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Slaves of Magic News

1.0.19 hotfix

[p]Hello everyone! [/p][p][/p][p]Another quick hotfix for today:[/p]
  • [p]Fixed that Banshee had been incorrectly tagged as having blood, leading to an exclamation mark (missing texture) when killed.[/p]

1.0.18 hotfix

[p]Hello everyone! [/p][p][/p][p]Another quick hotfix for today:[/p]
  • [p]Fixed that on Advanced and Master difficulty levels, the invaders had no supply and research income from their bases.[/p]

1.0.17 hotfix

[p]Hello everyone!

I have inadvertently disabled the attack of opportunity skill in patch 1.0.16; this has been fixed.[/p]

1.0.16 patch note

[p]Hello everyone![/p][p][/p][p]This is a small patch, aimed to improve the first time user experience, and to fix a few bugs:[/p]
  • [p]Tagged 2560x1080 resolution with the super wide tag, to make it easier to find. [/p]
  • [p]Tagged 2k resolutions with the experimental tag. Now the game will default to the corresponding 1080p resolution when players with 2k monitors first start the game, as this is the resolution that provides the best experience UI-wise for them.[/p]
  • [p]Fixed the attack-of-opportunity indicator that falsely appeared when passing next to a unit with the skill from the other side of a fence or window.[/p]
  • [p]Fixed quick regeneration and slow healing traits doing the opposite of their description.[/p]
  • [p]Time now stops when the player presses ESC on the campaign map.[/p]

1.0.15 patch note

[p]Hello everyone![/p][p][/p][p]Today's patch focus is to improve the experience on lesser-used resolutions![/p]
  • [p]Added support for 21:9 superwide resolution monitors. With some tweaking, I managed to add native support for 2560x1080 resolution. Higher superwide resolution monitors default to this resolution and should upscale it to their native resolution in fullscreen/borderless fullscreen modes, keeping text readable.[/p]
  • [p]Fixed hardware mouse issues that happened on certain not monitor native resolutions while using borderless fullscreen mode.[/p]
  • [p]Increased the size of the smallest text type. This should make things like weapon and skill descriptions more readable even on systems where playing on lower resolution is not an option (Steam Deck mainly, but others should benefit as well).[/p]