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Wo Long: Fallen Dynasty Update Details Ver. 1.07

■Additional Feature
・Added a function allowing players to carry over their Battle Flag and Marking Flag progress when returning to a previously completed battlefield.
Note: This option can be enabled or disabled via the Travel menu by choosing which battlefield to return to.
When enabled, some of the shortcuts such as doors and ladders will have been unlocked by default.

・Added diagrams to the Learn Wizardry Spells screen, Set Wizardry Spells screen, and “Five Phases Affinities” under Tutorial allowing players to better understand the affinity between each of the Five Phases.

・Added functions to the Online Lobby, Recruit, and Recruit Allies screens allowing players to part ways with companions.

・Added Five Virtues to the Tutorial screen in the Documents menu.


■Adjustments Deflect
・Made upwards adjustments to the shrinking of the Spirit Gauge’s lower limits and downward adjustments to the Spirit damage dealt upon successfully performing deflect.



Other
・Revised the conditions for online matching and improved certain conditions that made it difficult to match.

・Improved action synchronization in environments with significant online delays.


■Major Bug Fixes
・Reduced the processing load in environments using CPUs with a large number of cores.

・Fixed a bug that would sometimes cause the mouse cursor to appear while using the pad to perform UI operations, even though the mouse was not being moved.

・Fixed crash-prone situations that occurred in certain environments.

・Fixed a bug that allowed players to go outside the bounds of the current stage from certain locations in some stages.

・Fixed a bug allowing enemies to be hit with attacks through certain walls in some stages.

・Fixed a bug that would increase the amount of Spirit that could be obtained while in High Spirit.

・Fixed a bug that would sometimes cause Fatal Strikes against Zhupolong to fail if performed from certain directions.

・Fixed a bug in which players granted the positive effect Lion’s Roar from the Wizardry Spell Lion’s Roar were rendered impervious to damage from Fatal Strikes.

・Fixed a bug causing the duration of positive and negative effects to decrease while the game was loading, including the period prior to boss fights.

・Fixed a bug in which the BGM for the second phase of the fight against the demonized Sun Jian would not play correctly.

・Fixed a bug in which some of the Shuigui would not respawn when restarting in the main battlefield “Darkness over the Hanshui River.”

・Fixed a bug that caused the Morale Ranks of minor enemies to be elevated to the equivalent of bosses in the sub battlefield “Massacre of Meiwu Fort” in “Path of the Rising Dragon.”

・Fixed a bug that caused the game to show an interface notifying that the player acquired arrows/projectiles when the special effect Ammo Replenish upon Fatal Strike was activated, even if they possessed the maximum number of projectiles.

・Fixed a bug that would sometimes cause Baishe’s movements to cease during multiplayer sessions.

・Fixed a bug that would sometimes cause the information above guest players’ heads to disappear from the host player’s screen during Recruit sessions.

・Fixed a bug that would cause the Titles Obtained rate in Battle Summary to be stuck at 99%, even though all Titles had been acquired.

・Fixed a bug in which damage values for ballista attacks were reflected in the damage values recorded in Battle Summary.
Note: After applying the update, the value for Highest Damage Dealt in Single Attack will be reset.

・Fixed a bug that would sometimes cause the copyright to appear twice when taking pictures in Photograph mode.

・Fixed a bug that prevented equipment weight from being taken into account for jumping and landing action sounds.

・Fixed other minor bugs.

Wo Long: Fallen Dynasty Update Details Ver. 1.06

■Additional Feature
・Added the new feature “Inner Discipline,” which allows players to set their own maximum Morale Rank.
Note: This is accessible via Battle Preparation and then Inner Discipline in the Battle Flag menu.
Inner Discipline will prevent Morale Rank from rising above the set limit when obtaining Morale Points by defeating enemies or performing Fatal Strikes.
This feature will be disabled while participating in Recruit and Invade sessions.
The Elixir and Burial Flag buffs that increase Morale Rank will still be applied above the maximum limit.

・Made changes to the Reinforcements menu so that a handshake icon will now be displayed next to the companions who have accompanied the player at least once.
Note: We have received inquiries from players who have been unable to obtain the achievement/trophy “Great Gatherings.” If you have confirmed the status of your companions after applying the update and are still unable to obtain the trophy despite fulfilling all of the requirements, then please contact customer support. Thank you for your understanding and cooperation.

・Added icons to display the location of Zuo Ci and the Blacksmith/Zhu Xia on the minimap.

・Added Set Bonus and Inner Discipline to Tutorial under Documents.


