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Slaves of Magic News

1.0.11 patch note

[p]Hello everyone!

Another patch note with a few changes:[/p]
  • [p]Units now do not end their turn automatically if their stamina reaches 0, but they can take any other valid action. (For example, could use relentless attack barbarian skill with bloodrage counter)[/p]
  • [p]Rest skill now ends a unit's turn regardless of how many action points they have, but needs to be the unit's first action. In layman's terms, if a unit rests, no other action can be done.[/p]
  • [p]Passive magic skills were inconsistent with the stamina cost of equipping them. All such skills now reduce the unit's max stamina by 2.[/p]
  • [p]Reorganized the starting headquarters screen, mainly to make the first 2 that a new player sees be ones that have an easier-to-use starting roster.[/p]
  • [p]The very first mission is now guaranteed to be in a region without an enemy base. This means the very first mission will always have the lowest possible enemy count.[/p]

1.0.10 hotfix

[p]Hello everyone!

Another small patch fixing a few issues:[/p]
  • [p]Fixed rebel bases being instantly built on reloading.[/p]
  • [p]Fixed a crash that could happen if the player initiated an action with a keyboard shortcut while the last animation was still ongoing, which would lead to an end-of-mission screen.[/p]
  • [p]The previous fix for the rebinding was only partial. Now all keys can be properly rebinded.[/p]

1.0.9 hotfix

[p]Hello everyone!

Another small patch fixing 2 issues:[/p]
  • [p]Fixed a crash that occured when the player had nothing to research.[/p]
  • [p]Fixed the etheral weapon rune being unlocked with melee rune smithing rather than with etheral rune smithing[/p]

1.0.8 hotfix

[p]Hello everyone!

We wanted to quickly fix the bug that caused the default keys not to be properly unbound, leading to problems when rebinding keys. This has been fixed.[/p]

1.0.7 hotfix

[p]Hello everyone!

This is a quick hotfix for a soft-lock we found during our internal testing, which happened if the last unit the player activates uses up all its stamina, while still having action points, and no other unit can activate this turn from the player side.[/p]