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Slaves of Magic News

1.1.6 hotfix

[p]Hello everyone![/p][p][/p][p]This hotfix mostly includes fixes for a few types of crashes:[/p]
  • [p]Fixed an occasional crash related to AI unit thinking about using concealment (mostly affecting dark elves)[/p]
  • [p]Fixed a crash that occurred when a friendly unit is released from mind control (that happened before loading a combat save) because the controller is killed.[/p]
  • [p]Fixed a crash that occurred when completing the fortress assault mission after reloading a combat save inside it.[/p]
  • [p]Fixed skill research duplication, which occurred when building a base on a region that granted access to a skill school that had already been researched.[/p]
  • [p]Fixed the invulnerability globe condition always starting at max counter when reloading.[/p]

1.1.5 hotfix

[p]Hello everyone!

This is another small hotfix, fixing a crash when loading a combat save where there are mind-controlled friendly units.[/p]

1.1.4 hotfix

[p]Hello everyone![/p][p][/p][p]This hotfix addresses the issue that the AI units' stamina value (to be displayed above their heads) was constantly accessed while the AI was considering its move. This caused a smaller visual issue with their stamina bar rapidly changing while thinking if visible, and a bigger one, namely that it could rarely lead to a crash.[/p][p][/p][p]The reason for that is that AI calculations are being done on a different thread, and if the AI thread writes the unit's stamina value memory location while the main thread is in the middle of reading out its value, that could potentially lead to a crash.[/p]

1.1.3 patch note

[p]Hello everyone![/p][p][/p][p]This is just a tiny patch to address missing information from the healing and resurrection skill's tooltip.[/p]

1.1.2 patch note

[p]Hello everyone![/p][p][/p][p]This is a small patch to address a few things:[/p]
  • [p]Fixed a shader bug that caused improper visual rendering for players using Intel UHD620 video card (and probably other integrated Intel cards as well), which was accidentally introduced in the 1.1.0 update.[/p]
  • [p]Fixed a slight misalignment on tile selection. The issue only affected 1 diagonal row in the middle of the map, but it could be a reason for the rare misslick when one of those tiles was the target.[/p]
  • [p]Fixed that the terrorize rogue skill could be used without being concealed.[/p]
  • [p]Fixed that rarely, more than 6 chests were generated for the steal supply combat mission.[/p]
  • [p]Slightly reworked how the scrying and teleporting in tutorial pages are shown to new players, to give them more explicit guidance for their first mission.[/p]
  • [p]Renamed and reworked the movement tutorial page. Now it is called movement types, and includes the information that you can get an undo functionality for movement if the "facing while moving" is toggled on.[/p]
  • [p]Added a stamina tutorial page.[/p]
  • [p]In a steal supply combat mission, if the time limit for the bonus has already passed, and no enemies remain, the player no longer needs to gather the chests. The mission completes automatically.[/p]