[p]Hello everyone![/p][p][/p][p]Another small patch primarily addressing a difficulty spike in the early game and a bug that was introduced in 1.3.2,[/p][p][/p][h2]Balance changes:[/h2]
- [p]The assassinate combat mission type can be a big difficulty spike if encountered very early in the campaign, as 2 leader units are a big force multiplier for the early game enemy forces. From now on, this mission type can only appear after the second month of the campaign. [/p]
- [p]Master of magic bonus has increased the provided magic resistance and magic penetration to 3 (up from 2).[/p]
- [p]Demoralized gods' bonus now completely stops the enemy reinforcements in the final mission, not just slows it.[/p]
[p][/p][h2]Bugfixes:[/h2]
- [p]Fixed the bug introduced in 1.3.2 that units' turns did not automatically end when reaching 0 stamina while still having action points.[/p]
- [p]Fixed the first enemy fortress assault, wrongly stating in the victory screen that it will provide 60 etherglow (the first fortress assault only provides 40).[/p]
- [p]Fixed the tooltip of point blank shot, which wrongly stated that it can be used in melee.[/p]
- [p]The tooltip has been clarified for shield bash and relentless attack. Now it says it does not count as an attack for the multiple attack penalty.[/p]
- [p]Added the missing not an attack tooltip to the hook shield skill.[/p]
[h2][/h2]