■Adjustments
・Made the following adjustments to the effects of the item Elixir:
 ・Changed the mechanics of the effects so that Morale Rank increase is now treated as a buff effect that expires after a set period of time.
 ・Changed the Morale Rank increase from 1 to 3.
 ・Changed the duration of the effects from 30 seconds to 60.

・Enlarged the Affinity hitbox of the flame area generated by the demonized Xiahou Dun’s tail so that it will be easier to neutralize the flames by taking advantage of Five Phase Affinities.

・Adjusted the activation timing for the special effect Subtlety of the Water Phase so that it occurs after the Fatal Strike sequence is complete, rather than at the start of Fatal Strikes.

・Made adjustments so that the lock-on mechanics would not target enemies awaiting aid.


■Major Bug Fixes
・Fixed a bug in which the mouse could not be used outside of the game screen when using the Keyboard Only controller type in Control Settings.

・Fixed a bug that caused the UI for Special Effect Details within the Equip menu to flicker in the 120FPS setting.

・Fixed a bug that prevented the Wizardry Spells menu from being displayed in full screen in ultrawide resolutions.

・Fixed crash-prone situations that occurred in certain environments.

・Fixed a bug that allowed players to go outside the bounds of the current stage from certain locations in some stages.

・Fixed a bug that caused characters to become stuck (in the ground/surrounding objects) in certain locations in some stages, making it impossible for players to progress.

・Fixed a bug that made it impossible for players to progress if they had died in certain locations in some stages, as the players would continually respawn to the point where they had fallen to their death, causing them to die over and over again.

・Fixed a bug that allowed ranged attacks to penetrate walls and caused enemies to detect players through the walls in some stages.

・Fixed a bug in which players’ progress after defeating bosses would not be saved if the application ended during the cutscene that plays after the boss’ defeat.

・Fixed a bug that prevented players from locking on to Fengxi until the demon became aware of their presence in the main battlefield “Tyrant’s Final Banquet.”

・Fixed a bug that sometimes caused demonized Sun Jianto go outside the bounds of the current area in the main battlefield “Darkness over the Hanshui River.”

・Fixed a bug that caused certain terracotta soldiers in the main battlefield “Behold the Glaive of Righteousness” to produce drop rewards equivalent to those of leaders.

・Fixed a bug that caused some of the Shuigui in front of the waterfall in the main battlefield “The Valley of Crying Wraiths” to have a wider field of view than intended.

・Fixed a bug that caused a certain bandit in front of a treasure chest in the sub battlefield "Escape from the Capital" to have a narrower field of view than intended..

・Fixed a bug that sometimes caused the player’s Morale Rank to decrease when obtaining Morale Points in the sub battlefield “The Crouching Dragon’s Trial.”

・Fixed a bug that caused some doors in the sub battlefield “The Request of Goddess Luo” to glow, despite them not being interactive elements.

・Fixed a bug in which demonized warlocks would sometimes fail to appear if the player had entered the boss area from certain locations in the sub battlefield “The Request of Goddess Luo.”

・Fixed a bug in which players would be returned to the entrance of the area at the start of the boss battle in the sub battlefield “Fate of the Entertainer.”

・Fixed a bug in which action inputs did not successfully register when performed at a specific moment during the ending sequences of moving and guarding.

・Fixed a bug that caused demonized officers to become stuck in the ground after landing if their Spirits had been depleted while they were in midair.

・Fixed a bug in which Zhuyan could still sometimes perform a Critical Blow with its leg, even after the hardened part on its leg was destroyed.

・Fixed a bug in which it was possible to deal Spirit damage to Dong Zhuo while a player was being hit by his Critical Blow, which consists of grabbing at the player.

・Fixed a bug in which the player’s Morale Rank would decrease, despite not having been hit, when the player approached the Changgui while it was unleashing its Critical Blow, which consists of consecutive bites.

・Fixed a bug in which Fengxi’s charging attack sometimes dealt incorrect amounts of damage due to applying invalid values.

・Fixed a bug that caused Corpse Demons to be invincible during their dodging sequence.

・Fixed a bug that caused the demonized Sun Jian to recover from Spirit Disruption earlier than intended.

・Fixed a bug that would sometimes cause Lu Bu to fail to ride Red Hare.

・Fixed a bug that would sometimes make it impossible to obtain the trophies/achievements Adamantine, Keen-Edged, and Well-Read.
Note: After applying the update, these trophies/achievements will be obtainable by completing any of the main or sub battlefields.

