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Slaves of Magic News

1.1.11 patch

[p]Hello everyone![/p][p][/p][p]A few more fixes have been implemented in this patch:[/p]
  • [p]Fixed a rare crash that could occur when a new wave arrives in a base defense mission.[/p]
  • [p]Fixed a crash when loading a combat start-of-round auto save, when the player has no units to activate.[/p]
  • [p]Slow spell no longer disables skills with the "only as first action" criterion.[/p]
  • [p]Fixed acid bomb being able to target concealed units.[/p]

1.1.10 hotfix

[p]Hello everyone![/p][p]
The 1.1.9 hotfix has introduced a new bug in the attack of opportunity avoidance algorithm, which caused it to occasionally miss a valid movement path without attack of opportunity when double moving. This has been fixed.[/p]

1.1.9 hotfix

[p]Hello everyone![/p][p]
Another very small hotfix to a pathfinding issue:[/p]
  • [p]Fixed the calculated movement path, which could occasionally be longer than the unit's speed value when it was using the alternative longer path to avoid an attack of opportunity.[/p]

1.1.8 hotfix

[p]Hello everyone![/p][p]
This is just a very small hotfix to a crash that has been reported on our Discord:[/p]
  • [p]Fixed the base building notification that was not removed when an incomplete base was found and destroyed by an enemy army. This previously led to a crash at the time when the base was to be completed.[/p]

1.1.7 patch note

[p]Hello everyone![/p][p][/p][p]This is a small patch to fix a few issues:[/p]
  • [p]Cleaned up the "can only be used as first action" skills (like rest) interaction with action recovery. Previously, they only checked if the units were at their maximum action points, but this allowed them to use only "first action" skills when they regained action points to their maximum. Now these skills check if any action point was used previously in the unit's turn.[/p]
  • [p]Now, skills that combine a move with an attack (like charge) show hit chance information when hovering over the target.[/p]
  • [p]Fixed a rare visual bug that caused units to show higher health than their maximum.[/p]
  • [p]Fixed the animated obstacle with a kitsune that was not properly showing up in the Asian-themed maps.[/p]