research income for the invaders from bases. (5->10 beginner, 10-15-> intermediate, 15->20 advanced and master)[/p]
  • [p]Old homeworld reinforcement event: It provided 2 (1 in beginner) levels of research and instantly made the invaders well-supplied. In return, halve both supply and research income from all bases going forward.[/p]
  • [p]New homeworld reinforcement event: It provides 2 levels of research, doubles the research of the holy city, and instantly makes the invaders well-supplied. In return, it halves only the supply income from all bases going forward.[/p]
  • [p]On advanced and master, there was a -1 combat mission time modifier, which was removed. The increased number of enemies is providing enough extra difficulty to complete the combat missions in time for the bonus, so it is unnecessary. [/p]
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1.0.13 patch note

[p]Hello everyone![/p][p][/p][p]Another small patch with these changes:[/p]
  • [p]Fixed that the the goal reward to level up 7 units to level 8, was "demoralized gods" instead of "best of the best". [/p]
  • [p]Changed how point-black shot works for crossbows. That skill now has -15 range penalty after 2 tiles, similar to throwing weapons. Farshot mastery no longer bypasses its range limitation, but instead removes the range penalty.[/p]

1.0.12 patch note

[p]Hello everyone![/p][p][/p][p]Another small patch with these changes:[/p]
  • [p]Fixed a crash that would happen if the game goes into the second year, and the invaders do not have a region to attack that is not covered by a player base.[/p]
  • [p]Fixed Elite Squad late-game goal wrongly counting units that reached level 7 instead of 8.[/p]
  • [p]Fixed aura spells being able to be equipped to units that are not spellcasters.[/p]