・Fixed a bug that caused excessive processing load when players were awaiting aid or when they were accompanied by other warriors.

・Fixed a bug occurring during multiplayer sessions that prevented guest players from leaving the area after defeating Fengxi in the main battlefield “Tyrant’s Final Banquet.”

・Fixed a bug occurring during Co-op sessions that prevented guest players from being detected if they approached Fengxi while the host was raising a Battle Flag in the main battlefield “Tyrant’s Final Banquet.”

・Fixed a bug occurring during multiplayer sessions in which hosts would be awaiting aid in places inaccessible to guest players in the sub battlefield “Massacre of Meiwu Fort.”

・Fixed a bug that would sometimes cause a loss of Genuine Qi when a network error occurred during multiplayer sessions.

・Fixed a bug occurring during Co-op sessions in which some enemies would not respawn upon interacting with a Battle Flag.

・Fixed a bug that caused the Master Smith Hammer and the Imperial Seal of the Celestial Empire to become obtainable after defeating other players during Invade sessions, even if these items had not been previously acquired by the player.

・Fixed a bug in which the time calculated for the Fastest Completion Time in the player’s Records would sometimes be incorrect.

・Fixed a bug in which certain actions in the Learn Wizardry Spells menu within the Battle Flag menu would sometimes cause players to lose Spell Points.
Note: After applying the update, players will be provided with their lost Spell Points via the Learn Wizardry Spells menu.

・Fixed a bug in which selecting the eye patch for the Type 2 figure in Character Creation would cause part of the eyepatch to sink into the character’s head.

・Fixed a bug that caused the model image of the Gauntlets of Boldness to be distorted.

・Fixed a bug that caused flickering to occur when applying the Bloom filter in Photograph mode in certain locations.

・Fixed other minor bugs

Koei Tecmo интересуется выпуском большего числа игр в подписках Game Pass и PS Plus Extra

Компания Koei Tecmo выразила заинтересованность в выпуске большего количества своих игр через подписочные сервисы Game Pass и PS Plus Extra.

Wo Long: Fallen Dynasty Update Details Ver. 1.05

■Additional Feature
・Added the option Make Offering to Burial Flag to the key configurations.

・Added the option Switch Locked-on Target (Away from Camera) and the option Switch Locked-on Target (Toward Camera) to the key configurations.

・Added the settings options to automatically switch locked-on targets upon successfully deflecting or deflecting in response to Critical Blows.
Note: Players can enable these options in the Game Settings by selecting Switch Locked-on Target after Deflecting and Switch Locked-on Target after Deflecting a Critical Blow.

・Added the settings option to switch the locked-on target to the nearest enemy by pressing down the right stick.
Note: Players can enable this option in the Game Settings by selecting Switch Locked-on Target to Nearest Enemy.

・Added options to set the rotation and tracking speed for the lock-on camera.
Note: These options have been added to the Lock-on Camera page in the Camera Settings.

・Added the option to enable/disable inertial movement when rotating the camera.
Note: This option has been added to the Normal Camera page in the Camera Settings.

・Modified the Reinforcements menu to show warriors who have sworn oaths with the player but are not currently available as companions. Also made it possible to gift Cups of Cordiality.

・Added an option allowing players to part ways with companions by selecting a current companion in the Reinforcements menu rather than using a Willow Branch.

・Made changes so that the sort order for the following menus is saved:
 ・Equipment, Inventory, Status, Set Wizardry Spells, Battle Set, and all menus available at the Blacksmith

・Added an interface allowing players to compare equipment in the Equipment menu.
Note: Further expansions for the comparison interface, such as support for the Set Bonus list and the Status menu, are slated for subsequent patches.

・Made changes to the Equipment menu so that players may now check and select equipment set to Favorites.

・Made changes to the Travel menu which will allow players to check their progress in collecting Shitieshou, Golden Cicada Shells, Tablets, Dragon Vein Essence, and Dragon Vein Crystals via icons.

・Added check mark icons to completed missions in the Travel menu.

・Changed some of the designs and the captions for controls to make it easier to distinguish between the Inventory and Storehouse menus at the Blacksmith.

・Added a dedicated icon that is shown when automatically restocking arrows, projectiles, and consumable items.

・Added warnings to notify players when their equipment weight ratio exceeds 100%.


■Adjustments
・Made the following adjustments to drop rates:
 ・Increased the drop rate of items with high rarities after defeating bosses in main battlefields.
 ・Increased the drop rate of items with high rarities after defeating sub battlefield bosses in duels.
 ・Increased the drop rate of items with high rarities after defeating other players in Invade sessions.

