1. ZpellCatz
  2. News

ZpellCatz News

DevRecap June - Oct '21

Hey there, fellow catz! A lot has happened in the past few months and I made some nice progress with ZpellCatz. Lets have a look.

[h2]Pumpkin Prologue[/h2]
In case you missed the announcement, ZpellCatz: Pumpkin Prologue will be released next week (Oct 14, 17:00 CEST). It's a free singleplayer campaign with a story set preceding the events of the main game.



As you can imagine, creating a prologue with its own overworld, dungeons and story required most of the working time since June, but I'm super happy with the result. :-)

[h2]Input System[/h2]
I finished working on the input system that we already covered in our last DevRecap.
There is an article available here ( https://www.indiedb.com/games/zpellcatz/features/how-to-control-a-cat ) for further info.



[h2]New Cover Art[/h2]
A very talented freelancer created the new cover art for ZpellCatz. In my opinion he did a really great job here. What do you think? Check it out:



[h2]Music & Sound Design[/h2]
In order to be able to release the Pumpkin Prologue, ZpellCatz needed sound and music.

- Composed songs: "Main Menu", "Overworld", "Village", "Temple Ruins", "Boss"
- Lots of sound effects for combat, UI, etc



[h2]Quality of Life Improvements[/h2]
Some of my former gamedev colleagues tested the early builds of the Pumpkin Prologue and allowed me to watch silently (big thanks to Ingo, Alex, Robi & Daniel). This way, we found lots of hard-to-use features and design flaws. Here are some of the things that worked a lot better after small adjustments:

- Bags now show what kind of item you just collected
- Items in the inventory now follow the mouse to reduce confusion
- Teleporters are now animated to indicate that they are no usual floor plate
- Enemy stat balance (yes the first testers had to play in "developer hard"... :-D )
- Input polishing





[h2]Backend Server[/h2]
We now have a backend server that we can use for highscores, speedrunning times and of course to detect further design / balance issues. Be assured, that we don't collect any personal data.

That's it for today. Thanks for reading. If you want to receive development update more regularly, feel free to join our discord.
Have a nice day!

ZpellCatz: Pumpkin Prologue Announcement

Hey there. Today I want to announce ZpellCatz: Pumpkin Prologue.

It's a free singleplayer campaign with a story set preceding the events of the main game.

[previewyoutube][/previewyoutube]

You are a young Shaman Cat on its travels that arrives in a mysterious village. It's autumn. Pumpkins are ready for harvest - and so are the souls of the villagers! This is the prologue of ZpellCatz, a magical Action RPG set in a colorful fantasy world.

ZpellCatz: Pumpkin Prologue will be released on October 14, 2021.
It's available for Windows and Linux.

You can download it for free on the store page (click).

DevRecap April & May '21

Hey there, fellow catz! The end of May is soon, so lets recap the development progress of April and May 2021.
:-)

[h3]Items[/h3]
- Played around with item stats, drop chances for epic items, etc
- Added new epic items
- Wrote an article about the itemization in ZpellCatz ( https://www.indiedb.com/games/zpellcatz/features/zpellcatz-itemization )

[h3]Visuals, Special Effects[/h3]
- Added teleport effect for cat heroes and enemies
- Greatly improved "Frailty" spell effect


- Added a longer death effect animation for cat heroes and bosses (normal enemies die a lot quicker)


[h3]Input System (work in progress)[/h3]
- Upgraded the underlying input system to the "new" Unity Input
- Added gamepad control for ingame and menu
- Added joystick control for ingame and menu
- Added an options menu screen
- Started implementing an input rebind system (WIP)

I'll write an article with more info about the input system in ZpellCatz soon. ^^

That's it for today. My plan is to write a DevRecap every 2 or 3 months from now on. If you want to receive development update more regularly, feel free to join our discord.
Have a wonderful weekend!