[p]Hello everyone![/p][p][/p][p]This patch is going to adjust the balance of the game a bit, mostly to address the situation that in the late game, when the player can beat all 5 armies, the invaders could be nearly completly denied of their research.[/p][p]The issue with this, beside the fact that it is fun to see new enemies once in a while, that there are objectives that become very hard to do without higher level enemies (for example, earning 7 level 8 units). These changes aim to improve the invaders ability to research when the player dominates them, while not chaging their research speed by much in other situations.[/p][p]Changes:[/p]
- [p]Increased passive research income for the invaders from bases. (5->10 beginner, 10-15-> intermediate, 15->20 advanced and master)[/p]
- [p]Old homeworld reinforcement event: It provided 2 (1 in beginner) levels of research and instantly made the invaders well-supplied. In return, halve both supply and research income from all bases going forward.[/p]
- [p]New homeworld reinforcement event: It provides 2 levels of research, doubles the research of the holy city, and instantly makes the invaders well-supplied. In return, it halves only the supply income from all bases going forward.[/p]
- [p]On advanced and master, there was a -1 combat mission time modifier, which was removed. The increased number of enemies is providing enough extra difficulty to complete the combat missions in time for the bonus, so it is unnecessary. [/p]
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