・Made adjustments so that items from treasure chests containing equipment will incur random loots (only when opening them for the second time onwards).
Note: Starting from the second playthrough, such items, while having higher upgrade levels, are also more likely to be of higher rarities.

・Made adjustments so that items with higher rarities are more likely to be dropped after the player defeats enemies with higher Morale Ranks than the player’s current Morale Rank.

・Adjusted the lock-on target selection criteria to avoid prioritizing enemies farther away from the player even when there are other enemies nearby.

・Improved situations in which the game occasionally failed to automatically switch to a new locked-on target after the player defeated an enemy.

・Changed the interaction command for Burial Flags to the ↓ arrow key or ↓ on the directional pad.

・Made some adjustments to the level of difficulty for the battle against Zhang Liang in the main battlefield “Village of Calamity,” including the following:
 ・Decreased the maximum HP of his first form
 ・Adjusted each type of damage
 ・Adjusted the AI
 ・Adjusted camera movement during airborne attacks

・Added a tutorial to the battle against Zhang Liang in the main battlefield “Village of Calamity.”

・Made adjustments so that Divine Beast attacks are affected by the player’s Morale Rank.
 ・Adjusted the amount of damage dealt by each Divine Beast, taking into account the effect of the player’s Morale Rank.

・Extended the duration of invincibility after performing Fatal Strikes or deflect in response to Critical Blows, as the effects of invincibility wore off before players regained control.

・Made changes to Photograph mode so that the direction of camera movement and rotation is now based on the player’s view when tilting the camera.

・Made changes so that Revenge is not overwritten when players are defeated by the target of Revenge and are awaiting aid during multiplayer sessions.
Note: This change will prevent the loss of Genuine Qi when awaiting aid or when given aid repeatedly after being defeated by the same enemy.


■Major Bug Fixes
・Fixed crash-prone situations that occurred in certain environments.

・Fixed a bug which sometimes prevented the destination marker on the Sense Qi Map from being displayed in ultrawide resolution.

・Fixed a bug that prevented players from launching Spirit attacks if Guard had been set to the Shift key in Control Settings.

・Fixed a bug that prevented players from progressing after matching up with other players under certain conditions in Co-op.

・Fixed a bug that allowed players to go outside the bounds of the current stage from certain locations in some stages.

・Fixed a bug that caused characters to become stuck (in the ground/surrounding objects) in certain locations in some stages, making it impossible for players to progress.

・Fixed a bug that prevented players from re-entering the boss area in some stages.

・Fixed a bug that caused Peculiar Inner Elixir to be obtained by defeating players during Invade sessions, even if it had not been previously acquired.

・Fixed a bug that caused a number of enemies to die every time the game was restarted from certain Battle Flags in the main battlefield “Darkness over the Hanshui River.”

・Fixed a bug that made it possible to exchange items with a Shitieshou every time the game was restarted from certain Battle Flags in the sub battlefield “Heirloom Seal of the Realm.”

・Fixed a bug in the sub battlefield “Legend of the Thunder God” in which the item drop rate after defeating the boss was equivalent to the rate for minor enemies.

・Fixed a bug that would sometimes cause Hong Jing to become stuck in the ground after attacking her with the Martial Arts technique Antelope Horn in the sub battlefield “The Scarlet Crystal.”

・Fixed a bug in which the sum of special effects values shown by rank would sometimes be displayed incorrectly.
Note: There is no change to the actual values of each special effect.

・Fixed a bug in which the special effect Ammo Held Max was not taken into account when moving projectiles between the inventory and the storehouse.

・Fixed a bug in which the New Items list did not prioritize items that had previously been acquired, but were used up and then acquired again.

・Fixed a bug that caused the player’s character to die if they removed equipment that had the special effect for HP on it when they were on the verge of death.

・Fixed a bug that would sometimes prevent invading players from performing Fatal Strikes directly after using the Martial Arts techniques Dawning Sky and Skyward Evergreen depending on the height settings of that character.

・Fixed a bug that occurred during multiplayer Recruit sessions with 3 players, in which the time left to provide aid to the remaining players would not be displayed if the player with a newer Player Number had been killed.

・Fixed other minor bugs.

"Лучшие бои на мечах года": Представлен трейлер Wo Long Fallen Dynasty с отзывами прессы - игра доступна в Game Pass

Издательство Koei Tecmo и студия Team Ninja представили новый трейлер ролевого экшена Wo Long: Fallen Dynasty.